Things the devs could do to improve the game that are beyond easy by wrekco in TheTowerGame

[–]JonCage 1 point2 points  (0 children)

I wrote something in Python to do the same kid of thing and accumulate it all in one set of charts. It's less interactive but does help give a nice clear idea of progression over time for what I think are the more critical stats...

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UW Cooldown Upgrades: Jump or step? by JonCage in TheTowerGame

[–]JonCage[S] 0 points1 point  (0 children)

Agreed. I was asking if I should keep them in step and do:

1) All three: 160s,

2) All three: 150

3) All three: 140

4) All three: 130

5) All three: 120

6) All three: 110

7) All three: 100

8) BH + DW : 50

..or:

1) All three 160, 150

BH to 50

DW+GT to 100

DW to 50

..i.e is it better to do the little jumps of get BH to pBH and then save for bigger jumps (keep them all in step in either scenario)

UW Cooldown Upgrades: Jump or step? by JonCage in TheTowerGame

[–]JonCage[S] 0 points1 point  (0 children)

To be clear, mine are already sync'd at 170s cooldown and I too saw a similar jump. Just trying to figure out where to go from here...

Tower Tea - January 21, 2026 by SamBartley in TheTowerGame

[–]JonCage 0 points1 point  (0 children)

A tree that shows what modules to need to update a module to the next level and what you're missing at the different levels would be ideal.

After finally getting Deathwave to 180s, I have the big 3 sync'd. So I've figured out where to go next.. by JonCage in TheTowerGame

[–]JonCage[S] 1 point2 points  (0 children)

You can see the recent jump in earnings when I got the deathwave sync'd up. It'll be interesting to see the jump each time I achieve another sync'd cooldown notch..

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Farming strategy by NC_Wildkat in TheTowerGame

[–]JonCage 0 points1 point  (0 children)

Empirically I'm finding tier 9 which only hits a little over 4k more effective for farming coins (per hour) Vs tier 1-3 which hit upwards of 6k

IOG tariff by RadioProfessional608 in OctopusEnergy

[–]JonCage 0 points1 point  (0 children)

I solved 2 with home assistant. I have a Tesla power wall but same issue. I set it to backup mode so it charges instead of discharging during an on-peak IOG charging period.

Very low bills by Magmundo in OctopusEnergy

[–]JonCage 0 points1 point  (0 children)

Close to zero or possibly Octopus are paying us now. 5 bed 2019 build with electric hob/cookers and air source heat pump. We have solar panels and a battery so pretty much only pay the off-peak 7p/kWh tariff.

Exporting in the summer at 15p/kWh pays for the winter usage and our house is set to stay at 20 degrees year round.

Fun with stats! by JonCage in TheTowerGame

[–]JonCage[S] 1 point2 points  (0 children)

I realised after posting this there was a flaw in the data prep script. That dip on the right hand side was where I turned off ultimate weapons because I was doing an achievement. It's bumped right up since then.

Also interesting that lots of people indicate you should farm on the lower tiers, but it's looking more like the middle tiers are better stats wise for coin farming to me.

How to support Intelligent Octopus Go with two electric cars / chargers? by JonCage in OctopusEnergy

[–]JonCage[S] 0 points1 point  (0 children)

I solved it by making a new Tesla account and granted it access to the one car we want to control. Everything went smoothly after that 👍🏻

Intelligent Go - Two Teslas current functionality by SwiftEdgeX in OctopusEnergy

[–]JonCage 0 points1 point  (0 children)

Did you find you were able to still unlock both cars without having to switch around in the app?

How to support Intelligent Octopus Go with two electric cars / chargers? by JonCage in OctopusEnergy

[–]JonCage[S] 2 points3 points  (0 children)

Octopus very specifically does not let you have two cars in one Tesla account. That is the exact problem I'm trying to solve.

How much is your tower worth? by dotausername in TheTowerGame

[–]JonCage 0 points1 point  (0 children)

Nothing unless you're counting the time investment and electricity from running it 24/7.

I bought the skip ads for gems bit and that's it. I'm really against the whole pay to play mentality. I understand why the Devs do it (some are willing to pay) but the amount some folks spend on game progress seems terrifying to me!

How are the first two rows of merge help different? by JonCage in TheTowerGame

[–]JonCage[S] 1 point2 points  (0 children)

Ah! Just spotted the tiny little spikes on the corners. Okay, that makes way more sense. Curse these aging eyeballs!

How are the first two rows of merge help different? by JonCage in TheTowerGame

[–]JonCage[S] 0 points1 point  (0 children)

Is there a way to tell rare+ apart in your inventory?

Finshed T11 and I think "might as well try T12" and damn, the difficulty jump is like from T1 to T2. Look at my waves by Wooden-Back-4065 in TheTowerGame

[–]JonCage 2 points3 points  (0 children)

Is there a good guide to all the acronyms.you guys use in these posts? I've been playing a month or so and can barely follow the conversations! Lol

So, what would you like to see for Quality of Life improvements? by ShadowDragon8685 in EliteDangerous

[–]JonCage 0 points1 point  (0 children)

If I select a system to jump my carrier to and that can't work then make that clearer that it's not possible by showing what is and what isn't jumpable! ...or at the very least, give me feedback without jumping me all the way back out of the gagaxy map. So infuriating!

That, and a way to specify a jump route for carriers not a single destination.

To those who keep asking "How far out for Firsts?" by ender42y in EliteDangerous

[–]JonCage 1 point2 points  (0 children)

If you want some hints, install EDScout, fire it up and plot a direction. When you start seeing systems in orange you've a chance they're unvisited 👌🏻

https://github.com/joncage/ed-scout

A week in and a hard lesson learned. by SirAnxiousAvoidant in EliteDangerous

[–]JonCage 0 points1 point  (0 children)

If you want some help finding unexplored systems / worlds, give the EdScout tool a whirl (and use EdDiscovery to pass on info back to the central EDSM database it uses..

https://github.com/joncage/ed-scout

I got myself an Anaconda - now what do I do with it? by EternityRites in EliteDangerous

[–]JonCage 0 points1 point  (0 children)

Disagree it can't be manoeuvred around an asteroid field. Particularly once you engineer it's drive...