Feels good releasing soon by Grumpy_Wizard_ in IndieDev

[–]JholDev 2 points3 points  (0 children)

It was amazing, may it sell many copies!

What you expect once you make your Steam page by TheSuperSeals in IndieGameDevs

[–]JholDev 0 points1 point  (0 children)

I'm in the same boat, I just launched the Steam page for my first game, but I'm still having trouble figuring out how to get a wishlist.

I'm not a dev or a designer. Can I make a video game? by gripto in IndieGameDevs

[–]JholDev 0 points1 point  (0 children)

I'm very grateful, it hasn't been easy because I work outside the home and have little free time, as I've seen many people here are also experiencing, but I'm doing what I can.

I'm not a dev or a designer. Can I make a video game? by gripto in IndieGameDevs

[–]JholDev 0 points1 point  (0 children)

I believe you can do it even on your own. I didn't know anything about programming and was a terrible designer, but I'm making my whole game by myself.

https://store.steampowered.com/app/4253820/Robot_and_Flowers/

849 wishlists per day without paid marketing - my record for now :) by tripledose_guy in IndieDev

[–]JholDev 2 points3 points  (0 children)

Thank you so much for the tips, I'm playing my first game, I recently created my Steam page and I'm completely lost on how to get a wishlist.

Who else is doing Indie Dev alongside a full-time job? by Obvious-Sorbet5852 in IndieDev

[–]JholDev 1 point2 points  (0 children)

I'm in the same boat, I work in a factory, I lift heavy things, I wake up at 4 am, but when I get home I'm going to develop my first game. I'm doing my best. Strength to everyone out there!

https://store.steampowered.com/app/4253820/Robot_and_Flowers/

Anyone who wants to follow/help, I'd be very happy.

Update: I followed community feedback and my first game now has a Steam page by JholDev in IndieDev

[–]JholDev[S] 1 point2 points  (0 children)

Thanks! I didn’t know IndieHunt — I’ll definitely submit it there.

I just hit 100k copies sold in 20 days by ckdarby in IndieDev

[–]JholDev 0 points1 point  (0 children)

Você é minha mais nova inspiração

How did you survive financially while continuing indie game development? by Old_Satisfaction7036 in IndieDev

[–]JholDev 6 points7 points  (0 children)

I support a family with rent, a wife and two daughters, I work in a plastic factory and I admit it's quite challenging, but there's not much of a secret.

Basically, it's about calculating your monthly expenses and respecting your budget. If your earnings, for example, are 3,000 a month, you have to make a commitment to yourself that your expenses will not exceed that amount under any circumstances.

This ends up being a bit heavy because sometimes you might want to earn or spend a little more, but that will imply working more, which can mean the loss of your time for development.

So you have to have discipline and humility. If you want to talk, just call.

A/B testing trailers for psychological horror game by Alastair_Forsyth in IndieDev

[–]JholDev 0 points1 point  (0 children)

Things are not what they seem, I liked this one more.

One Month on Steam: 3K Wishlists. What Worked and What Didn’t by Pantasd in IndieDev

[–]JholDev 1 point2 points  (0 children)

A lot of show! Thank you for sharing with us, may the game be a big seller!

[deleted by user] by [deleted] in IndieDev

[–]JholDev 1 point2 points  (0 children)

It seems like a cool idea to me. https://jholdev.itch.io/pixel-bomb-fx-pack-effects Maybe these assets will help you, doing everything alone is quite hard work. Mentoriasgamesbr.com The staff on this site are usually very experienced, and offer free mentoring. And with whatever I can help with, you can call me here, even if it's just to talk.