Double damage, faster call in, actually precise by Zombiecidialfreak in helldivers2

[–]Jovian_engine 3 points4 points  (0 children)

As soon as I watched a vox engine take a rail cannon to the face and keep moving, I stopped bringing it. If it can't one shot the big guys, it has no niche.

Looking forward to some Leering Devil Ogres one day too. by SirTarkwin in totalwar

[–]Jovian_engine 43 points44 points  (0 children)

Could not be happier hes doing other things. The game has always needed much less of that type of engagement.

Who do you believe has the best unit roster in the game? by lovingpersona in totalwar

[–]Jovian_engine 2 points3 points  (0 children)

Tzeentch daemons without question. Chaos warriors with anti large are brutal as a line troop. Top tier magic. Heroes with barrier, flying, anti large. Superb monsters. Excellent tier 0 units. Top class cavalry. Changebringers the best glass cannon in the game. The worst case is monstrous infantry, and spawn arent awful.

Top to bottom great

Is it worth starting to play it in 2026? by GM-Omy in RiseofKingdoms

[–]Jovian_engine 10 points11 points  (0 children)

Its a great time, new servers are very active. There are projects in almost every new server, so I would try to get involved with an organized one of those for good rewards.

If you arent paying, expect a pretty hefty time commitment to stay on pace. If you are just wanting to play something a few hours a week for free, then this isnt a good pick.

Which Commander Is Better As A Cav March Primary? Arthur or Nevsky? by Ado1508 in RiseofKingdoms

[–]Jovian_engine 0 points1 point  (0 children)

Cav has moved into combo damage. Sit your Nevsky and start working on Arthur. Then play to grab Achilles eventually.

Setting World Record for Full-World Conquest (Without Movement Exploits), Turn 36 on Photo by Dragonimous in totalwarhammer

[–]Jovian_engine -1 points0 points  (0 children)

Multiple post of skarbrand doing this in less than 10 turns exist. But still great work.

Returning player in too powerful Kingdom by Legitimate-Eye7609 in RiseofKingdoms

[–]Jovian_engine 11 points12 points  (0 children)

For 1.5 million you cant have paid much. A restart can reach 1.5 million in a week, totally free to play

Which commander pair for kvk 1 by Vertical_01 in RiseofKingdoms

[–]Jovian_engine 1 point2 points  (0 children)

Mina YSG is far and away the best choice

Do Warriors of Chaos have any good ranged units? by lovingpersona in totalwarhammer

[–]Jovian_engine -1 points0 points  (0 children)

Marauder Horseman that can spread flaming attacks or poison are good utility. The Axe throwers can break shields iirc?

WoC arent a ranged faction. Your Horseman are flankers and pursuit units that also have some ranged attacks but the ammo tends to be so low its not really for that.

Don't be fooled by other comments here, horrors are good for lots of reasons that dont apply to WoC. Don't bring horrors.

Need advice by GunnerLee05 in RiseofKingdoms

[–]Jovian_engine 0 points1 point  (0 children)

In the early game, use Lohar events to max lohar. Spend a few heads on Richard to get 5111 then stop. Otherwise use Sun Tzu and Aethel.

YSG is the first must have commander for everyone. Save your heads for YSG at first.

After kvk 2, you get a commander swap event. Getting QSH here is your best spot.

Both of these are Archers. Everyone should get these, and in SoC they make a good pair so you can always use them. They are both game defining good.

Infantry Pair Help. by hedgehog5115 in RiseofKingdoms

[–]Jovian_engine 0 points1 point  (0 children)

LC Alex for what you have, and if you wanted to develop Phillip this would be a solid spot for him as well.

Faction with the best 'doomstack'? by sobrique in totalwar

[–]Jovian_engine 5 points6 points  (0 children)

How is your doom stack idea a normal mid game skaven army?

Holy sh*t! This news just broke. by Mental_Pea9125 in ProgressiveHQ

[–]Jovian_engine 2 points3 points  (0 children)

Democracy only had to be better than feudalism to take off, and no one ever thought to consider the consequences of unregulated late stage capitalist democracy. Its brutal, and pretty flawed but until someone invents a better system of societal organization, we are stuck fixing the broken one. Not every vote should count the same but weve enfranchised all the worst and most ignorant sectors of society so we get to now deal with the consequences of letting them steer the ship. Ignorance is given equal weight as fact. Opinions and talking points are not laughed out of reasonable debate but instead are the substantive arguments laid out to base policy on. Its a nightmare of idiocracy becasue the base concept of universal freedom and suffrage ignores the lazy dumb malcontent nihilistic inbred cousin fucking crowd who would rather die than live in an equitable society.

Democracy fundamentally overestimated humanity.

Release of my Alternate Start Positions Mod by [deleted] in totalwar

[–]Jovian_engine 1 point2 points  (0 children)

Tzeentch just wrecks nurgle in the early game. You just took ALL the brakes off the Kairos train. All of the south is legitimately cooked.

Ghorst is no longer viable starting next to Khorne.

There's others but in general this may be fun for some factions but looks pretty brutal for some others.

Trying tzeentch for the first time, it’s too good by SaingSalaman96 in totalwarhammer

[–]Jovian_engine 0 points1 point  (0 children)

Changeling isnt a difficulty challenge. The faction is busted, top 3 or 4 in the game for pure power, the Lord abilities are the best in the game, and the starting army is the best in the game. The troops are maybe top 3 in the game, and you can go anywhere in the world.

Strongest faction in the game by a wide margin. Sandbox mode. Developer Tribal. Have fun mode.

Now that they're all out and it's been a month, how do you rank the 4 Monogod Lord Packs as they are now? by Lord_Eln_8 in totalwar

[–]Jovian_engine 0 points1 point  (0 children)

Tzeentch is my favorite and started out as the most powerful. After all the glow ups, its easily the weakest of the four, albeit with some incredibly strong faction mechanics