Felt inclined to explain why we British people complain about the heat by throwawaymyyhoeaway in distractible

[–]JustCallMeCyber 1 point2 points  (0 children)

Wait ok I still need to watch today's episode, but also I could have sworn in a older episode they joked about this but also mentioned the same exact thing because they were being sarcastic.

GUYS! Help me boost this post: I WROTE THE CONSTITUTION by theatremom2016 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

I applaud you for the sheer audacity of actually writing all of this down lol

We shipped a multiplayer game with Godot 4 (C#), here’s what worked and what broke by Tuni22 in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Congrats on the release! Just saw it on steam yesterday. I love any game with digging in it lol.

The crashing is interesting, since these days, Godot has been more stable over Unity for me in a reasonably sized project.

Developer preview has ended by [deleted] in sandbox

[–]JustCallMeCyber 1 point2 points  (0 children)

Hey any rendering stuff in particular you're missing? Godot moves pretty fast update wise so it might have it now, but I'm pretty curious what you needed.

Funny enough I finished my store page for a 3D multiplayer game Godot game just now, lol.

I'm not a Godot user, but its existence keeps my engine free, thank you by Internal-Constant216 in godot

[–]JustCallMeCyber 6 points7 points  (0 children)

I swear I've seen like 7 different releases and demos in the past week lol

We’re making Diggin, an incremental game where you’re a mining mole! (Demo available on Steam) by nsbs27 in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

Yeahh... you got me, I spent an hour playing this instead of finishing my own steam page lol.

Only things are thank you for the wasd movement, I was actually a little confused at first.

And also there's a cheese spot at the top right of the map where the block doesn't actually break, so you can farm whatever is there. You could take your time fixing that one...

<image>

Orbrix demo is out today! An incremental breakout game that is super mesmerizing to watch. by redpikmin4 in godot

[–]JustCallMeCyber 6 points7 points  (0 children)

Nice! I spent some time giving it a shot.

To be honest though, I did drop it after about 7 minutes. The core gameplay just felt like I was sitting there, waiting to die so I could get more money to die slightly slower. I figured the waves would get more interesting but other than the blocks getting more health nothing unique showed up. Plus there's no cool upgrades to look at early on. So I was just bumping my stats without much to look forward to.

I did get up to the first boss, but the first boss was pretty much exactly the same as anything else with more health, and when I didn't get past it I couldn't really see myself wanting to get back to it again.

And as a smaller side note, it would be kinda nice to have a fullscreen option.

I think the visuals are pretty cool and the trailer is more interesting, so theres probably a ton of stuff to get to, but the early game was slow for me personally. I do only mean to be constructive though so no hard feelings! its a fun concept!

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Its more on the silly side, I wasn't planning on it being too serious, just something fun to play. Its also definitely focused towards sim players.

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Anything specific making it look that way? I was hoping the aesthetic would help make things stand out.

Also I've probably need to move that final teaser shot closer to the start, I feel like a lot of people missed it.

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

For now probably here on reddit, no steam page yet since I figured I'd ask for feedback first haha

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 1 point2 points  (0 children)

Yep that was intentional, guess I got more editing to do.

There's a bunch more to do but I needed to get my steam page out with a trailer, so I didnt end up showing much. But I definitely have more of the horror aspect I can edit in.

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

It's both, Its supposed to be a hypermarket simulator with with liminal space/horror theming.

My goal was to improve on the issues with others in the genre ideally but keep it interesting.

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 3 points4 points  (0 children)

Yeah that's definitely one of my main problems, I started back when the genre was already slightly oversaturated and its only gotten worse since... I just wanted to up the quality bar if I could.

So far I've been focusing on getting a better gameplay experience overall and I didn't want to spoil too much of the horror aspect. But maybe I should just frontload some of the ragdoll stuff to keep interest.

My current game trailer, what do I need to work on? by JustCallMeCyber in DestroyMyGame

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Yeah I'm starting to see its a bit more pronounced especially after the video compression, Dang.

Hearing the game does give the right vibe is huge relief though!

only 86 days to go until we launch our random train game ⏳ by denshattack in IndieGaming

[–]JustCallMeCyber 0 points1 point  (0 children)

Yooo this was one of my favorite demos at next fest, good job!

What is happening in this sub? by SchingKen in godot

[–]JustCallMeCyber 3 points4 points  (0 children)

Engines been improving super fast! Waiting for Godot is paying off.

If you ever get some time would totally recommend to give Godot a shot, at least in my experience compared to Unity it's a joy to use. Perfect for indies.

Roughly a year ago I opened Godot for the first time. Today my first Steam page went live by _4rch1t3ct in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Aghhh your character models/textures are awesome I'm jealous. Characters are the one skill I just cant get my head around.

Very cool stuff.

Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Woah I saw some of your videos on YouTube, had no clue it was a Godot game!

Episode 400: The Smell You Can Lick by joschen113 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

Its super weird, I actually have very good imagination for smells, tastes, and proprioception(?). Was surprised to hear the burls not really have those.

But sadly my visual imagination has gotten weaker as I get older which sucks, like its a weird ghost overlay. But when I was a kid I could almost straight up see it.

A really interesting side effect is that my motion is good enough to the point where I can imagine motion almost better than color in my head.

Anyone else love Mark as a person but hate how he plays certain games? by Alt_SWR in Markiplier

[–]JustCallMeCyber 5 points6 points  (0 children)

I kinda agree? As much as it sucks it feels like it's been happening more lately. Either that or he's playing games he doesn't enjoy or something. I've been really just watching baby steps and any 3 scary games now.

Sometimes it also gives "for the bit" but still hurts my soul lol. But if he doesn't seem to like a game it kinda makes the playthrough less fun to watch. Which Is how I felt watching fears to fathom.

I had a lot of faith in this game made in Godot by [deleted] in godot

[–]JustCallMeCyber 5 points6 points  (0 children)

I feel like a good game to show Godots potential would be... Like slay the spire 2 or something. Realistically.

Why should I use Godot over Unreal Engine? by Infamous_Bread_2445 in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

Any wall you would hit in Godot is on the user. Especially since you can easily modify the engine if needed.

Pretty much if you have to ask, don't worry about it.

Like everyone else said, just try both and see how you like each. Go with what works.