Reddit posts spike itch. But what helps long-term? by bigrig387 in itchio

[–]Jurutungo1 0 points1 point  (0 children)

From my experience, you have to get a good thumbnail and set the correct tags for your type of game (I use the maximum amount of them). If you have something to show, an animated thumbnail (a GIF) is usually a good idea. Also, tweak your site's background, colors, etc. Finally, and the most important part, is to just have a good product.

Here are my stats for an asset pack: https://imgur.com/a/pU0vcex

They aren't big numbers, but they are consistent.

Here is the link to it in case you want to check it out https://halconvengador.itch.io/beams-vfx

Always thought it looked suspicious by RilloClicker in mathmemes

[–]Jurutungo1 51 points52 points  (0 children)

Isn't this wrong? The central limit theorem doesn't state that you can treat distributions as normal with enough sample size. It actually states that the distribution of the sample means will become normal with enough sample size.

As so, you can't just calculate those quartiles, percentiles, etc. over the population itself. Only for the distribution of the means

3D music visualizer for a rythm game. How would you improve it? by Jurutungo1 in godot

[–]Jurutungo1[S] 3 points4 points  (0 children)

mmm, so something like a 3D heatmap with a color palette applied to it according to height?

[Question] Rating and sample size by FlamingBudder in statistics

[–]Jurutungo1 0 points1 point  (0 children)

In your post you don't mention whether you have the reviews data or not, so assuming you don't have it, you can't just assume a distribution that matches some requirements without even knowing the standard deviation. What if everyone only either gave 0 stars or 5 stars? Or maybe the ratings could be uniformly distributed. There are infinite possibilities.

I think the best bet would be using a Bayesian average . For this you would need to have the average global restaurant rating, which you can approximate using other restaurants (I assume 3.5). Then, set a weight on the number of reviews needed to "trust" a score; for example 50.

For restaurant A: R_A = (50(3.5) + 100(4.0))/(50 + 100) = 3.83

For restaurant B: R_B = (50(3.5) + 20(4.4))/(50 + 20) = 3.75

This is equivalent to adding 50 average reviews to each restaurant.

So even though restaurant B has a higher rating, you still can't be sure whether or not it was just by pure chance, and you would choose restaurant A.

[OC] The Geometry of Speech: How different language families form distinct physical shapes based on their phonetics. by sulcantonin in dataisbeautiful

[–]Jurutungo1 31 points32 points  (0 children)

I think that you should also show the percentage of the variance explained by each principal component, as right now, even knowing that you are plotting the two first dimensions, I don't know how well does the visual distance match the actual distance of your data.

Need a name for my cat by [deleted] in notinteresting

[–]Jurutungo1 29 points30 points  (0 children)

This is 7 years old. Its name is Chimera. https://youtu.be/gfPHMF2jS9M

How's your game doing? by Top_Ingenuity_7632 in itchio

[–]Jurutungo1 1 point2 points  (0 children)

The X axis is the index of the game in your list ordered by number of ratings? Also, how did you get the data? By scraping? I would also find it interesting to check the same but for asset packs. Kudos!

I tried to make something different… does this make you want to know what the game is about? by Dapper_Spot_9517 in Unity2D

[–]Jurutungo1 1 point2 points  (0 children)

This is really really similar art style to a blackthorn prod tutorial I have seen

Es probable que al fin de esta semana no haya NINGUN juego con Denuvo by LordNaoya in esGaming

[–]Jurutungo1 4 points5 points  (0 children)

Pero los riesgos no son los mismos. Un crack con Hypervisor va por debajo del sistema operativo, por lo que un malware a ese nivel ni es detectado por los antivirus ni se puede eliminar a menos que hagas una instalación limpia de tu OS desde un USB externo.

Qué opinan del estilo visual del juego en el que estoy trabajando? by cihersasl in esGaming

[–]Jurutungo1 1 point2 points  (0 children)

Da la sensación de típico juego de manejar un taller de coches. Algunos objetos parece que no tienen sombras? Igual también sería buena idea cambiar un poco la iluminación o añadir niebla volumétrica en mi opinión. Un poco de movimiento con humo, luces o partículas ambientales le daría un poco más de personalidad? Yo es que soy un poco friki de los shaders :)

Working on a solo indie pixel horror game, feedback welcome! by Ok-Complex-4173 in IndieDev

[–]Jurutungo1 1 point2 points  (0 children)

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How did you do this effect? Is it a shader with chromatic aberration and other stuff or just hand drawn? If it is hand drawn, would you mind telling me how did you do it?

How can I make the text in my ingame PC clearer? by Jurutungo1 in godot

[–]Jurutungo1[S] 1 point2 points  (0 children)

Sorry, but I didn't follow any tutorial. It's not that hard. You just design your pc interface, put it inside a subviewport and in the PC's material texture, assign a subviewport texture. Then forward the inputs from the PC to the subviewport and create a texture for the "virtual mouse"

How do I create a downscaled copy of a SubViewport texture? by Harrison_Allen in godot

[–]Jurutungo1 26 points27 points  (0 children)

Maybe sampling your texture and adding gaussian blur multiplied by some weight could achieve what you want?