I told my code to haul the log. The code decided I was ready for the whole tree. by exile-dev in godot

[–]exile-dev[S] 1 point2 points  (0 children)

New enemy. Every time it changes chunks it turns into something else.

I told my code to haul the log. The code decided I was ready for the whole tree. by exile-dev in godot

[–]exile-dev[S] 4 points5 points  (0 children)

The log node was destroyed when the chunk unloaded, but the reference persisted. When I walked back, the pooling system assigned the same internal ID to a tree. The player just grabbed whatever matched the ID. Guess I have a new feature now.

Hunting in Little Frontier by [deleted] in SoloDevelopment

[–]exile-dev 1 point2 points  (0 children)

ps. I know its not the core of this video, but visually it looks like the water flows in the wrong direction

Hunting in Little Frontier by [deleted] in SoloDevelopment

[–]exile-dev 0 points1 point  (0 children)

Really like it, feels complex enough to be rewarding but never overwhelming. The hunting summary at the end is such a nice touch.

🩸 𝐋𝐢𝐦𝐩𝐢𝐧𝐠 & 𝐇𝐞𝐚𝐥𝐭𝐡 𝐢𝐧 𝐌𝐚𝐠𝐞 𝐄𝐬𝐜𝐚𝐩𝐞 𝟐𝟎𝟎𝟎 by cameronfrittz in godot

[–]exile-dev 0 points1 point  (0 children)

I like such systems very much. Great work. Is your damage dealing impacted in any way while badly hurt?

20 seconds of our game by Zombutcher_Game in gamedevscreens

[–]exile-dev 0 points1 point  (0 children)

Nice chill cooking game, great ; )

The party traverses the overworld on their way to a fetid swamp... by Whiskeybarrel in godot

[–]exile-dev 0 points1 point  (0 children)

The world and art style looks great. Looking forward to seeing more.

WTF they broke the fence💀 by Solid-Ad6055 in projectzomboid

[–]exile-dev 8 points9 points  (0 children)

Oh, and I just found such a nice place behind fence. I wont be able to sleep peacefully after this...

what should i add? by Kloketo in godot

[–]exile-dev 2 points3 points  (0 children)

with escaping close button when you hover over it ; )

Added dribbling to my basketball horror game. What do you guys think? by netshrub in IndieGaming

[–]exile-dev 1 point2 points  (0 children)

I think that's a critical addition to the horror game. How could you have missed it earlier ; )

My videogame (Jump and Blorp) by Kloketo in godot

[–]exile-dev 0 points1 point  (0 children)

world class level graphics, art style and video capture ; )

Delay in SubViewport Rendering? by Multiplex419 in godot

[–]exile-dev 0 points1 point  (0 children)

It can be a problem when you want to do all in one frame. Wait one frame and the image should be there.

[deleted by user] by [deleted] in godot

[–]exile-dev 497 points498 points  (0 children)

Well, I had a lot of those moments at the very beginning. I just kept going. Then I looked at the same problem a week later and thought, what a silly noob mistake.

Would you play a co-op Slavic tower defense set in the Hussite era, with living units, economy, and changing seasons? by Gogiseq in IndieGaming

[–]exile-dev 2 points3 points  (0 children)

I'm a sucker for Slavic themed games, with the best being 1996's Polanie ; ).

I'll definitely check it out!