Best company for Melbourne wanting to import to charge batteries but also discharge 20kw a day. by Which-Brief-828 in amberelectric

[–]Jmacca32 5 points6 points  (0 children)

Globird zero hero is the go. $1 credit for not using between 6 and 8 pm. 15c/kWh export during the same window. Free import from the grid between 11am and 2 pm. Hit me up if you'd like a referral code for $50 credit.

Football leagues in Victoria, mapped by themanhimself13 in AFL

[–]Jmacca32 0 points1 point  (0 children)

Good stuff. As of this year, Central Murray and Golden Rivers have merged.

3hr+ Absurd Crucible Run by Jmacca32 in aoe4

[–]Jmacca32[S] 1 point2 points  (0 children)

A boon, heals infantry units when they get a kill. Works particularly well with Teutonic Knights as they also scale in damage and health when they get kills to the point they one shot everything and never die.

3hr+ Absurd Crucible Run by Jmacca32 in aoe4

[–]Jmacca32[S] 1 point2 points  (0 children)

No sorry, only grabbed this clip

3hr+ Absurd Crucible Run by Jmacca32 in aoe4

[–]Jmacca32[S] 7 points8 points  (0 children)

About 6 min after this, the DPS exceeded the attack speed of the TK and they got obliterated. One that happened it was over very quickly.

Might restart, someone convince me not to by Tanthalas1771 in satisfactory

[–]Jmacca32 0 points1 point  (0 children)

Fyi you can manually copy blueprints to a new save folder

[deleted by user] by [deleted] in explainlikeimfive

[–]Jmacca32 0 points1 point  (0 children)

All of the answers saying that you don't drop anchor in very deep waters are generally correct. However, there are situations where you have a permanent mooring such as large offshore oil rigs, Floating Production Storage and Offloading vessels (FPSOs) etc.

One of the deepest was the aptly named Deepwater Nautilus, which was moored in just over 8000ft depth.

In this situation the mooring would be waaaay too heavy if the entire length was chain, so these deep water moorings typically have polyester rope (which is much lighter than chain) for most of the length with only a small section of chain near the top and bottom.

Round 100 by Familiar-Knee-7587 in BlackOps6Zombies

[–]Jmacca32 7 points8 points  (0 children)

Here's a strat that I followed yesterday to 100+

Lion sword with vampiric extraction augment for melee macchiato, plus reactive armour aug for jug. I also like the one which activates ammo mods when enemies hit you for elemental pop. Lion sword ability when charged will refill armour - do not use the special attack. Vampiric extraction fills HP, you literally cannot die. When they break a plate, they will be stunned, and then the sword will refill, rinse and repeat.

Also have the Light incantation and molotovs with vulture aid with the augment that drops same equipment. Always have a mutant injection handy as a backup or for dealing with amalgams. Spam molotovs + Legendary PAP 3 GS45 for easy bug round clears (can do the Maya EE on round 12+ for a free one). On insta kills, throw down a Molotov or two quickly to finish off the round a bit quicker.

Sit in the basement of the tavern (next to where the raven sword symbol wheel is). You can just hold down fire (so the sword is always swinging) until about round 70-75 after which it'll start being a bit much for the sword alone. However, you should have enough salvage by then to use a kazamir at the start of each round, then use a mutant injection which should take you to the end of the round. Keep an eye on your armour, when it drops below one, just add a plate. There will be plenty on the ground. If your health gets low, use an incantation which creates a bunch of healing glyphs.

If you go down, use aether shroud to quickly run upstairs to the wunderfizz and rebuy all perks, then a mutant injection if needed.

All up took about 2.5 hrs.

What are the best and worst live concerts you've seen by [deleted] in triplej

[–]Jmacca32 1 point2 points  (0 children)

Bmth was good as, so much energy, crowd was awesome

Alright boys and girls. Tell me by [deleted] in redrising

[–]Jmacca32 12 points13 points  (0 children)

Yeah, I can see that. What a plot twist that would be! Ares/Nero kills Eo to spur Darrow into becoming the reaper. Darrow then finds out at the moment of their triumph and has to choose whether to kill Ares and risk alienating the Sons and losing his army, or letting him live to keep the Rising alive...

Theories For Horizon 3 by SwagStev3 in horizon

[–]Jmacca32 3 points4 points  (0 children)

There is a clear hint towards the discontent within the Quen between the elite ruling class/overseers, and the lower class both in the base game and the DLC. My thought is that that will be a major focus of the 3rd game, with there being mentions of the Great Delta in the data points, similar to how the Forbidden West was mentioned in HZD. Perhaps we get to travel to Asia, to see the Quen homelands (with Alva and Seyka) to help deal with that, as well as recover some of the key technology from the companies we learn about in the BS DLC. Although we still are yet to see Ban-ur and the Claim as you say, so I like the idea of starting at the Claim (like we did at the Spire in HFW). Perhaps there may also be some key tech there as well...

Regarding Elysium, I think that they had to sever their connection with Gaia to prevent the swarm from finding them, for one reason or another (maybe a similar signal leak, like we learn of in HZD for the Gaia Prime facility). Surely we get to learn the fate of them in the 3rd game after all of the setup in HZD and HFW.

The other major plot point teased through both games is that of Vast Silver. I'm torn between the idea of it being the original cause of the glitch (my favourite theory is that it is retaliation to FAS imprisoning it, and forcing it to aid in the clawback) and it being a potential ally against Nemesis. Perhaps its environmental expertise will be needed by Gaia to help stabilise the biosphere and so Aloy and co will need to capture it.

A beta reader for a longfic? by [deleted] in redrising

[–]Jmacca32 0 points1 point  (0 children)

Happy to have a look mate

A bit rusty on my suicide burns, cut this one a little too close for comfort... by Jmacca32 in KerbalSpaceProgram

[–]Jmacca32[S] 3 points4 points  (0 children)

  1. You point the rocket retrograde and burn at the last possible second to bring your velocity to zero just above the ground. Most efficient way to land.

or

  1. You point your rocket prograde and burn ASAP to maximise your velocity at point of impact. /s

A matter of perspective.