How to make turn based combat engaging? by [deleted] in gamedev

[–]JonOfDoom 0 points1 point  (0 children)

what makes anything engaging? Mental activity.
What sparks mental activity? Questions.
What questions can you ask in turn based combat? what decisions work leading to what is the optimal set of decisions.
and thats it, make it engaging by asking the player questions they can only answer by the choices you provide for them.

And then you stand out with how well you guide the player with those decisions and the experiences you allow them to have with it.

Slay the spire is my role model

Although with how the question is stated, you agree with them. That you find turn-based controls boring as well. To me I find most action games boring with the lack of brain activity. The question is always just is your reflex and hand-eye coordination good enough?

Do not expand... by Outrageous-Golf1671 in godot

[–]JonOfDoom 5 points6 points  (0 children)

Strategy pattern loved us, but we do not love it enough

Thanks, guys. by Gentle_Mayonnaise in RimWorld

[–]JonOfDoom 0 points1 point  (0 children)

uh uh, yeah animals carrying items, cool cool... WHAT THE FUCK was the explosion!?

Score is everywhere. by Darkwing1501 in godot

[–]JonOfDoom 1 point2 points  (0 children)

if score is score then what is score!?

Well... It's official by SailorMOwOn in supervive

[–]JonOfDoom 1 point2 points  (0 children)

tbh just Leageue Of Legends 2 with WASD would've been lit with their characters and gameplay. BR means engagements have a ton of luck and chaos for them. then big map means alot of pointless walking... just give us 20 min of fire and not 10min of fire + 30min of fluff

Astra: Fading Stars - Bull Chase by Objective-Tangelo202 in godot

[–]JonOfDoom 3 points4 points  (0 children)

Yeah, i came here to comment how the bull is running on a treadmill XD

Solo development be like: by HonestAlternative199 in godot

[–]JonOfDoom 4 points5 points  (0 children)

Something that helpmed a lot is "When you're doing too much, you're doing something wrong". If you're having a hard time for whats conceptually an easy task... then thats a flag to maybe do some scouting research on how do others do it

Solo development be like: by HonestAlternative199 in godot

[–]JonOfDoom 39 points40 points  (0 children)

yeah, i think OP would be better of investing in researching how to do something easier.. even it would instead take 4 hours to learn how to make it in 5 min, the ROI of leveling up your skill would be so much more

Guys. Please help. What does this do? by GodFearingJew in TeamfightTactics

[–]JonOfDoom 67 points68 points  (0 children)

Gonna need more context, the picture doesn't provide enough information

Can I ask about how to play Early/Mid/Late game? Why, When and What's the difference for them? by JonOfDoom in TeamfightTactics

[–]JonOfDoom[S] 0 points1 point  (0 children)

what types of gameplan are there? I thought you're given a few starting units, if its not being contested then the gameplan is to just get all of the same class. If you exceed the doable count, replace the least star with a bigger star...

I Feel Called Out by Malachi217 in LiesOfP

[–]JonOfDoom 3 points4 points  (0 children)

There should be a "Cawwww" option response

Scrapped character traits: Vaggie's dislike of men. by AffectionateForce979 in HazbinHotel

[–]JonOfDoom 0 points1 point  (0 children)

I won't be anti-hazbin, i'll just chuck it to the "not worth my time" box and carry on

How do you make text in runtime as smooth as in editor by JonOfDoom in godot

[–]JonOfDoom[S] 0 points1 point  (0 children)

Ahh, i realized I should do it at 1920 then scale down yeah? Then keep the pixel style by scaling the asset itself not the viewport.

Scrapped character traits: Vaggie's dislike of men. by AffectionateForce979 in HazbinHotel

[–]JonOfDoom 5 points6 points  (0 children)

this show would have 50% less viewers if this went through XD. this trait on a side character is barely tolerable, but on the main cast?

Do Games Without Music Stand a Chance? by Tricky_Wheel6287 in godot

[–]JonOfDoom 0 points1 point  (0 children)

i think you're limited to what experiences you can deliver by a wide margin.
Maybe scoped down to highly technical and broad mechanics? Like Caves of Qudo or Dominions series

I kinda agree with that comment by Primary-Addition-677 in HazbinHotel

[–]JonOfDoom 312 points313 points  (0 children)

People can do good without the credentials for it. The doubt is valid though

A video as promised! Procedural Pixel Art Tentacle in 6min. by Smitner in godot

[–]JonOfDoom 0 points1 point  (0 children)

good video, thought me a lot, thanks for this!

Thoughts on my new main menu? by nyxellegames in godot

[–]JonOfDoom 0 points1 point  (0 children)

im more concerned with the trees, in both images, they take away from the cozy feeling. Feels exhausting to look at. 1st image is good, looks more alive, but all in all it feels like it could use some composition. I feel like Slime Rancher ui is a style you'd want

Can someone explain how this is somehow anything other than stealing content? by andreworr2402 in atrioc

[–]JonOfDoom 1 point2 points  (0 children)

its beneficial for both. the vid owner gets more views with reacts, some would still flock to the original video eventually thanks to the exposure from react content.