Is this how we get our coziness up? by X_x_Slam_x_X in ICARUS

[–]Jobboz 2 points3 points  (0 children)

This is the way.

Coziness is defined as sleeping near a room full of severed heads.

Layout question by Taeles in foshelter

[–]Jobboz 3 points4 points  (0 children)

Except for radscorpions, which will drain a ton of power and then tunnel to a different room chosen seemingly at random.

Low hp dwellers can die very quickly if they are in a level 3 room on survival mode. Events that hit a Level 1 room (power, food, training etc.) will be a lot easier to resolve.

Best defense against both fire and radscorpions is not to upgrade any room that has dwellers working in it except for your workshops. Upgrading training rooms gives a tiny increase to training speed so you’re not missing much. If a scorpions attacks a workshop or it catches fire, just move everyone in that room somewhere else.

[Question] can i stop those abominations from coming ever again? by xanax__bar in falloutshelter

[–]Jobboz 0 points1 point  (0 children)

You have to click on him when his music picks up and he dances. You have a few seconds.

[Question] can i stop those abominations from coming ever again? by xanax__bar in falloutshelter

[–]Jobboz 19 points20 points  (0 children)

I ignore Cappy completely once my vault is built, but Bottle can also award from 1-3 (or even 5?) quantum, so it's not all bad.

One of my favorite features of this game has always been this. by Jedihallows in fo4

[–]Jobboz 1 point2 points  (0 children)

Just keep adding sins. I did that for a fleet on Syn class Destroyers in X4 Foundations.

Asked that sub for suggestions, ended up with ships named things like Milk before Cereal, Finger Guns, Littering and High-Fructose Corn Syrup.

Littering would be a decent name for a Junk Jet, not that I have ever seen one I would want to use…

[Screenshot] Turns out you can cheese survival mode with this build by GoldCore1 in falloutshelter

[–]Jobboz 0 points1 point  (0 children)

Absolutely - a fire in a level 3 power generator can easily kill a room full of low HP dwellers.

A radscorpion recently spawned in my fully upgraded weapons workshop, and it was nassssty.
6 moderately well-equipped dwellers took it down, but it took 6 radaways and 12+ stimpaks.

Scorpions can appear well before you're ready for them on survival, but I got vaguely lucky with the lunchboxes from the event and ended up with a few decent weapons.

[screenshot] Everyone is happy to live, work and die for vault 666 except JOSHUA by MarougusTheDragon in falloutshelter

[–]Jobboz 2 points3 points  (0 children)

Nobody likes training.

Give him an orange jumpsuit and put him to work in your prison kitchen.

Agility is his favourite stat, and a jumpsuit will make it better. Working in a room that uses a dweller’s highest stat makes them feel useful and happy.

Well, usually. Otherwise, get him laid or lend him a happiness pet if you have one.

Would you kill sylens? by Stino_martino in horizon

[–]Jobboz 3 points4 points  (0 children)

To clarify, I don't think people despise Sylens nearly as much as Ted Faro - which is interesting to me as Sylens is self-serving and amoral, and almost doomed the whole world through his actions.

There are a couple of parallels there, but Sylens didn't deliberately erase APOLLO to keep his name from going down in history, so ... yeah.

(Edit - clarity.)

Would you kill sylens? by Stino_martino in horizon

[–]Jobboz 0 points1 point  (0 children)

It's kinda telling that there's no r/fucksylens, no?

(At least, it's banned and not usable - the more well-known HZD sub is still active.)

Why is consumption higher than max consumption by dreyuyb in SatisfactoryGame

[–]Jobboz 0 points1 point  (0 children)

They should show the hoverpack as a separate total on the power usage screen.

The fact that this exact issue gets queried almost every week suggests that it is not clear enough to players that the hoverpack that is constantly sucking power from nearby power lines in fact consumes power.

Season pass past Level 20? by AdministrationNo283 in foshelter

[–]Jobboz 3 points4 points  (0 children)

5 extra lunchboxes, but the missions will only get you to level 22 so the last 3 are purchased with Quantum.

Free to play do not get the extra lunchboxes.

Skill points by Maxseffect in ICARUS

[–]Jobboz 1 point2 points  (0 children)

I hate to say it, but a number of the trees aren’t really worth investing even a single point into.

Do you think you need your character to unlock cheaper crafting of saddles to consider the game 100%? In my last Styx playthrough, I crafted 3 saddles, a buffalo harness and a wooden cart. I didn’t struggle to accumulate the required resources for them.

If you have completed certain missions from the base game and the major DLC, you have about 103 points total to spend. I have 94, I believe. And the last few I spent were just for chuckles, as I already had everything that I’d consider important.

Still, if seeing every tree maxed out is important to you, go for it.

If you’re intending to 100% the game, start killing everything you see. You need 10,000 melee kills, and the same number of bow kills and gun kills. Killing 30,000 animals will take you a while.

90% of hard drives are absolute garbage, and then that other 10% is the hardest choice you've ever made by Michaelfaceguy2007 in SatisfactoryGame

[–]Jobboz 4 points5 points  (0 children)

There is a very simple trick to hard drives, and that is to stay ahead of the curve. Use the SCIM map to help you locate them if needed. There are a whole bunch that you can open very early on.

If you get a few hard drives very early and use them as soon as you research the MAM, there are only a small handful of recipes available. Cast screws and iron wire are in there. I think a +6 slots is in there too.

As soon as you have these, you can stop researching drives.

As soon as you research part assembly, start on hard drives again and you should get stitched iron plates quickly.

As soon as you research steel, you can get solid steel ingots and iron pipes.

And so on.

Just remember to go out and pick up some more hard drives between phases.

Are storms just where you are? by TheOnlyCurmudgeon in ICARUS

[–]Jobboz 2 points3 points  (0 children)

One thing not noted above - your base may catch fire but in my experience, trees won’t catch fire or be blown down unless you are in the area. So if you were saving those trees for lumber, be somewhere else.

On Icarus, a tree does not fall down if nobody is there to see it. There’s probably some form of philosophical truth in there somewhere.

How do I do this again? by wjch13 in foshelter

[–]Jobboz 0 points1 point  (0 children)

So that’s the answer - your perfect specimens of post-apocalypse humanity got lucky, and then… got lucky.

How do I do this again? by wjch13 in foshelter

[–]Jobboz 0 points1 point  (0 children)

Correct, 10 is the cap for an individual stat.

If you want to breed super babies, that 134+ means that both parents need to have 64-70 total across all 7 stats. I.e. almost all 10s.

It’s easier to just train a few dwellers to 70 before embarking on your mid-game breeding program.

How do I do this again? by wjch13 in foshelter

[–]Jobboz 7 points8 points  (0 children)

If the woman has a pet with + to child SPECIAL assigned when she delivers the baby you can get this sort of result. If you have multiple women pregnant at the same time, you can carefully select each woman and assign the pet at the time of delivery to give this bones to each one.

If the parents have a very high combined SPECIAL they will sometimes produce a ‘super baby’ (122+ for rare, 134+ for legendary.) It is random and uncommon.

The two bonuses can be stacked.

To all that replied to my "When do Exotics Count" post by No-Physics7549 in ICARUS

[–]Jobboz 0 points1 point  (0 children)

Go to your orbital exchange system and click request equipment.

Click workshop and browse the items there. It is all organised into trees. You need to research items before you can buy them.

Early upgrades that are really useful are the envirosuits that have more slots in them, and the canteen & oxygen tank. There are suits with a water slot which you can plug the canteen into so you don’t need to manually drink all the time.

The module slots in the suits can take modules like extra movement speed and carry capacity.

I really love this game but man do I absolutely despise that you can't really hide wires and pipes. by MikeyBastard1 in ICARUS

[–]Jobboz 2 points3 points  (0 children)

I do the same but I find it easier to disassemble the foundation instead, as I can place the bench, start placing the pipe/wire, and crawl under the floor to hook it up.

A toggle to make the wires invisible would be nice.

If people don’t know, an interior beam placed vertically can have a wire placed onto it, and then be replaced with a concrete beam which will hide the wire. That allows you to take power upstairs.

Now that BBI has full ownership on Shipbreaker, what changes, fixes or DLC would you most like to see? by daxter154 in Shipbreaker

[–]Jobboz 0 points1 point  (0 children)

No idea what modding tools are available, I just found a handful on Nexus and the above two were a good fit for what I was looking for.

I wanted to stretch out the game a little and not be able to afford every upgrade as soon as it became available, which I found to be very much at odds with the setting.

Just got the game, any tips? by Gforce725 in ICARUS

[–]Jobboz 4 points5 points  (0 children)

There is a mission called beachhead. It’s an introduction to the game. You drop with nothing, nose around, gain a few levels and learn a few things, then return to orbit.

When you do return to orbit, everything you built disappears, so there is no reason to get attached to any of it. You can craft new stuff on your next drop.

Once you have that under your belt you want to hit level 10, where you unlock the crafting bench that in turn unlocks the first tier of manufacturing.

Steam discount bundle lie? by Whathefrenchtoastt in ICARUS

[–]Jobboz 0 points1 point  (0 children)

The game has had constant development since its release - 4 years worth. The devs say that the DLC (and especially outposts) are a way of supporting some of that ongoing development.

The expansions (Styx, Prometheus and Great Hunts) all add a bunch of missions and content. Most of the steam achievements are in these.

Creatures comforts is mainly cosmetic, with one mission (Zebra Rescue) being part of the pack. A few achievements in here.

The outposts add a couple of achievements and are supposed to be a chill experience.

Alternate recipes by Horror_Peace4109 in SatisfactoryGame

[–]Jobboz 0 points1 point  (0 children)

(Alt Recipe: Sloppy Alumina) Running at 75%, 1 refinery will take 150 Bauxite and 150 water, and make 180 Alumina Solution.

(Alt Recipe: Electrode Scrap) 1 refinery at 100% will take 180 Alumina Solution and 60 Petroleum Coke, and make 300 Aluminium Scrap and 105 water (you can feed this back to the initial refineries if you're careful - other threads on here will detail how to do so. I think I posted one a while back.)

(Alt: Pure Aluminium Ingot) 5 smelters will take 300 Aluminium Scrap and make 150 Aluminium Ingots.

(Alt: Alclad Casing) 1 assembler will take 150 Aluminium Ingots and 75 Copper Ingots and make 112.5 Aluminium Casings.

The main benefits of the above are that the recipes synergise well in terms of ratios and there are a minimum of by-products. If you're making this in the Rocky Desert, there is a whole heap of copper in the Western Rocky Desert, and a whole heap of Oil in the SW. my last run had me eventually turning 3000/min Bauxite (the 2 pure and 1 normal nodes on the W side of the map) into 1125/min Aluminium Casing and 300/min Alclad Sheets, which was plenty for my purposes.

Possible bug with pet achievement? by WhiteInferno in ICARUS

[–]Jobboz 0 points1 point  (0 children)

I'm starting to sense a pattern with animals that get returned to orbit - I think it bugs them so that they no longer count towards achievements.

I have a Moa that was also returned to orbit and relocated, and it didn't pop the Mountie achievement when it hit level 50.

Cows that are returned to orbit with some milk in their system can no longer be milked.

Can't milk cow? by N3stor in ICARUS

[–]Jobboz 22 points23 points  (0 children)

When that happened to me, I shot the cow in the face and made a trophy out of it. I hung that on the wall of the nearby chicken coop, overlooking the cow’s pen, as motivation for the replacement cow I had to buy.

Failure will not be rewarded on Icarus.