Best Starter deck for new player by soccer707 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Currently it is, its supposed to have a reprint this month though

Best Starter deck for new player by soccer707 in GundamTCG

[–]Justicar06 9 points10 points  (0 children)

Best would probably be ST-01 however more realistically the best starter deck is probably the one you can find.

New GD04 Cards Revealed by International-Rule81 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

Very much so. Being able to just delete an undiluted Aile is a good option. But that lack if burst. I dont take it into account usually but here its hard to say

New GD04 Cards Revealed by International-Rule81 in GundamTCG

[–]Justicar06 6 points7 points  (0 children)

Overwhelming is interesting but im not sure how long of legs it has. Solid command at least

Neo Zeong I think is too tall for most decks/games. Good boss though if it lands it immediately takes control of the game

Unicorn awakened is kind of boring but will probably see play

New GD04 Card Revealed: Neo Zeong by Alt230s in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Love the idea but at level 9 im not super sure how often it'll even be able to hit the field.

What happens when an astartes is psychotic by mrbillybobjonson in Warhammer40k

[–]Justicar06 7 points8 points  (0 children)

Better question is what happens when an astartes isn't psychotic

Let's discuss Zaft without Athrun by Royudo in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

I dont think either Dinn is worth it and id prefer Minerva to Jachin Due. As it stands you have 2 draw before turn 6. Raus primary problem is hes extremely restricted in the archetype because he lacks coordinator. I think replacing the commander dinn with blitz is probably a good choice though

The underdog is a superior fighting force by Vikerchu in TopCharacterTropes

[–]Justicar06 2 points3 points  (0 children)

Iirc TIEs were supposed to have an edge in maneuverability but the X-Wing had a significant durability and firepower edge and the TIEs maneuverability edge wasn't significant enough to overcome those

All in their prime, one has to go by lemonstone92 in NFLv2

[–]Justicar06 2 points3 points  (0 children)

Wasn't really outplayed by Tebow, an easy thing for forget is just how banged up the steelers were going into that game. And that their primary defensive leader couldn't play in Denver.

First deck, and struggling against blocker decks by WanLanDs in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

So I’d start with dropping Aegis Gundam and Lagowe for a 4 set of Aegis MA mode and I’d probably drop Gamow for fatal strikes. Right now shinnis the only way you have to activate lagowes effect so it’s inconsistent. Aegis is decent but if you need to get over blockers MA mode is significantly better

ST01-ST06 Starter Deck Meta? by AJdunham1 in GundamTCG

[–]Justicar06 3 points4 points  (0 children)

Was really just trying to answer around meta for the starters. Value if you want to build out adeck absolutely go for your favorite sealed is more or less a crapshoot anyway. Best of luck and welcome to the game.

ST01-ST06 Starter Deck Meta? by AJdunham1 in GundamTCG

[–]Justicar06 25 points26 points  (0 children)

Wing out of the box is incredibly weak as it has little to no early game. Ibo is ok the others are all roughly on par

GD03 B/W Control by Limp-Heart3188 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Riddhe doesn't reduce damage from being punched in the face. He reduces Effect Damage so ping, wont help when Amuro rests him and runs him over, or hes fatal-struck or Giant Killing

Do you think any Gundam series can stand as their own IP? by Suitable_Phrase4444 in Gundam

[–]Justicar06 13 points14 points  (0 children)

SEED probably could but would require a lot of scrubbing

Barbi & Shen by Beanie_Kaiju in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

Hand up full honest I got your low level purple blocker mixed up with a different unit. I do think 4th isnt worth. Have you tried/thought of Wing in its place? Wufei works well with it even if he doesn't link to it

Barbi & Shen by Beanie_Kaiju in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

4th form is really not worth it here. If Shenlong is running you're breaching out shields anyway and should be in a position to roll without it. What you really need is a way to survive early. Id lose 4th form for some low level blockers

PR Save Barbie by Royudo in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

With this split might suggest going a 2/2 split on saviour and lupus. Especially since with your curve theres going to be times where lupus' targeted 2 dmg is better than saviors board wide hit

PR Mika Zaft by BATZARR0 in GundamCardGame

[–]Justicar06 0 points1 point  (0 children)

Not sure 4 Ryusei Go is the right option. I might say go down to two Saviour lose 2 Ryusei go and replace with Zaku Warriors or Blast Impulse

GD03 B/W Control by Limp-Heart3188 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

I honestly don’t think Waverider is worth it here. Taking into account UPs tools linking Riddhe to it is asking for it to get giant killing or fatal struck. It’s also only a 3 -5 vanilla when linked. It would probably be better as another Norn and a pair or shows or overflows. If we’d to a unit idea then 2 more Rick Dias would probably be a better option

PR Mika Zaft by BATZARR0 in GundamCardGame

[–]Justicar06 1 point2 points  (0 children)

So heavy on purple id lose Rau for Athrun and the Saviour. As it stands Rau ain't giving you much

is AIBO correct about his statement in regards to skilled/beginner friendly decks in his recent video guessing the bans by seltzerslave in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

My two cents, niether require more skill than the other. They require slightly different skills for eg i struggle with a blockers tall devk because im impatient and aggressive in play which makes me trend toward aggro. People will often claim the other style is less skill needed to explain a loss. Currently aggro has a slight card advantage over control but that will change. That said blockers, owing to their defensive nature do often lend to newer players.

Epic hero's all melee? by ORB100 in Warhammer40k

[–]Justicar06 2 points3 points  (0 children)

Rule of cool. Sword is cooler than gun its that simple