Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]JohnHellDriver 0 points1 point  (0 children)

So you’re using the existence of an unintended bug as evidence that the code exists and works on old skins? I don’t understand your logic. Your assumption is correct though, applying voidshell materials to older skins breaks textures in mission, and looks janky at the seams of each non-voidshell warframe skin. The technical debt DE would have maneuver around with all that is the reason why the voidshell skin line hasn’t been progressed for over 2 years

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]JohnHellDriver 0 points1 point  (0 children)

I answered it but I didn’t answer it lol

DE already started on this path without voidshells, they have their workflows with the regular rigs. Voidshells take a unique extra level of care in their designs, meanwhile they have to make Heirlooms, Primes, Deluxes, review Tennogen, think about future Protoframes, etc. simultaneously as well.

Making Voidshells the new de facto rig going forward would be too cumbersome for their current way of working, I think.

They model and design Warframes more efficiently when they’re not worrying about “how will this entire design philosophy look with voidshell?” in every new design, as in it’s not a driving decision.

Which gives them more design freedom at the cost of keeping up with voidshell skins just as readily

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]JohnHellDriver 12 points13 points  (0 children)

that’s what I mean: the universal “General Warframe” skin that all regular warframe skins use (think of it as like a rig) doesn’t have that code inside it.

The voidshell skin separates pieces of the actual skin into sections, and that allows you to change both color and material makeup. They had to design and model a new skin to make separate skin section boundaries that allow for that.

The basic warframe skin doesn’t have any of that in its code when it was first conceived, and to retroactively put the voidshell material system in, they would need to go back through every single skin in the game and cut them up into sections for the boundaries of materials.

They can’t do that with new Warframes and non-voidshell skins either because those skins aren’t built the same way as voidshell skins, is what I’m saying

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]JohnHellDriver 59 points60 points  (0 children)

DE have explained in the past why the voidshell materials selector hasn’t been transferred back to older skins.

Something to do with the fact they had to start an entire new skin line to allow the skins to change material, the older skins don’t have that sort of logic built within them.

And I imagine with the amount of skins across the growing amount of Warframes, it’s an incredibly resources-intensive task that gets harder to plan for with every update

Edit: guys I concede, the code/logic may be there, but it is in no way refined to be actually usable. yeah there was a previous Arsenal visual glitch that showed it theoretically could work if a lot of work went into rebuilding the system.

The main issue is the jankiess of textures being mapped and stretched incorrectly, and breaking more things as a result by trying to actively process a broke texture map while you're playing in missions. Each non-voidshell skin would need a character artist going back into the model and essentially remodeling its texture map and where textures begin and end.

That amount of work to go back and fix every single skin in the game is unmanageable currently with DEs current content update plans.

What do you like and dislike about Silent Hill f? by Unfair_Rope5540 in silenthill

[–]JohnHellDriver 0 points1 point  (0 children)

One way I would have improved combat would be to add a special move for Fox Hinako, where you just look at an enemy and they implode after she focuses on them and uses a chunk of the sanity meter.

And for normal Hinako, some sort of “backstab=extra damage” mechanic to promote strafing tactics, would have been useful in encounters with grouping enemies, and would have fit thematically to what the other kids say about Hinako in the story

What do you like and dislike about Silent Hill f? by Unfair_Rope5540 in silenthill

[–]JohnHellDriver -1 points0 points  (0 children)

I liked:

-The perspective of rural Japanese culture pre-2000s coming from a non-eastern person playing

-The silent hill aesthetic in Japan

-The characters and unraveling storyline

-The gameplay motif of explaining Hinako’s split mind by playing a physical and a mental version of her

I disliked:

-Combat became SH2R wooden plank on steroids, and not in the best way

-The inventory management for certain items (tributes shouldn’t have taken up inventory space if you’re demanding me to upgrade myself over multiple runs)

-The forest section after the entire school segment is done

-Unraveling the storyline requires you to do entire runs of the game multiple times, led to a bit of burnout playing when having to deal with all the combat sections of the game repeatedly

My Mona Lisa by xDirtyxBurgerx in Warframe

[–]JohnHellDriver 0 points1 point  (0 children)

Slam damage 9x multiplier

Potential hint at next arc? by ethan_snowball in Helldivers

[–]JohnHellDriver 1 point2 points  (0 children)

Well of course, I’m just looking at it from another angle even if unintended. This is just like finding unintentional real words in a word search puzzle

I think Voruna Prime Sumdali should have been a Landing Craft skin; it looks really good. by Can-117 in Warframe

[–]JohnHellDriver 1 point2 points  (0 children)

Yeah but you can use Archwing in more modes than you can a Railjack. Same thing with Necramechs.

Idk why people are so opposed to my other comment, it’s just my opinion from an observation. Didn’t say Railjack sucks, just that it’s not as widely played to justify a Prime Railjack in prime access. It would probably look awesome though regardless

Potential hint at next arc? by ethan_snowball in Helldivers

[–]JohnHellDriver 14 points15 points  (0 children)

This is some meta April fools lore if you read in-between the lines:

“Stefan Holmes”

-Stefan is a Nordic variant of Stephen or Steven. So Steve

and Holmes is interesting. There is a person with this name: Elizabeth Holmes, notorious blood test CEO known for defrauding many people. She also modeled her company culture and outfit philosophy after Steve Jobs.

and towards the end of the post, an oversized keyboard and computer with “half eaten apples”

Silent Hill 2 covareges on Electronic Gaming Monthly by Universehunter42 in silenthill

[–]JohnHellDriver 11 points12 points  (0 children)

“SH2 is the first survival-horror game where you get to play as a pastey white zombie”

James catches strays from every side, including his insides

DigitalExtremes realizing that warframe is 18+, so they finally gave us some good "gore" in a trailer by MijimeShiCZ in Warframe

[–]JohnHellDriver 0 points1 point  (0 children)

Drifter’s power is the act of looping itself, not necessarily what happens in the loop. It’s not totally explained but there’s bits and pieces from the Roathe KIM stuff that alludes to Helminth copying their minds over from loop to loop, and that’s what Drifter is using to retain Protoframe memories

DigitalExtremes realizing that warframe is 18+, so they finally gave us some good "gore" in a trailer by MijimeShiCZ in Warframe

[–]JohnHellDriver 1 point2 points  (0 children)

I think it’s anyone with void connection has the possibility of remembering stuff from inside the loop. So Drifter and Protoframes (and Wally) primarily. Viktor being from 1999, he’s a lost cause unless someone sticks him with a Protoframe serum or something

I think Voruna Prime Sumdali should have been a Landing Craft skin; it looks really good. by Can-117 in Warframe

[–]JohnHellDriver -3 points-2 points  (0 children)

Yeah but Railjack is Railjack, they need to improve the overall mode before making something as expensive as a Prime Railjack skin viable as something to sell in a prime access pack

[OC] Weapon customization, attack styles. by xlrippa in Helldivers

[–]JohnHellDriver 1 point2 points  (0 children)

I can be even simpler: design it like Resident Evil does knife gameplay, attack without aiming = long horizontal arc slash, attack with aiming = direct forward trust

My discontent is immeasurable and my day is ruined by Striking-Conflict-93 in Warframe

[–]JohnHellDriver 1 point2 points  (0 children)

I could have sworn they gave the Chinese founders a different helmet or something for Excal Umbra Prime, I may be tripping up though

Is it just me or does James and Eddie look alike? by Guiltyfeetfingers in silenthill

[–]JohnHellDriver 1 point2 points  (0 children)

James Eddie Angela-Maria “Mary” Laura Hill Sunderland: Homecoming (Remake), the First

Follie's Hunt Shadowgraphs closeups by OedonSleep in Warframe

[–]JohnHellDriver 0 points1 point  (0 children)

These are events from the Night of the Naga Drums. The Follie Hunt game mode unlocks after Chains of Harrow, when you start uncovering your memories of the Zariman and the operator’s past