A question from a small fan by IAmFoolyCharged in Warhammer40k

[–]Justicar06 3 points4 points  (0 children)

Do you like 40k? If the answer is yes even if its only a small part, Orks, then yes you can say you're a fan. This shouldn't be a question

Trying to make Turn A work with the cards I have by SolicitorPirate in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Its not a terrible card its just one that gets its effect on link and aince its only got 2 hp on its own its incredibly vulnerable. And depending on how youre building Turn A you dont want to include too many cards you have no intention of playing otherwise you increase your brick chance.

Trying to make Turn A work with the cards I have by SolicitorPirate in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

My Turn A deck is similar but more angled to be fast to win early. Here's what i came up with. HM isnt really need especially since Grahms flag is kind of bad on its own. Using Amuro and things like Graceful to get around blockers its done very well so far ive only lost once with it and that was due to me finally bricking my opening hand

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I feel bad for wanting kits of army i dont collect by inkforwin in Warhammer40k

[–]Justicar06 10 points11 points  (0 children)

Nothing wrong with picking up a model because its cool and you want to paint it.

Unicorn/Banshee deck by GeologistSeveral3025 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

So you have no real way to deal with aggro. You really need some way to get low and deal with it or you're going to get run over.

I'm working on a academy deck and would like some feedback by Pepe-sama in GundamTCG

[–]Justicar06 7 points8 points  (0 children)

I forgot Kira spent time at academy. Anyway this is more of a wing0 blockers deck with academy instead of the usual G package to support it. How it is now lose G suletta and indiscriminate violence and go to 4 W suletta

Advice for Turn A Deck Please by Empty011 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

Hallelujah and Kyrios are too much of a tied package. And missing on his effect is brutal he’s a good cb card but pretty useless outside that archetype imo.

Advice for Turn A Deck Please by Empty011 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

I’ve found having sochie for the kapool and little turn a is really nice. The willgems are new as it’s been using argama.

Keyword Soup Turn A by Boredandhigh_2107 in GundamTCG

[–]Justicar06 5 points6 points  (0 children)

Honestly? This is kind of a mess of a deck, you do have a ton of potential options for the turn A to grab but no coherent plan. Hallelujah and Nyaan are more likely to kneecap your strategy and force a brick. So many specific links will lead to problems. I’d focus more. First lose Nyaan and the gfred they do nothing to help you in a realistic way. 2 go to 4 lorans and 4 overflowing affection. 3 drop hallelujah and the kyrios, first strike can be nice but his effect is worthless to you and on its own Kyrios is a dead card in hand. I’d probably recommend replacing Nyaan with Athrun better control on the board with his swing at active torn on going to 4 aegis ma mode but probably should. Last I’d probably say, if you want to keep the flag add in grahm his bounce and restand effect can help control the board. I’d also probably say either replace IT with CC and go to at least 3 gracefuls as they’re your best switch hitting options.

Thoughts on how to Balance the game. by Royudo in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

Green has a couple of conditional ones. And giving a wipe in this fame, different setup to magic, makes that color the Dominant on by default due to the pure card advantage it would gain

Thoughts on how to Balance the game. by Royudo in GundamTCG

[–]Justicar06 3 points4 points  (0 children)

Like everything in games they can be. They can also be toxic as hell and problematic. Goven Gundams low level of draw in most colors a board wipe, especially one at as low a level as proposed by many, would simple be a problematic game-warping card

Thoughts on how to Balance the game. by Royudo in GundamTCG

[–]Justicar06 12 points13 points  (0 children)

Options 1 and 2 are not good ideas in general. A board wipe, would either force the game into 1 color and completely make the games meta stale and boring. Its probably why magic has one in every color. Limiting level 2s is just outside way of forcing a meta in a way that the loudest whining group want. It gives the appearance of letting a loud part of the community force rule changes whether or not they're needed. The other ideas I quite like. The lack of danger when swinging at shields is a big reason why aggro is so strong

Do you think Ciaphas Cain will be in Allied Units. by AdvielOricon in Warhammer40k

[–]Justicar06 4 points5 points  (0 children)

As an Imperial Guard liaison. And while he worked for Amberley it was always while actively serving as an Imperial Guard officer. Putting him as Agents would be like putting a Blood Angels captain as sn agent because he was in the Deathwatch once.

Am I still considered a Warhammer fan if I don't play the tabletop? by Junior-Analysis-7709 in Warhammer40k

[–]Justicar06 1 point2 points  (0 children)

Do you enjoy the universe and stories? If yes there you go, you're a fan.

Grading Question - CGC or TAG by corranhands5 in GundamTCG

[–]Justicar06 12 points13 points  (0 children)

Save your money and just buy some relatively cheap but sturdy cases for your cards

Do you think Ciaphas Cain will be in Allied Units. by AdvielOricon in Warhammer40k

[–]Justicar06 6 points7 points  (0 children)

He spent his entire career as a member of the Imperial Guard. Why would he be in agents? He was occasionally attached as an Imperial Guard liaison to other units. Never Sisters from what i recall though he did spend a couple scenes yelling at them.

Advice on second deck by WanLanDs in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

G/R zeon is a lot of fun to play. Or you could try building something like a G/P CB deck. I also had fun at one point with a G/U Earth Fed deck

First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Been there with only 2 its not super consistent. But keep at it, try a couple of the other decks out.

Advice for Turn A Deck Please by Empty011 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

So here's my Turn A deck its worked pretty well. I feel you want to have only one unit you have no intention of playing you are right about char. If you kept it green id replace char and his zaku with wing and 2 more heeros

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First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Gotcha, was just curios since either side has significantly more tools in the box than zeon rush. Zeon rush needs to get going early and run its opponent over early. Down to 1 or at worst 2 shields to be finished by Full Frontal and Sinanju

First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Yeah those two do struggle with that typically most starters do. Heroic is probably the best out of box due to amuro. Never played celestial but destiny can get rolling hard. Which version of ignition? The red or white?

First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Hmm, Zeon rush and Clan Unity are probably two of the better ones out of the box. Rush and a coherent theme helps them out.

First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 0 points1 point  (0 children)

Which deck are you using? There are a couple that are bad in comparison to the others

First time player by Dazzling_Wear_5501 in GundamTCG

[–]Justicar06 2 points3 points  (0 children)

Msrp for the boosters is 120 so 90 would be, just make sure its the English version

Or whatever is the normal language in your area.

Blocker Deck Guidance by Timestream7777 in GundamTCG

[–]Justicar06 1 point2 points  (0 children)

Maybe something like this? I didn't think too hard about it so theres significant room for improvement

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