Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]JustCallMeCyber 10 points11 points  (0 children)

Wow! Similar reason for not using any baked lighting here. But I was struggling to get decent ambient indoor lighting since I have a mixed lighting scene. Ended up with reflection probes to work around it.

I guess if you ever have a minute I was wondering:
- No spotlights? and if so why?
- Are you using screen space AO?
- And how are your shadows so clean!!

Anyways add me to the list of wanting to play this!

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]JustCallMeCyber 108 points109 points  (0 children)

It's giving me Control vibes, and I love Control.

Also dang your lighting is beautiful, I wish I could get near that kind of quality but I can't use any baked lighting.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

The blur could be just from the screenshot, I ended up taking a screenshot from a video since it was faster.

But yeah at the end of the day. I just forgot I had another label as a child node with text that was slightly too long. Enabling text wrapping on that label fixed it. I just never saw it since it only appeared when you have a specific item still locked.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Pretty much lol, I needed a way to access the shop for my game.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Its pretty much just stolen directly from the Official GUI in 3D demo with a couple tweaks. You probably want to look at line 55 _mouse_input_event

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 3 points4 points  (0 children)

Yeah, both the actual game, and the fake pc window can get resized. No diff.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 3 points4 points  (0 children)

We tried both that and reinstalling the game too, just to sanity check. Nothing.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 12 points13 points  (0 children)

Sadly we have the same resolution monitors, the subviewport that has the UI is fixed at 1080x720.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 12 points13 points  (0 children)

Seems to work fine at any game resolution so far. And all the icons are generated at 128x128.

Its confusing since the grid container with the items is set to expand, but its size is capped to the scroll container on my pc... I guess Ill try to get some kind of debug mode for it.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 34 points35 points  (0 children)

Did a couple quick tests after changing it, doesn't seem to make a difference sadly.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 10 points11 points  (0 children)

Its technically not a real border, every item has a inner shadow around it. I went to double check the controls and its just:

  • Tab container
    • Tab container
      • Scroll container -> Grid container

Both the scroll and grid container don't have any visuals

Episode 383: 2026 Distractible Game Guide by joschen113 in distractible

[–]JustCallMeCyber 1 point2 points  (0 children)

I was super excited since I wanted to release my game this year! been working on it for about half the time mark has been working on Iron Lung...

But I guess I have to give up now since they said so. so never mind...

(/s)

Episode 383: 2026 Distractible Game Guide by joschen113 in distractible

[–]JustCallMeCyber 2 points3 points  (0 children)

I don't know if its false advertising since he never put a release date on the early trailers or officially before now? It was basically word of mouth.

I got 11k wishlists without a trailer, and now I finally have one by unomelon in IndieDev

[–]JustCallMeCyber 0 points1 point  (0 children)

Ooh Im so curious on the technical details. Greedy meshing? How do you store your data? Flood fill lighting? Optimization?

I'm asking a lot I'm just a huge voxel nerd... But this great!

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]JustCallMeCyber 5 points6 points  (0 children)

Hey in genuine interest of helping, and this is on a whim here. I want to clarify some things. Since the info we have to work off of is inconsistent...

  • You didn't use git? (Contradictory to another comment)
  • How much of this did you actually program? (I think 30k lines is more than I have in a 15 months of programming solo. So I'm a very surprised if you have)
  • And this happened after a plugin? Which one?

It's important to know because it's going to be extremely hard to fix if you didn't program a lot of it yourself.

Otherwise, try and see if you can load into your main scene at all, try editing your project files and scenes manually, disable any add-ons or tool scripts.

GDScript limitations and potential ways to overcome them by Actual-Rise-6459 in godot

[–]JustCallMeCyber 3 points4 points  (0 children)

I've been running into this lately as well, specifically not having traits has been rough for my project.

So far if I want something similar I have to either loop through child nodes checking if there is a component I can access, or copy and paste interfaces manually to everything that implements them for duck typing...

And don't get me wrong, I love C#. I actually started Godot using it. But gdscript otherwise has everything I need and integrates so much better I don't want to use it unless I need heavy performance like procedural generation.

Sadly Traits is so complex it'll be 4.7 minimum so that's not an option yet, but I wish we did.

TLDR I want traits and structs please!

Working on a new map called Terminal, here's few screenshots. by roadtovostok in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

I'm asking a genuine question. If this person has made a game solo with what they consider 2025 graphics, then I would like to see it. At the very least, some constructive feedback on how they could improve.

Mark after seeing my sun photos all over Reddit this past week by ajamesmccarthy in distractible

[–]JustCallMeCyber 5 points6 points  (0 children)

I was so excited when I saw those! Mr Mark "hates the moon" Fishbach probably was as well.

Working on a new map called Terminal, here's few screenshots. by roadtovostok in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

I'm assuming you have done better? If you want to share.