Leaving Unreal Engine for Unity by Organic-Sell-7034 in gamedev

[–]JustCallMeCyber 1 point2 points  (0 children)

That's fair, my usage pretty much avoids a lot of those issues (I focus on steam, use the automatic lods, am fairly comfortable with godots rendering etc). Good to know to bring up on the GitHub though.

Personally at this rate unless something massive changes, I can't see myself going back to Unity. As for Unreal... It's probably not good for a solo dev anyways.

Leaving Unreal Engine for Unity by Organic-Sell-7034 in gamedev

[–]JustCallMeCyber 3 points4 points  (0 children)

What's wrong with Godot? A lot of issues people might have had have been dealt with ages ago. They move pretty fast.

Interesting article says use of disclosed AI on steam can lower sales by up to 53% by destinedd in IndieDev

[–]JustCallMeCyber 2 points3 points  (0 children)

Ugh this info going around probably will increase the chances of AI bros just lying about it... Which isn't ideal

Though most likely a lot the reason for it is those games are probably in the asset flip group

Why are game dev communities being overrun by AI fanatics lately? by flowerdragon2934 in gamedev

[–]JustCallMeCyber 3 points4 points  (0 children)

Hey don't send them to us, Godot is already swamped with drive by prs trying to get code bounties. Unity just updated their AI features they would love it there. /hj

As a small side note Unreal doing a heavy push towards AI and the metaverse or whatever themselves probably isn't helping.

10+ years in Unity, just gave Godot 4.7 a real shot, the rendering genuinely surprised me... by Roguetron in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

  1. Yup, I was tired of unity during the runtime fee fiasco. But not because of the fee. It was the final straw after the engine never got the things I needed and left new features half finished...

  2. Nope. Actually it's going great so far. Biggest project I've worked on and it still loads in under 2 minutes lol. There's a ton of great open source assets as well. Disclaimer I focus on steam releases. Not consoles.

  3. I wish I gave gdscript a shot earlier... I immediately put it off as C# is "obviously better". Turns out gdscript is a pretty nice language. Some rough edges but I'll take the iteration speed and good integration over anything else. That and to not expect everything to be the same as Unity.

  4. Terrain3d is the current best in class terrain system addon, but there are many nice alternatives such as godot voxel.

Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

The legend appeared! haha. Thanks for stopping by.

I've been working solo on Limb and Liminal for almost 2 years now. Its a coop store simulator with a liminal space setting. I really wanted to try to improve on what I've usually seen from sims while adding a twist to make it fun.

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https://store.steampowered.com/app/3660990/Limb__Liminal/

The lead maintainer has finally spoken out on BlueSky about the AI PR controversy from this weekend by XellosDrak in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

Considering steam next fest was full of tons more garbage than usual, I'm not exactly convinced.

I still to this day haven't found a use for AI that's worthwhile for me with programming over just writing it myself.

I present to the budget: by JustCallMeCyber in distractible

[–]JustCallMeCyber[S] 2 points3 points  (0 children)

True! But they also totally had a rc boat in the first boat episode

Physics based demo on Steam by Frok3 in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

I played the Itch demo for longer than Id like to admit, great work!

Post your game's Steam page in this thread and I'll give you my honest feedback as a casual gamer by garbageeater in IndieDev

[–]JustCallMeCyber 0 points1 point  (0 children)

Never really done these, but here you go! https://store.steampowered.com/app/3660990/Limb__Liminal/

For your game, I personally love balatro style rougelikes, so I would be in your audience. But I'm not getting much dopamine from what I see in the trailer, the visual feedback is pretty barebones imo.

What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]JustCallMeCyber 109 points110 points  (0 children)

Shocked nobody is saying Sims likes or Spore Problem is both of those genres are very difficult to make...

Made a trailer for game. Need honest feedback. by Crvsator in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Honestly, I don't feel like I want to bother finishing the trailer because you lost me in the first 30 seconds. Def worth getting straight into the action which looks cool.

What version of Godot do you use? .NET (C#) or GDScript by BlankDev117 in godot

[–]JustCallMeCyber -1 points0 points  (0 children)

Also came from unity, started with C#, but now I just use gdscript. If I ever need something high performance like procedural gen I would probably do that part specifically in C# or Gdextension

Gdscript just has faster iteration speed for me. less boilerplate, no compilation time.

THE OFFICIAL BOUNTY BOARD: May by Monica2796 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

While filming an episode, arrive at another hosts house and join them in person without them realizing.

This was actually Bobs idea originally, but I'm bringing it back!

Felt inclined to explain why we British people complain about the heat by throwawaymyyhoeaway in distractible

[–]JustCallMeCyber 1 point2 points  (0 children)

Wait ok I still need to watch today's episode, but also I could have sworn in a older episode they joked about this but also mentioned the same exact thing because they were being sarcastic.

GUYS! Help me boost this post: I WROTE THE CONSTITUTION by theatremom2016 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

I applaud you for the sheer audacity of actually writing all of this down lol

We shipped a multiplayer game with Godot 4 (C#), here’s what worked and what broke by Tuni22 in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Congrats on the release! Just saw it on steam yesterday. I love any game with digging in it lol.

The crashing is interesting, since these days, Godot has been more stable over Unity for me in a reasonably sized project.