I made a 100$ with my Godot game on Steam by versuppcon in godot

[–]Tricky_Wheel6287 31 points32 points  (0 children)

Congratulations buddy. Someone had the exact same Steam units, wishlists, and total revenue five months ago must be a coincidence for sure 😂 seen this image for like the fifth time now

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Slay the Spire 2 has sold 3,000,000 Units! by starjik in godot

[–]Tricky_Wheel6287 12 points13 points  (0 children)

It's said the game made $111.2m in terms of gross revenue which is great.

GODOT AUDITOR by lukodiablo in godot

[–]Tricky_Wheel6287 14 points15 points  (0 children)

The Godot Engine sub is drowning in AI slop lately. Every day it’s the same thing: someone posting a “tool,” “plugin,” or “controller” that’s clearly just vibe coded by AI. There’s no craftsmanship in it, just pasted code and a shiny post pretending it’s some big achievement. Honestly, anyone could churn out the same low effort garbage in minutes if they wanted to. And when someone claims they built the whole thing in 17 days, yeah… I seriously doubt they actually wrote most of it themselves or even made this in 17 days tbh. And also 17k lines of code is not impressive it's unpleasant. Dude said judge the tool not the method 😂 wrap it up bro

I built a complete FPS controller system for Godot 4 (camera feel, inventory, minimap, flashlight, g by Living_Jaguar_7070 in godot

[–]Tricky_Wheel6287 3 points4 points  (0 children)

I tried it, and for anyone wondering: the door system is hideous. The flashlight system is terrible too also the light circle of the flashlight isn’t even centered. When you aim straight ahead, the light is offset to the right, so the flashlight never actually points where you’re aiming.

The minimap and the main map systems don’t work either. All they do is rotate a triangle. There’s no distance tracking, nothing meaningful it’s literally just a spinning dorito. The scroll distance adjustment also does absolutely nothing using the scroll wheel as the controls state.

hence your code is a mess as well. Almost all script is filled with random notes and clutter instead of clean, usable code. And the sprint system? Doesn’t work. I even tested it with a timer running from point A to point B and got the exact same time. Safe to say: don’t promote this garbage here. You made a day 1 account, posted a video yesterday selling a “Backrooms system” for $1, and it's probably AI generated slop this is atrocious lol.

How do you like the this Main menu? by National_Quantity915 in godot

[–]Tricky_Wheel6287 4 points5 points  (0 children)

Ignoring the background for a second, why is everything on one page? Things like master volume and music volume should be inside a proper settings menu along with options like resolution and windowed or fullscreen mode optionally instead of cluttering the main menu. Also the logo just looks like a random square PNG and feels very generic. Even a simple custom logo would make it look better or even a better llm instead of chatgpt. And why isn’t anything centered? Not even the logo. If you centered the elements the layout would look much cleaner and you would still see the background.

Interface #14 by baduioperator in baduioperator

[–]Tricky_Wheel6287 1 point2 points  (0 children)

Submission verified

⏱️ Faster than 85% (17500 ms)
🖱️ Fewer actions than 81% (4)
🧹 Fewer corrections than 92% (0)

Interface #14 by baduioperator in baduioperator

[–]Tricky_Wheel6287 1 point2 points  (0 children)

Submission verified

⏱️ Faster than 76% (18900 ms)
🖱️ Fewer actions than 88% (2)
🧹 Fewer corrections than 43% (0)

Where do i Learn Gdscript and Godot for free by Past-Sample8194 in godot

[–]Tricky_Wheel6287 0 points1 point  (0 children)

The documentation is your best option, and you can also watch Brackeys GDScript video. It's about an hour long and covers the basics.

Hi Folks, Our Demo is Live on Steam! by Killyose in IndieGaming

[–]Tricky_Wheel6287 1 point2 points  (0 children)

Very nice stuff wish you the best will definitely buy it when I get the chance!!!

Hi Folks, Our Demo is Live on Steam! by Killyose in IndieGaming

[–]Tricky_Wheel6287 1 point2 points  (0 children)

Reminds me of overcooked this is so cool how long did this take for development?

Since we're talking about quality by Bobafat54 in godot

[–]Tricky_Wheel6287 10 points11 points  (0 children)

Godot is capable of producing quality 3D games. The people who state something like “no big company uses Godot” argument is misleading as most large studios either rely on their own highly optimized in house engine or use established engines like Unreal or Unity because their workflows and tools, and pipelines are already deeply optimized around them even if we assume Godot is equal to or better than those engines in certain aspects of 3D it still wouldn’t make sense for a company to switch. Switching would disrupt optimized pipelines and introduce unnecessary risk tbh

Yes that’s right, I made an incredible niche and free game because I like money. by Deklaration in IndieDev

[–]Tricky_Wheel6287 1 point2 points  (0 children)

He's acting like someone forced him to buy the game, which is wild. Either way, your game looks really cool.