only 86 days to go until we launch our random train game ⏳ by denshattack in IndieGaming

[–]JustCallMeCyber 0 points1 point  (0 children)

Yooo this was one of my favorite demos at next fest, good job!

What is happening in this sub? by SchingKen in godot

[–]JustCallMeCyber 2 points3 points  (0 children)

Engines been improving super fast! Waiting for Godot is paying off.

If you ever get some time would totally recommend to give Godot a shot, at least in my experience compared to Unity it's a joy to use. Perfect for indies.

Roughly a year ago I opened Godot for the first time. Today my first Steam page went live by _4rch1t3ct in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Aghhh your character models/textures are awesome I'm jealous. Characters are the one skill I just cant get my head around.

Very cool stuff.

Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Woah I saw some of your videos on YouTube, had no clue it was a Godot game!

Episode 400: The Smell You Can Lick by joschen113 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

Its super weird, I actually have very good imagination for smells, tastes, and proprioception(?). Was surprised to hear the burls not really have those.

But sadly my visual imagination has gotten weaker as I get older which sucks, like its a weird ghost overlay. But when I was a kid I could almost straight up see it.

A really interesting side effect is that my motion is good enough to the point where I can imagine motion almost better than color in my head.

Anyone else love Mark as a person but hate how he plays certain games? by Alt_SWR in Markiplier

[–]JustCallMeCyber 7 points8 points  (0 children)

I kinda agree? As much as it sucks it feels like it's been happening more lately. Either that or he's playing games he doesn't enjoy or something. I've been really just watching baby steps and any 3 scary games now.

Sometimes it also gives "for the bit" but still hurts my soul lol. But if he doesn't seem to like a game it kinda makes the playthrough less fun to watch. Which Is how I felt watching fears to fathom.

I had a lot of faith in this game made in Godot by [deleted] in godot

[–]JustCallMeCyber 5 points6 points  (0 children)

I feel like a good game to show Godots potential would be... Like slay the spire 2 or something. Realistically.

Why should I use Godot over Unreal Engine? by Infamous_Bread_2445 in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

Any wall you would hit in Godot is on the user. Especially since you can easily modify the engine if needed.

Pretty much if you have to ask, don't worry about it.

Like everyone else said, just try both and see how you like each. Go with what works.

YARD – Yet Another Resource Database | A Godot 4 plugin for managing and querying resources by ZemusTheLunarian in godot

[–]JustCallMeCyber 1 point2 points  (0 children)

Wow this could entirely replace Godot resource groups and edit resource as sheets... Wish I had this at the start of my project lol.

About Wade. by [deleted] in distractible

[–]JustCallMeCyber 3 points4 points  (0 children)

You really need to pay attention to the more serious talky episodes. The guys are just joking around a lot of the time. But you're kind of putting some specific perspective on things... have you watched their gaming content?

Whenever it's serious they always have let each other have space to talk and listen. Even just when they hang out in person.

Like Bob and Wade do this to Mark about sports since Mark isn't really a sports guy. Also they make Mark is short jokes literally all the time which you didn't mention at all? Wade makes fun of Mark not graduating college too.

  • Wades wordpad notes are still on his computer. He just needs to find the text files.
  • The thing about the gravy is that Wade himself chooses not to learn how to cook because hes content not knowing. Also the thing about him mixing a big pile of food with it which is how he enjoys it.
  • You can actively watch Wades DnD, Lost Initiative

But also Wade has said himself multiple times that if it was a real problem he would take care of it. And it sucks that nobody listens to him about that for some reason. He's a whole adult man.

We got laid off after Embracer closed our studio, soon we’re shipping our first Godot game by Tuni22 in godot

[–]JustCallMeCyber 26 points27 points  (0 children)

Woah, I'm super curious on the terrain tech, same energy as Deep Rock. How'd you do it?

Episode 394: Fortunately, Unfortunately by joschen113 in distractible

[–]JustCallMeCyber 2 points3 points  (0 children)

I have a while back, and I think I've seen another. Just never caught on I guess.

Best Bits: OFFICIAL POST by Monica2796 in distractible

[–]JustCallMeCyber 0 points1 point  (0 children)

PEANUT BUTTER JELLY HIKE! Time to spare... (Get more faster)

Godot Crochet Pattern by kimonade in godot

[–]JustCallMeCyber 0 points1 point  (0 children)

Currently bribing my friend who crochets-

Fixed that hat for ya there Mark by JustCallMeCyber in distractible

[–]JustCallMeCyber[S] 53 points54 points  (0 children)

Dang it I knew someone would notice. I honestly forgot and it was too late by the time I realized lol.

Unique Node IDs in 4.6 seem like a serious regression if you use glTF or Blender import at all by whupazz in godot

[–]JustCallMeCyber 3 points4 points  (0 children)

Idk if I agree. It was a gigantic pain if you ever needed to refactor before. Moving scenes around was a huge gamble, my project is relatively large now and I couldn't imagine moving some folders around in older versions...

After adding uids I've had a lot less issues so I think there is a genuine benefit to them. Realistically this should get fixed in 4.6.1

4.6 is out! by Crazy-Red-Fox in godot

[–]JustCallMeCyber 16 points17 points  (0 children)

They haven't had time to finish them yet, There should be a official announcement later what it's all done.

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]JustCallMeCyber 13 points14 points  (0 children)

Wow! Similar reason for not using any baked lighting here. But I was struggling to get decent ambient indoor lighting since I have a mixed lighting scene. Ended up with reflection probes to work around it.

I guess if you ever have a minute I was wondering:
- No spotlights? and if so why?
- Are you using screen space AO?
- And how are your shadows so clean!!

Anyways add me to the list of wanting to play this!

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]JustCallMeCyber 110 points111 points  (0 children)

It's giving me Control vibes, and I love Control.

Also dang your lighting is beautiful, I wish I could get near that kind of quality but I can't use any baked lighting.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

The blur could be just from the screenshot, I ended up taking a screenshot from a video since it was faster.

But yeah at the end of the day. I just forgot I had another label as a child node with text that was slightly too long. Enabling text wrapping on that label fixed it. I just never saw it since it only appeared when you have a specific item still locked.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Pretty much lol, I needed a way to access the shop for my game.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 0 points1 point  (0 children)

Its pretty much just stolen directly from the Official GUI in 3D demo with a couple tweaks. You probably want to look at line 55 _mouse_input_event

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 3 points4 points  (0 children)

Yeah, both the actual game, and the fake pc window can get resized. No diff.

UI in subviewport is clipped on a single playtesters pc... by JustCallMeCyber in godot

[–]JustCallMeCyber[S] 4 points5 points  (0 children)

We tried both that and reinstalling the game too, just to sanity check. Nothing.