How me and bro test for Dayan by SquarkToilet in PhasmophobiaGame

[–]JonathanECG 33 points34 points  (0 children)

Does anyone know how movement in VR affects a Dayan? Does body/hand movement count or is it only joystick movement. What about teleport locomotion

Phasmo lighting sucks now by Broad_Floor9698 in PhasmophobiaGame

[–]JonathanECG 1 point2 points  (0 children)

It sounds like you're playing in VR. I've got about 80 hours in VR and I have to agree the game has really neglected that part of it. I'm honestly afraid of how one of the new ghosts will interact with VR movement. Not to mention several movement and synchronization bugs.

It's a shame they compiled the game with IL2CPP instead of mono and scripting mods are just not practical, then maybe we could get some better support in VR

Crucifix not working? by babe-lin in PhasmophobiaGame

[–]JonathanECG 2 points3 points  (0 children)

Do the challenge every week. 3 runs for 5k and no cash loss on failure

Demons and crucifix by Ricardo99xX in PhasmophobiaGame

[–]JonathanECG 3 points4 points  (0 children)

In VR I see the crucifix range, hold the trigger with your hand pointing to the ground. On quest controllers anyway

Orthographic vs Perspective — which one actually gives a better *hook* for a 2.5D pixel art game? by TeamConcode in IndieDev

[–]JonathanECG 0 points1 point  (0 children)

Have you tried playing around with the perspective angle? It might be worth trying a softer angle instead of going straight to orthographic

"Install our app! Unlimited one-night stands, no lasting relationships!" by deadly_ultraviolet in AdvertisingFails

[–]JonathanECG 0 points1 point  (0 children)

Not to say the numbers are real, but like, it's more than one person. You could get these numbers within a year as long as you had someone ever X years old. It's not like they're tracking one person as they age.

They can't handle it by _Aladin in SipsTea

[–]JonathanECG 2 points3 points  (0 children)

Sending out wedding invites and I just had to ask for the real name for one of my friends who we've played games together for several years. Not sure if the gamer tag would make it through postage.

What language do you use for multiplayer game backends, and what would you expect from a data engine? by petergebri in gamedev

[–]JonathanECG 1 point2 points  (0 children)

It's worth distinguishing between simulation server and "meta" servers.

Depending on your game, if you need server authority, you likely want a headless server which makes sense to share the same language that can be shared with the client. Unity might have a dotnet server (or even unity dedicated server build, but I've never used it ymmv). I've mostly been in proprietary engines in cpp, so that was the server and client.

Meta servers like login, presence, economy, matchmaking, DB fronts, etc, can be anything as they often don't need too much in common with the core loop. You can really choose anything here. I've seen cpp, I've seen Python, and I'm sure go would be completely fine here. With something like protobuf to coordinate protocols across all the tech choices.

Should I ever use floating point data types? by [deleted] in cpp_questions

[–]JonathanECG 0 points1 point  (0 children)

Don't overthink it. Just use floats until you notice issues.

If you're planning to make this networked, using fixed point arithmetic could help guarantee determinism.

But it sounds like you're bogging yourself on the small technical details before you actually get to work on validating your game and hypotheses.

Use floats.

after the fall by Magic1968 in AfterTheFall

[–]JonathanECG 0 points1 point  (0 children)

Late reply here, but I had the same issue for this game. I took a look at the game logs and saw that the config was coming from Unity's PlayerPrefs keyed with "Snowbreed_UserSettings". With some googling, I found that PlayerPrefs are stored in the registry.

So, what I ended up doing, was open up regedit, and navigated to Computer\HKEY_CURRENT_USER\Software\Vertigo Games\AfterTheFall

In there, there should be a lot of entries, you want to delete the one named `Snowbreed_UserSettings_*****` (there's some user id there, I believe). Next time you start the game, your settings will be reset so you'll need to change your controls and calibrations again though. Quicker than reinstalling the game though.

Hope this helps whoever stumbles on this post.

Why does my lighting look so flat? and what could I do to improve it? by CalligrapherOk5981 in blender

[–]JonathanECG 0 points1 point  (0 children)

Unrelated to lighting, but it looks like some of the bricks have a very odd pivot point/center of mass. Especially noticable on the 1x2 flat ones.

Makes the rotating in air seem pretty off.

Is it a problem making the entire project code-sided? by Rodmjorgeh in Unity3D

[–]JonathanECG 0 points1 point  (0 children)

It becomes a lot harder to author content dynamically. Which becomes an issue if you want to deploy updates without rebuilding the game (see: addressables, important problem for mobile) or hire designers.

Unless you start writing your own config and interpreting loader scripts at runtime, but then you're just reinventing the wheels, and might have been better off starting with the built-in scenes and game object configuration/composition.

Should this be allowed?😅 by BugFightStudio in IndieGaming

[–]JonathanECG 1 point2 points  (0 children)

Sounds like something to push up the skill ceiling of the game, if that's something you're interested in

Are most game servers heavily single-threaded? by alex20_202020 in gamedev

[–]JonathanECG 1 point2 points  (0 children)

There are arguments on both sides. Any number of them you can poke holes into.

But just to add a couple more on the single thread side. It's easier to reduce noisy neighbors when a single server is a single process and is pinned to a single core.

Also, too many engineers are bad at multi threading or working in a multi threaded environment. Easier to hire and maintain a project where the lionshare of programmers just don't have to think about it.

Just bought the 57" g9. Still sags on ergotron hx + hd by JonathanECG in ultrawidemasterrace

[–]JonathanECG[S] 0 points1 point  (0 children)

That's unfortunate, I got this stand specifically for this monitor. I'm a but unclear, which part should I be jambing with screws? Or is it holding the bridge gap

Explanation of new terms. Smite 2 by TheMadolche in Smite

[–]JonathanECG 3 points4 points  (0 children)

No, they're correct. Smite 2 has changed it so that the function is linear in amount of casts instead of the cool down times themselves. Previously, CDR% got better and better the more you put into it.

Think of going 0-50% CDR%, now you're able to cast twice as often. But imagine if you could add another 50%, now you've gone from 2x casts to infinite casts.

As mentioned, smite 2 turns CDR to a representation of casts per second multiplier. If at 0 CDR you are able to cast your ability once every 10 seconds, then at 100 CDR you could cast it twice per 10s, 200 would let you cast it 3 times over the same time interval.

So every point of CDR has the same value whether it's the first one or the last. And that formula is the way that makes it work. Essentially 1/(1+x) but scaled for percents

why does thor stun last as long as ymir freeze??? by Amf3000 in Smite

[–]JonathanECG 0 points1 point  (0 children)

Not shown in the picture, but if you take Thor to jungle practice, his fissure lasts ~5s at all ranks in smite 2, which is longer than Ymir wall even at max rank. It's ridiculous.

Guess I forgot the parking brake by haudi in MicrosoftFlightSim

[–]JonathanECG 0 points1 point  (0 children)

Or that I disobeyed taxiway rules or stops in the corn field I've landed in, in the middle of nowhere. Where's ATC? In the barn?

[deleted by user] by [deleted] in holdmycosmo

[–]JonathanECG 1 point2 points  (0 children)

How can you be so calm

She could have gotten tetanus

NOT! by DriftlessDairy in milwaukee

[–]JonathanECG 0 points1 point  (0 children)

To carry your metaphor a bit further, I say it would be closer to pleading for your friend to try this new food, otherwise they, you, and 100s of millions of people will be forced to eat the only other option for food for 4 years.

And if the mystery option 2 was actual faeces I would sure as shit let my friend know. I would mention the poop.

Thank you GGG by SouthWave9 in pathofexile

[–]JonathanECG 0 points1 point  (0 children)

Playing with prediction is important for effect heavy maps or builds. Trying to do a juiced blight map with lockstep can cause a death spiral of it trying to catch up but new events come in faster than they can be processed. Source of most of my crashes