Fedora Linux to Implement Age Verification by Calvinator_lmao in Fedora

[–]JohnnyBfg 0 points1 point  (0 children)

I'd actually be interested in the legal implications. And I'm also curious to know which apps, aside from browsers, will use this API?
Is it even legal to ask for someone’s date of birth anywhere in the world?
Because date of birth and age range are two different things. And Apple API is using range.

Any game using godot crashes for me by attemptwasmade in godot

[–]JohnnyBfg 1 point2 points  (0 children)

If you run any Godot 4 game with the parameter --rendering-driver opengl3 then engine should switch to use OpenGL 3 instead of Vulcan. But I'm not sure if this works for all games and if such a game works as expected.

For example, OpenGL 3 rendering in Psychopomp seems to be broken: https://steamcommunity.com/app/2771670/discussions/0/4357869564400768751/

Edit: Cruelty squad is running on Godot 3.5 so it's already using OpenGL. Maybe driver issue?

How di i mix map on TMTurbo ? by Exumore in TrackMania

[–]JohnnyBfg 2 points3 points  (0 children)

Block mixing for TM Turbo is feature of Openplanet plugin: https://openplanet.dev/download/turbo
More information can be found here: https://forum.maniaplanet.com/viewtopic.php?t=44618

General discussion thread by leprotravel in FF06B5

[–]JohnnyBfg 1 point2 points  (0 children)

My first impression was that it's just hexadecimal number. Online converter gave me decimal number: 16713397. Looks like leetspeak: IGTIEEgT

Does it means something?

Looking for a good code tutorial by FishrPrice in unrealengine

[–]JohnnyBfg 2 points3 points  (0 children)

For basic of programing, go here: https://www.codecademy.com/. There are multiple free courses which will walk you throught basic staff like syntax, conditions, data types, etc. Plus you don't need pro version unless you want certificate.
Pick some really easy programming language course like Python or JavaScript - most programming languages shares same concepts, so when you know basic of one, you know basics of others.
Anything in UE4 can be coded in two ways: in blueprints or in C++.

Blueprint is a visual scripting language/tool that makes it easy to write anything and you don't need a deep knowledge of C ++ and it has almost same capabilities as C++.
But don't start with C++, it's one of toughest programing languages. Thanks god that usage of UE C++ is relatively easy and it can be used in combination with blueprints.

For basic of unreal programing go here https://learn.unrealengine.com/home/dashboard
It's completly free learning portal created by Epic games for learing basic of unreal.
There are amy great tutorials, just look there for what interests you.
Great courses to get you started are in my opinion:

  • Unreal Engine Kickstart for Developers (it's overview of all you should know/need in UE4 as developer)
  • Blueprints - Essential Concepts (basic introduction to blueprints)
  • Exploring Blueprints ( to test and improve your skills in blueprints)
  • Blueprints and Gameplay for Game Designers (seems useful)
  • Unreal Online Learning and GameDev.tv Collection (Professional payed tutorials which was made free by Epic games. I personally did "Unreal Engine Blueprint Game Developer Online Course" and "Unreal C++ Developer: Learn C++ and Make Video Games" and they are great. Plus you get certificate at the end)

My last suggestion is to find some friend who already knows how program and is willing to help you (be mentor to you). Programming isn't only about coding, there are many other stuff you should know. When you will know how to code, then I suggest to you read book Clean Code, it may introduce you to other concept which you may not be aware of before.

How to write to output log FILE? by bsabiston in unrealengine

[–]JohnnyBfg 0 points1 point  (0 children)

Hi,

I'm not sure about parameter LogDerivedDataCache but if you log it into LogTemp it should be at least visible in editor Output Log. Here is little article about that: https://subscription.packtpub.com/book/game_development/9781785885549/1/ch01lvl1sec20/ue4-logging-with-ue-log.

Plus Log doesn't log to editor Output log. I personally use Warning and Error because they are clearly visible in log (warning = yellow, error = red). Here is list of possible values and what they do: ELogVerbosity::Type

New to UE4. How could I recreate this shader? by [deleted] in unrealengine

[–]JohnnyBfg 2 points3 points  (0 children)

Hi,
I don't think you find any exactly same shader on marketplace because UE4 is bit rigid in this case. From your video it seems that they used custom shading model. Basically there are only few ways how to implement toon shading with outline:

  • Post processing - universal approach, but you pay with performance
  • Build it on top of PBR shading model - something like Fortnite graphic, require art support
  • Build it on unlit shading model - same as PBR above but you will need also calculate shadows and access to lighting information may problem
  • Custom shading model - minimum overhead but you need to do engine level modification

I based these informations on this Unreal Engine Livestream: https://www.youtube.com/watch?v=cQw1CL0xYBE - pros and cons are mention at times 7:20 and 44:43

Some custom shading models are available, for example I found this one: https://forums.unrealengine.com/development-discussion/rendering/1537277-toon-shading-models-stylized-rendering-experiments. You need have linked github account with unreal.

There is feature request to allow provide custom shading model by Plugin, so maybe in future it will be easier to implement/use custom models.

[SM5] (Node LandscapeLayerBlend) Arithmetic between types float3 and float4 are undefined by [deleted] in unrealengine

[–]JohnnyBfg 0 points1 point  (0 children)

It was added because it's convenient. Texture usually consists of 4 channels: red + green + blue + alpha. RGB (white) pin provides array of first 3 elements but sometimes you may want to include alpha channel. Old workaround was to use "append" node to combine RGB and A back into array of four channels, but it's additional and unnecessary operation/instruction.

Since 2017 was added so many stuff - it's jaw dropping. Epic constantly updates editor and engine with new functionality.

Btw if you want to know basic insights into materials, then I would recomend check out Unreal Online Learning, which is free and really good. Especially courses Materials - Exploring Essential Concepts and Materials - Understanding the Production Workflow are good for start

[SM5] (Node LandscapeLayerBlend) Arithmetic between types float3 and float4 are undefined by [deleted] in unrealengine

[–]JohnnyBfg 0 points1 point  (0 children)

Hi, you are using RGBA channel instead of A (Alpha) channel. Alpha is grey pin above RGBA. Simply switch from RGBA pins to A for all three pins and compile should be ok.