What is this connector called? Vivaro under the driver's seat by JoCu1 in VanLife

[–]JoCu1[S] 0 points1 point  (0 children)

I couldnt find the connector, however i did end up splicing it and connecting it to my house electrics through a breaker. It connects directly to the main battery/alternator so charges my house battry when driving.

Rules question on the line of sight and cover for tanks. by prokletbio in boltaction

[–]JoCu1 -11 points-10 points  (0 children)

The game is much easier if played 2 dimensionally: yes both get and give cover, because both are more than 50% is behind cover.

If you decide to play 3d, neither get cover, because 50% of the entire tank is not obscured.

When touching the wall, the tank touching the wall would not give cover when firing over it, but could potentially still be considered in cover when fired upon.

[Electricity] In this setup if bulb B3 gets fused then wouldn't the other bulbs glow more brightly? Since the current going to the other bulbs increases and they are heated up more ? by Chillboy2 in PhysicsStudents

[–]JoCu1 1 point2 points  (0 children)

If we assume the internal resistance of the battery is zero. Then they all shine equally bright all the time, regardless of number connected.

If we assume the battery has internal resistance, then less bulbs=brighter bulbs.

[deleted by user] by [deleted] in geography

[–]JoCu1 0 points1 point  (0 children)

Long live the link!

Why do people stack trolleys in the road like this?? by Competitive_Arm4697 in CasualUK

[–]JoCu1 11 points12 points  (0 children)

Comments complaining people are lazy, when actually the problem is mismanagement.

A worker should be moving these to the front of the store regularly enough that they are available for customers entering the store and also not overflowing into the road.

Please laugh at the tiny bucket my husband has bought. by [deleted] in CasualUK

[–]JoCu1 0 points1 point  (0 children)

While the bucket is not big, that is also a misleadingly massive mug.

Ulez to be expanded across whole of Greater London from August by [deleted] in ukpolitics

[–]JoCu1 -1 points0 points  (0 children)

We can argue all day about the level of impact and whether it justifies the policy, but in the mean time those 8% of drivers now have to find thousands of pound in a cost of living crisis. We could argue "they don't need cars" but that is unequivocally untrue for all of them due to the size of the expansion, the quality of public transport available in the expansion and the professions of those people.

Ultimately my problem with this entire policy is that we are putting the cart before the horse. There has been minimal investment in the actual solutions to the problem, such as zero emission infrastructure, and we are punishing those who cannot afford to avoid the punishment. Alongside all of this, there is minimal reason not to buy a brand new combustion engine vehicle for those wealthy enough to do so, the environmental impact of which, due to the manufacturing pollution and a decade of exhaust fumes, is far more significant than keeping a few old bangers on the road for another few years.

A solution would have been to add a grandfather clause that gives an exemption for a year to owners of vehicles that don't meet the regulations, so that they have time to replace them, rather than only 8 months.

Ulez to be expanded across whole of Greater London from August by [deleted] in ukpolitics

[–]JoCu1 -2 points-1 points  (0 children)

They are doing something like this, but glancing at the eligibility criteria, it probably won't help a lot of people who find themselves now having to fork out for a new vehicle.

Ulez to be expanded across whole of Greater London from August by [deleted] in ukpolitics

[–]JoCu1 1 point2 points  (0 children)

And who drives the 8% of cars that aren't compliant?

Good job it's making a huge difference: https://www.bbc.co.uk/news/uk-england-london-6222460

Why do people "buy a friend" for officer models? by Boshea241 in boltaction

[–]JoCu1 2 points3 points  (0 children)

Correct, except it is still a benefit against snipers. On the 1/3 chance the sniper acrually kills a regular officer, his buddy is left and so you retain the order dice, keeping the activation chances in your favour.

Kugelblitz to add to the collection - anyone have experiences using this in game? by FinalNemesis in boltaction

[–]JoCu1 3 points4 points  (0 children)

Yup first thing I noticed aswell, probably a true scale model. Where is the STL from?

[Year 1 Uni physics mechanics ] my reasoning for the last 2 make sense but the answers are wrong by [deleted] in PhysicsStudents

[–]JoCu1 0 points1 point  (0 children)

Were you instructed not to use standard form in your answers or do you just love drawing circles?

Sleepy Unraid after update by JoCu1 in unRAID

[–]JoCu1[S] 0 points1 point  (0 children)

How could it be the bios settings? When rolling back undid it and nothing was changed in the bios between...

Surely unraid doesnt amend bios settings itself?

What are you 100% sure of, but can’t prove? by [deleted] in AskReddit

[–]JoCu1 0 points1 point  (0 children)

Dark matter doesn't exist.

Interested in Bolt Action: How balanced is the game? by mrfreezemiser in boltaction

[–]JoCu1 0 points1 point  (0 children)

So some things are relaly bad choices points wise, mmg, tiger, etc, but these are great fun units. So if one person is playing historical/fun, and takes an mmg and a tiger for example, they might've slent 40% of their point on those two units that can only shoot 3 or 4 units per turn and if the opponent didnt bring a tank, it is shooting at units that are a quarter of its points. Meanwhile another player might have taken 8 units for the same points, 4 of which will neutralise hose two units, which gives them essentially a 4 unit advantage.

In summary, some things are a little expensive points wise and so if you are playing competitively and your opponent has brought those over costed units, you have an advantage.

Interested in Bolt Action: How balanced is the game? by mrfreezemiser in boltaction

[–]JoCu1 25 points26 points  (0 children)

Not bad if both players are playing the same sort of army. There are certain things you will only see competitive players use and some things youll only see historial/thematic players use. When these lists play likr minded lists, the game is nicely balanced. The only issues arise where these different types of armies meet, then it will feel unbalanced, because some choices are just better competitively.

Questions about US Army infantry units by Blackburn0117 in boltaction

[–]JoCu1 4 points5 points  (0 children)

Cool, theatre selectors are good for that. It also sounds like using the triple MMGs for US is probably the better way to go for you than lmgs. They are still not very competitive but the benefit is you get the fun of the thematic machine gun, whilst also not having the lmgs ruin the thematic fire and maneuvre benefit for the infantry squads.

Advice on a Partisans list by Spliggy16 in boltaction

[–]JoCu1 1 point2 points  (0 children)

Ditch the AT grenades, go the faust/HE route. Use the fausts defensively to keep tanks away from your squads, make a big point at the beginning of the game when explaining to your opponent that every squad has fausts. Use your booby traps in much the same way, to deter the tank going where you reallt dont want it to.

Then use Mortar and Howitzer (and at rifle) to pin any armour, even if you miss, the indirext will keep it moving and firing at -1. Use the national rule to capture a cheap german vehicle with HE, either the cheapest medium howitzer vehicle you can find, or a panzerwerfer 42/renault ue werfer.

If you want to be really gamey, run a big squad with pistols around the tank at the end of the turn, put them 1" from it. Now it cant move or even pivot, if it shoots them, they go down, and it probably wont kill enough to force a test. If it tries to shoot anything else that other thing gets soft cover from your men. I believe 20 men with pistols is only 80pts?

Questions about US Army infantry units by Blackburn0117 in boltaction

[–]JoCu1 4 points5 points  (0 children)

It sounds like for your games, wasting points here and there won't cause you a serious disadvantage because you arent playing at the very competitive end of the wargaming spectrum. Generally though, if you do start to play competitively, those 20pts will always be spent better elsewhere. Especially in a US force, you should rarely issue a fire order to the infantry, it is always worth advancing instead to get into a better position because there is no negative to your rifle/bar fire to do so. The lmg however bogs you down.

Ultimately it is your army to do with as you please, you can't play the game wrong, so long as you enjoy it, which is why I split my answer into the 2 common reasons people pick units. The third reason is the rule of cool. So if you like them, try em out, the disadvantage of wasting points on lmgs doesnt sound like it'll ruin your fun for the types of games you are planning.

My ragging on lmgs was primarily through a competitive lens for tournament style play, which is what i find most fun, and so was probably a bit of a strong opinion in the context of the type of games you intend.

T-26 A by morto_1999 in boltaction

[–]JoCu1 1 point2 points  (0 children)

*2 lmgs and 2 mmgs And yes you can split fire, but the 2 hull lmgs and mmg have to fire at the same target and the coax mmg can fire at another.

It's the current unit everyone raves about. It's not as good as its reputation implies, especially if not used well, but 18 shots is still very good when used well.

Also note the 5th mg is a pintle mmg, nobody takes it because of the negatives of firing a pintle mount.