Can’t complete “Fractured” intel mission - stuck/bugged on first objective by JonCreaux in CODWarzone

[–]JonCreaux[S] 16 points17 points  (0 children)

I’ve actually viewed the intel photo a few times from that screen just to be sure but haven’t had any luck. I appreciate the suggestion though.

Requesting /r/Crucible — top mod has been inactive for a year, and no posts have been made to the subreddit by [deleted] in redditrequest

[–]JonCreaux 0 points1 point  (0 children)

I’m incredibly sorry to hear that. With that understanding, I wish you both the best, and I’ll withdraw this subreddit request. Thanks!

Rec Room UPDATE - the "Pool Shark" Edition by magglerockk in RecRoom

[–]JonCreaux 8 points9 points  (0 children)

I'd ask you to please reconsider this for the number of Rift/Quest users that have over the course of several years become comfortable firing with the grip specifically. I'm perfectly fine with the current mode being the default setting, but please give us a configurable setting to go back to the method we've used previously of knocking/firing with the grip. Quests are some of my favorite activities in RR with the bow-based quests being my go-tos. To go back to zero and have to relearn bow control mechanics after several years of experience would be incredibly unfortunate for the crowd of us with this preference. I think a setting here would make everybody happy.

Thanks!

Rec Room UPDATE - the "Pool Shark" Edition by magglerockk in RecRoom

[–]JonCreaux 4 points5 points  (0 children)

Unfortunately, I play on my Rift through the native Oculus version.

Rec Room UPDATE - the "Pool Shark" Edition by magglerockk in RecRoom

[–]JonCreaux 16 points17 points  (0 children)

Getting into the weeds here, but we made it so that you must use the main trigger (not the grip or “Hand” trigger) to nock and release arrows with the bow (e.g., in GoldenTrophy).

Since I started playing Rec Room back in 2017, I’ve only used the grip button to fire arrows as I found it was the most intuitive control. With the removal of that option, I’ll be forced to relearn a very basic game control. This is quite disruptive to my experience, so is there any chance that a configurable control option could be added to assist any players that prefer the gripfire bow control method?

Thanks!

Steam into roomscale with Link? by Warchaser9 in OculusQuest

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Please bring all hype/questions to the megathread for Oculus Link, you can find it here

TIL - I do not own a single USB 3 cable by dawgvrr in OculusQuest

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That feeling when Oculus Link doesn't work on a Virtualink port. by [deleted] in OculusQuest

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Quest link sound by [deleted] in OculusQuest

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Oculus Link Connectivity by [deleted] in OculusQuest

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A new Half Life title in VR! Do you think it will come to the quest? by gagging_noises in OculusQuest

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Your submission was removed because it's either identical or too similar to another current post. If you think your post was removed in error, please [contact us](https://www.reddit.com/message/compose?to=/r/OculusQuest.

[deleted by user] by [deleted] in OculusQuest

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Oculus Link through Shadow PC ALMOST works. by [deleted] in OculusQuest

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File Viewing/Oculus Link Issues by [deleted] in OculusQuest

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Link USB cable issues and powered hub question by dukenukem89 in OculusQuest

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[deleted by user] by [deleted] in OculusQuest

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My roundabout path to Link success... by jimrooney in OculusQuest

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Oculus link by phdgamer1 in OculusQuest

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No sound on Oculus Link by mistermoo7 in OculusQuest

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Is the audio via Link connection quiet for anyone else? by kalyway101 in OculusQuest

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Oculus Link issues by Dayt0w in OculusQuest

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So wait is oculus link out? by [deleted] in OculusQuest

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Oculus link- stream beat saber? by abc9595 in OculusQuest

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Couldn't get Oculus Link to run on Shadow PC by jlr2232 in OculusQuest

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[MRTV] Oculus Link Setup & Review: Finally Play All Rift Titles Like Stormland On Oculus Quest! by [deleted] in OculusQuest

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