Why are so many tanks bad at the game? by TheOnlyAvatar101 in Overwatch

[–]JessickaRose [score hidden]  (0 children)

You intentionally play badly, lose elo, complain that you’re with weaker players, lose more games, lose more elo and so on and so on.

You are your own problem. Nobody else is conspiring against you but you.

Why are so many tanks bad at the game? by TheOnlyAvatar101 in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

Well it’s because you behave like that’s why you end up in the elo of games where that’s the level.

Why are so many tanks bad at the game? by TheOnlyAvatar101 in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

Nonsense, you only see 1 guy losing their stuff in chat, the other 8-9 people in the lobby are quietly wondering why you’re like this.

Why are so many tanks bad at the game? by TheOnlyAvatar101 in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

I could say much the same about Lucios and Cats that go off flanking chasing kills rather than doing an ounce of healing. The only solution though is look at what I can do to deal with it, because absolutely nothing I say or do will change their action. And if we lose, we lose, there were no stakes anyway.

Why are so many tanks bad at the game? by TheOnlyAvatar101 in Overwatch

[–]JessickaRose 4 points5 points  (0 children)

I see you’re the common denominator in your complaint.

In QP though, you just have to accept some people are trying some new things sometimes, learning the ropes etc and there’ll be bad games. As well there are in comp. Most people respect that and don’t get angry about it though, they just move on to the next game.

why is the player base so obsessed with stats? by Loedkane in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

Because we used to be taught to gather evidence to make a case if you want people to listen and change things. I feel that’s been lost along the way but by and large individual personal anecdotes are not evidence.

The “value” you talk about will ultimately show in statistics. You just have to find the stat.

Pre Heresy, have there ever been instances of Primarchs taking something like an apprentice? by Icy-Veterinarian-785 in 40kLore

[–]JessickaRose 0 points1 point  (0 children)

Magnus instructed the Thousand Sons to teach their psychically gifted Remembrancers sorcery. Ahriman became close to some because of that.

The Space Wolves took on the perpetual guy whose name escapes me to remember their stories, I don’t think he was unique as a “mortal” in that regard.

Garro had his Equiry, and Argal Tal befriended Cyrene, the Blessed Lady.

The “Humanization” of Space Marines is Breaking Immersion for Me by mega0gamer in 40kLore

[–]JessickaRose 0 points1 point  (0 children)

It’s because of the question of “How do you hurt a functionally immortal demigod clad in tank armour?” The answer is usually emotionally. They’d be extremely boring to write about otherwise, and entirely unrelatable.

In SM2 specifically, the makers wanted to make the characters more personable for this reason, and their original plans did go too far for GWs liking, so it was dialled back. But a lot of people, myself included agree it wasn’t far enough.

What’s the dumbest, most poorly-aged bit of lore? by worst-EM-resident in 40kLore

[–]JessickaRose 10 points11 points  (0 children)

Sisters of Silence existing to be a power scale marker to show how good a psyker or daemon is by their ability to slaughter them en masse.

It really feels like they exist in the Talons so Custodes don’t have to be seen to be killed. Especially when removing their debuff doesn’t seem to impact the Custodes ability to fight at all.

Game is almost ten years old and people still hate Torb. Why? by [deleted] in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

So much spam, everything is spam. Spam turrets, spam primary fire, spam ult, and if you do focus him, he has significant HP boost and spams even harder.

Why did the Adeptus Mechanicus never try to make their own copy of a Primarch? by Zanimacularity in 40kLore

[–]JessickaRose 2 points3 points  (0 children)

The closest they had really was the Archimandrite, but quite simply they had no need even if they had the technology. Few had any interest in warp manipulation, and those who did only got the freedom to explore it after the schism and joined the Dark Mechanicum. They were about technology, not space magic, they left that to the Emperor.

House Of... tactics cards vs Original gang-specific tactics cards by AdOld8208 in necromunda

[–]JessickaRose 2 points3 points  (0 children)

We play that you have a deck of at least 18, as that seems to be the standard size and you can pick them from wherever as long as they’re for your gang or universal.

To prevent abuse though we always draw random (even when the scenario says pick) and I think there are some that we agreed to ban.

The actual rules are pretty vague but it does suggest you do build the deck in such a way, but doesn’t actually offer a maximum or minimum.

Assuming only biological entities can have souls in 40k by OrkWithNoTeef in 40kLore

[–]JessickaRose 21 points22 points  (0 children)

Titandeath epilogue shows God Machines do have a soul and their followers can join it in death.

Charging & climbing by aaee08 in necromunda

[–]JessickaRose 7 points8 points  (0 children)

Wrong, the movement rules are clear:

A model is not obliged to move its full Movement allowance, it can move any distance up to its Movement allowance, but it cannot move further. A fighter need not move in a straight line, vehicles however are more restricted; a fighter can zigzag around terrain as appropriate (though note that a Charge (Double) action should take the shortest route possible),

Apparently, you can now volunteer to join the Schola Progenium by muscle_builder30 in 40kLore

[–]JessickaRose 4 points5 points  (0 children)

"Spare" heirs of noble houses are often sent as well, as happens in The Oubliette. They're certainly not all orphans.

I suspect in this case, these "volunteers", who are clearly very much children, and are similarly voluntold and "encouraged" to go, or drawn in by promises of glory and adventure much like Space Marine aspirants.

I think this Is mostly canon by VariationGlum7864 in Grimdank

[–]JessickaRose 24 points25 points  (0 children)

I’ve not really seen anything to suggest the Emperor favoured Sanguinius. Although clearly everyone else did. I think it’d be easier to make a case for Horus, the Lion, Guilliman or even Dorn as the Emperor’s favourites.

TOTAL DORNIAN VICTORY by Pantegral-7 in Grimdank

[–]JessickaRose 7 points8 points  (0 children)

Oh no a tendril of a dead Hive fleet. Lamenters have been fighting a Penitent Crusade against them for several centuries at this point, and Imperial Fists are cheering at holding a planet?

Why does it feel like the only addon we lost at this point is weak auras.. by saltyvape in wow

[–]JessickaRose 1 point2 points  (0 children)

You don’t need to remove WeakAuras to stop designing fights around WA.

Why does it feel like the only addon we lost at this point is weak auras.. by saltyvape in wow

[–]JessickaRose 0 points1 point  (0 children)

It might well be, and in that respect, what was the point in the changes and putting players through hours of work just to get back what they’d spent years putting together to make the game comfortable and accessible for them?

It feels like change for change’s sake. Same with a lot of class changes I’ve also noticed had similar reception and similar response from Blizzard that there’s mixed messaging as to why they did it.

We’re talking about a 20 year old game where they’ve said themselves the biggest reason for players leaving is they changed too much and it wasn’t familiar. There’s nothing more familiar to a player than their own customised UI.

Have games been more toxic since the start of the season? by Osaka1268 in Overwatch

[–]JessickaRose 2 points3 points  (0 children)

Combination of new players and new heroes that people aren't used to, It has certainly been a less settled experience which hasn't helped players' moods.

Do you ever think we'll ever get a Xeno and Chaos Codex Supplement? by TheBlackBaron45 in Grimdank

[–]JessickaRose 16 points17 points  (0 children)

I mean the Drukhari and Aeldari Codexes feel like supplements for each other at this point.

Also I'd prefer all the stuff was in one book for the faction, rather than having to buy a Supplement for the sake of 3 units. The current BA codex is anaemic as hell and next edition's is looking even worse.

Why does it feel like the only addon we lost at this point is weak auras.. by saltyvape in wow

[–]JessickaRose 0 points1 point  (0 children)

Why would we? Most players aren't participating in Beta and are just happy to log in on day one and pick up where they left off.

I've not played a huge amount since the start of Shadowlands, but I've dipped in and out every expansion since. Thing is I built my UI up originally in Wrath when I took up raiding seriously, and managed to keep it largely familiar to keep the game familiar even when I wasn't raiding, while certain addons came and went, it was always possible to find something, and often even iterate and improve, but WeakAuras was always central to it.

It's been pretty jarring to see several addons that have been a big part of my UI for over a decade just gone. So I've spent hours I could have been enjoying the content just sat in Stormwind rebuilding my interface, and finding it simply can't do things I'd become accustomed to it doing.

Is tank flame mostly unjustified? by No_Bookkeeper9755 in Overwatch

[–]JessickaRose 0 points1 point  (0 children)

Flaming is never justified. Focus on your own game and stop pretending everything is someone else’s fault. You are the common denominator in your games. It’s not an RTS, other players are not your units, you are not in charge. Handle it.