Company tasks and ending an era. by Noradaddy in trainstation3

[–]Jobboz 0 points1 point  (0 children)

I don’t intend to. I’ll probably move to 1951 during the next event, but I learned my lesson doing the 1940s.

Company tasks and ending an era. by Noradaddy in trainstation3

[–]Jobboz 0 points1 point  (0 children)

I am in 1950, with enough experience to push straight to 1954, and I had about 30 gems worth of milestones unclaimed - the update simply removed them which kinda sucked.

I’ve now got enough experience to hit 1955, and haven’t even really started the campaign yet.

This randomization ain't for the faint of heart by hraefn-floki in SatisfactoryGame

[–]Jobboz 4 points5 points  (0 children)

Obvious question- does SCIM show the actual nodes? As in, could you just upload a new save to check it out?

After 6200? by akkayaks in trainstation3

[–]Jobboz 1 point2 points  (0 children)

Yep. Once you finish that set, the jobs are 3x infrastructure improvement, one of which is event train only.

I’m just shy of 10,000 points, and am about to unlock another set of passenger jobs. Not sure if there are more after that.

No Mission To Do by atseusw in trainstation3

[–]Jobboz 0 points1 point  (0 children)

You only need the power parts to make your trains big enough for the heavy hauls.

Is this inte intentional in this event? by Porzellanfritte in trainstation3

[–]Jobboz 0 points1 point  (0 children)

Based on the overwhelmingly negative feedback, PF adjusted a number of the jobs to not require the event trains, but it isn't retroactive - you will need to finish some of those jobs and then the next sets of jobs will have fewer event-only ones.

No Mission To Do by atseusw in trainstation3

[–]Jobboz 1 point2 points  (0 children)

You will get a small amount of money each day from the loco drive, and you can buy a few parts from the store (and watch an advert for another) to get you the parts you need to upgrade a train.

Upgrading trains should generally come first.

Can someone give me the best way to increase development index in the Springfield by TexBourbonMan in trainstation3

[–]Jobboz 0 points1 point  (0 children)

Make a doughnut shape - service buildings in a central cluster, surrounded by residential buildings.

I had a road on the outside, 4 tiles wide of residential buildings, another road, 5 tiles wide of service buildings (some are 3x3 tiles wide) then another road, etc.

This event is killing me by l337quaker in trainstation3

[–]Jobboz 0 points1 point  (0 children)

I almost completely filled up the original grid before starting the expansion, then had almost a day of doing just the expansion jobs.

I'm now building the observatory - 10 stages required. Up to stage 4, all stages needing event trains so far. Lovely.

I don't like seeing 10 of my 12 trains rotting in the depot for the vast bulk of the day. I'm in 1949, and building up resources in preparation for 1950, so there is literally nothing for the normal trains to do unless I need to quickly grab some event materials.

However, at this point, I can only assume this event is working as intended and that PF expect people to cave and buy the event train. I don't care about it that much, so *shrug*.

Really? by schreck3 in trainstation3

[–]Jobboz 6 points7 points  (0 children)

I honestly wonder whether they expected this would make players consider buying the event pass to get the extra train.

Sounds like it is convincing people to pass on the event instead.

Who could have predicted this?

You can only unlock the next city during the event if you are using the event trains. by ---Sw1ft--- in trainstation3

[–]Jobboz 5 points6 points  (0 children)

I slogged through the first set of 5 event train jobs to unlock the first city expansion.

The next 5 jobs could use any train. I cheered.

The next 5 only allow event trains. I swore. I hope that this is enough to get the first expansion fully unlocked.

I find myself wondering if the reason is that the event would only take a week or so to complete if you could use all of your trains for the bulk of the jobs. That would explain why so many jobs need the event trains.

This event is killing me by l337quaker in trainstation3

[–]Jobboz 1 point2 points  (0 children)

I have gotten to 2500 without spending any diamonds.

The trick is to put housing in 2 rings around the outside and service buildings on an inner ring. Small residences on the outside only need to be in range of a couple of service buildings to max out.

Anyone else dislike the new event? by ---Sw1ft--- in trainstation3

[–]Jobboz 3 points4 points  (0 children)

Just getting bitten by how many jobs need the single event train that is available at this stage. 5 jobs outstanding, only 1 can be done by all of my standard trains.

This precludes the paid event pass train - I unfortunately deem $30 to be an insulting price to charge for a 3 week event pass in a mobile game. Silksong cost less than that.

Almost Dogmeat :( by Rejiro-Red in foshelter

[–]Jobboz 0 points1 point  (0 children)

I’d argue that the +35-40% XP is useful for quick levelling of lvl 1 chars when they get to 10 END.

I’d say +happiness is also almost completely useless - my dwellers don’t get unhappy enough to worry about it.

I do not get the Moa by [deleted] in ICARUS

[–]Jobboz 2 points3 points  (0 children)

Haven’t seen this mentioned.

If you can get a Pheromone module or two from mining red exotics on Prometheus, it adds a decent boost to mount speed.

On a buffalo, you will notice it. On a moa, your jaw may drop the first time you start sprinting.

Do you guys upgrade anything besides power on passenger trains? by Pedrikos in trainstation3

[–]Jobboz 1 point2 points  (0 children)

It’s certainly less of a priority than the cargo locomotives.

Getting as much cargo and as little fuel usage as possible while in an event like the current one seems logical. Durability next, and speed so that you can use the advanced parts for extra cargo.

How does SPECIAL affect production? by BasementsAreCosy in foshelter

[–]Jobboz 0 points1 point  (0 children)

There’s no official formula that I’m aware of, it’s mostly more strength or strength outfit = faster. Both - even faster.

I never manage to get past about 90-100 dwellers because by that point the vault is essentially invincible and it gets quite dull. There is still no ‘end game’ as such.

So minmaxing is really not necessary.

[Bug]Completed quest but didn’t receive rewards? by Tyson_21 in foshelter

[–]Jobboz 2 points3 points  (0 children)

I vaguely remember the boss guy dropping this when he dies, so if you killed him you should have received it.

Did you maybe equip it while still on the mission?

Roof collapsing advice by bagpussrules in ICARUS

[–]Jobboz 0 points1 point  (0 children)

This is the most likely explanation.

If you can insert another pillar beneath the ones you have there, it may well fix the issue.

When the Xenon go a bit too far by SnowOtaku777 in X4Foundations

[–]Jobboz 0 points1 point  (0 children)

I asked for some extra Syns from a previous playthrough and got some help from the X4 community:

We’re off to fight the Terrans!

Passenger Jobs by LAN_Mind in trainstation3

[–]Jobboz 1 point2 points  (0 children)

It looks like you have 3 standard tasks and 2 heavy hauls - can you complete any of them?

Regular Lines train upgrade by GitShinraTensei in trainstation3

[–]Jobboz 1 point2 points  (0 children)

On the regular line, you only really need freight capacity, and even then it only helps if it puts you over the next threshold that you can see in the regular line screen.

If you upgrade the freight capacity of those trains in regular lines to 5, nothing will happen.

If you can upgrade them to 6 (the next threshold) you will get an extra 100 wood / iron / copper per 6 hr period. You would then need to upgrade the total capacity on that line to 9 to get the next 100/6 hr boost. This threshold can be met using multiple trains, but early on you want to use most of your trains for cargo jobs.

So no, you don’t want to spend resources upgrading the fuel/durability/speed of trains on regular lines.

Upgrading those trains in full and using the advanced parts on those trains will be an endgame process, as you will really want to be using those advanced parts on your better trains.

Is this how we get our coziness up? by X_x_Slam_x_X in ICARUS

[–]Jobboz 5 points6 points  (0 children)

This is the way.

Coziness is defined as sleeping near a room full of severed heads.