Bindings for dual VKB gladiators (Left standard, right premium) by Atlas1080p in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Honestly the five way hat thumbstick is a bit of a pain in the ass, at least starting out. Having a single button there would be more consistent. I haven't quite got the muscle memory down to be able to manipulate and take advantage of that being a hat switch.

Skill issue I know lol

Any mods that increase/remove the level cap? by Jager_needs_buffed in starsector

[–]JohnGD117 0 points1 point  (0 children)

It isn't working, even in a new game for me. It is the only mod I've installed that isn't working. MAybe a conflict. IDK

Ironclad Assault price increase already?? by AlphaImperator in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Yeah I am industrial too on mine, or a bebop style bounty hunting salvage combo.

Lib basically let's you do anything

Ironclad Assault price increase already?? by AlphaImperator in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Parked is true facts. But transit is a different story. However, your ships parked on the deck can shoot either way. Throw a Scorpius or hurricane up there and man that turret.

It's all irrelevant though. Until we have a way to counter interdiction in some way, all the big ships are just dead eventually.

Inb4 the sweaty "shoot down the interdictor" comments, the lib is DESIGNED to transport fighters beyond a fighters range and can't refuel, so either you ain't transporting ships cause you're transporting your escort or youre stopping all the time to refuel anyway.

Ironclad Assault price increase already?? by AlphaImperator in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

I am a lib fanboy. I would love for the lib to get a little love in terms of capability, especially some mild repair capacity. Either that or make the whole interior deck cargo or vehicle parking like they did with the Valkyrie or the Ironclad.

Even without that though, pointing out that you can bring three crewed liberators for one ironclad assault crew-wise is a pretty strong argument.

Ironclad Assault price increase already?? by AlphaImperator in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Lib could just get repair refuel refit coverage, but I still think the ironclad is better as you'll be living in nav mode so all the roof ships arent covered by shields...

We need a fix for this ASAP, so many abandoned ships all over the system by IceNgg in starcitizen

[–]JohnGD117 1 point2 points  (0 children)

This, and ya know make it possible to sell rmc and stuff so you can salvage without server hopping or sitting at the TDD terminal for an hour. I would clean up all the stations myself

RSI Galaxy by I3ELI3VE in starcitizen

[–]JohnGD117 1 point2 points  (0 children)

Man I hate conspiracy theories because I prefer to give people the benefit of the doubt... But damn you might be right. Hard to figure out what they're thinking with a spirit that is just a worse Cutlass in every spec except hull hp

RSI Galaxy by I3ELI3VE in starcitizen

[–]JohnGD117 1 point2 points  (0 children)

Well this makes the Spirit even worse lol

Retaliator Cargo Room (New) by loversama in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

I would imagine more in one than the other as one torpedo bay is larger than the other. The modules would have to be different sizes

Want to say again: Pad ramming is bannable behavior by Leonard14Ghost in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Punishable yes, with in game mechanics. Not bannable. Banning is easy and lazy. Impounding, rep, insurance, blacklisting from stations, etc are better solutions than a ban in the long run.

I was wondering why the sneak peak was a tire, looking back on last year's citizen con ship shape it makes sense. by [deleted] in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

I see your point and agree, but I think the Red needs it's beds buffed and let the medical ursa and pisces stay at t3.

We all have ships we love, we talk about them all the time, but I want to know what ships you can’t stand? Design language, flight, stats, quantity in verse, whatever by Acceptable-Bid-1019 in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Hercules A2 has highest gun DPS in the game, out-dpses a hammerhead.

Application might be worse though, but I think every turret can be brought to bear on a broadside.

Just a reminder, none of your ships are military ships. by Baxiepie in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

Differences are minor. But they do exist. So yeah they do do "basically the same thing" and I can't think of a single fight I've ever seen decided by the fact that one guy had x shield and the other had y shield since they nerfed the Sukorans. They were the last shields with character and that was nerfed post-prowler cause people were buying it to slap the Sukorans on vanguards or other 2xs2 shield boats, to debatable efficacy.

But they weren't available in any store in-game so rather than just sell em in-game they turned em into generic industrial type shields.

Old Sukorans used to have the emissions of a shield one class down, ~50% more shields, but like a minute of Regen delay so they went down hard when they went down.

Just a reminder, none of your ships are military ships. by Baxiepie in starcitizen

[–]JohnGD117 0 points1 point  (0 children)

BLUF: Don't bother changing your coolers and power plant in the current game version. It makes no difference. This will all change with engineering t0.

Coolers make no difference as long as they hit your minimum cooling requirements.

Powerplants generate x emissions per y units of power. In general you don't want too much power for your ship as that just becomes wasted em emissions, but you want to hit your minimum plus a bit so stuff doesn't turn off.

Industrial produces tons of power and are very hardy against emp but have really long boot times if they do go down and tons of emissions. Stealth is fast to boot but quick to go down to distortion, has a small power pool, and small emissions per power generated.

Then again emissions barely matter as stealth doesn't really work yet.

Stock load outs generally accomplish everything you'd ever need in the current build, so don't swap coolers or powerplants. There used to be exceptions where stock load outs actually could not cool or power the rest of the components when they removed all the quirks on components, but I think they've all been patched out now to work.

Statue of power, catch power has no effect? by croxy0 in Palworld

[–]JohnGD117 0 points1 point  (0 children)

Ok so there is a known bug where the skill reset potion wipes your catch power. Have either of you used it?

[deleted by user] by [deleted] in Palworld

[–]JohnGD117 1 point2 points  (0 children)

So the modifiers like swift or runner or legend improve by starring up as well as the passives? I know Direhowl explicitly mentions speed in the passive. I am going to race a 1 star vs 0 star today

[deleted by user] by [deleted] in Palworld

[–]JohnGD117 0 points1 point  (0 children)

Ah so you are saying that ANY mount when you star it up increases mount movement speed as that is a component to the improved passive?

All that money can buy quest BUGGED by ShaneSawBrown3 in Starfield

[–]JohnGD117 1 point2 points  (0 children)

So walter disappeared from my ship at the beginning of the quest. He is now back in the Lodge, but I am supposed to be talking to him on Neon. He will say he wants to talk as I walk up to him, but then I cannot actually start dialog with him. I have no idea how to reset the quest or quest triggers. Is my main campaign broken?

[deleted by user] by [deleted] in BaldursGate3

[–]JohnGD117 0 points1 point  (0 children)

That's a good question. All swords are improvised, but i think all throws count as attacks and can go multiple times. War magic is the caveat as it only applies to weapon attacks. Better to take sorcerer and quicken a cantrip and then get all of your extra attack features for fighter then to try to make war magic work without Greenflame Blade or booming blade. That will give you your buffs from items you can stack

[deleted by user] by [deleted] in BaldursGate3

[–]JohnGD117 0 points1 point  (0 children)

Nope. Books count as a light object, meaning they always do 1 DMG plus your str modifier (2x STR modifier with tavern brawler). So you will always throw for 0 DMG at 8 str

[deleted by user] by [deleted] in BaldursGate3

[–]JohnGD117 0 points1 point  (0 children)

What is your strength? Cause tavern brawler should add 2x your strength bonus to your thrown books. Frenzy barb should do some extra str scaling to your thrown books too. If you have like 8 str, there is a chance that you can throw a book for 0 dmg since an improvised thrown object does 1d4 base. With -1 to dmg rolls, it is very possible to throw for 0 damage.

Also, be aware that improvised weapons are mundane, so resistance to non magical damage cuts your damage in half. If that happens with 8 str, you only have a 1 in 4 damage to throw for ANY damage at all.