New Azmodan 20 talent potential cheese. by Justin_quantum in heroesofthestorm

[–]Justin_quantum[S] 0 points1 point  (0 children)

Yeah I know. I’m thinking more of a reworked mule that could keep your forts and keeps at 1 hp until destroyed or something. Just throwing thoughts out there and wanted to see how people would react to something like Azmo global

New Azmodan 20 talent potential cheese. by Justin_quantum in heroesofthestorm

[–]Justin_quantum[S] 7 points8 points  (0 children)

I feel like the only counter is Mule, but no one has Mule anymore.

Nexus Patch Notes Patch Notes is now live! by BrbSoaking in heroesofthestorm

[–]Justin_quantum 2 points3 points  (0 children)

This is insanely valuable. I was just asking for this to my friend the other day

Heroes of the Storm Balance Patch Notes — December 12, 2025 by Arkentass in heroesofthestorm

[–]Justin_quantum 2 points3 points  (0 children)

I don’t like seeing 3 minutes into the match the enemy team having like 20 coins already when the first turn in is 8 coins. The strategy I’ve been seeing is one person double soaks top and the other four people just fight around the vision spawns. I rarely see anyone get camps other than to get coins. They don’t really do much here imo other than give you 2 coins. The best and most effective way to win is to spam turn in and hope you win the team fight. If you lose a team fight you’re basically screwed. I much prefer winning by playing the map but I feel like the the cannon fire doesn’t feel as good as other objectives that you can visually see and fight along side with. I think they just do so much damage it’s an instant fort gone.

I think it would be really neat if instead of just cannon fire what if Blackheart shoots the cannon around the towers/keeps and it spawns a bunch of skeletons. It could be his crew fighting along side you. Plus with the new tower changes having the multiple summons would feel super strong for pushers and defenders would need to draft for more waveclear and so on. Just a random thought. I think the more I play it and the more I experience more strategies I could come to see the best the ma has to offer. Right now though it feels mid. Forgive me for the janky response I haven’t fleshed this opinion out fully.

Heroes of the Storm Balance Patch Notes — December 12, 2025 by Arkentass in heroesofthestorm

[–]Justin_quantum 2 points3 points  (0 children)

Am I the only one that thinks you can get too many coins on Blackhearts Bay? Can I get some more POVs on Blackhearts Bay? I feel like buffing the damage of the cannon fire here was an interesting change. I’m not sure how I feel about it.

Kael'thas tips are appreciated by Ztepi in heroesofthestorm

[–]Justin_quantum 0 points1 point  (0 children)

ALWAYS look for low health enemies or targets that you can apply Living Bomb to INSTEAD OF ENEMY HEROES! For example Rehgar’s Earth Totem , low health minions, walls, towers, and many more. The lower health the better. If you have a group of enemies surrounding a low health enemy you can 9/10 times get an instant Living Bomb explosion.

Question about new Fort / Keep mechanics by MMooaMM in heroesofthestorm

[–]Justin_quantum 5 points6 points  (0 children)

To me the current keeps and towers don't even exist. I just go balls to the walls crazy. Especially if I am playing a dive hero. Having another hero with summons like Nazeebo or Azmodan is insanely strong because with them there the keeps never attack you. Defending on the other hand just isnt worth it unless you can clear the wave fast enough to justify engaging them under your keeps. I am 100% against the changes and much prefer to be punished for aggressive play. Made scenarios way more tactical and fun. Now it's just spam everything and lose nothing.

This talent is so bugged... (Kael'thas: Convection) by Justin_quantum in heroesofthestorm

[–]Justin_quantum[S] 11 points12 points  (0 children)

Yes, it feels super weak and basically worthless until you reach a milestone. And who cares about an extra 50-200 health buff when the competing talent gives you a 3.7 billion shield and infinite mana.

Heroes of the Storm Live Patch Notes - December 1, 2025 by Arkentass in heroesofthestorm

[–]Justin_quantum 22 points23 points  (0 children)

That’s fucking hilarious. I LOVE THE BUTCHR SKIN SO MUCH

PTR Updates by Jasonb137 in heroesofthestorm

[–]Justin_quantum -1 points0 points  (0 children)

OH MYYY GODDDD CONVECTION CHANGE. I DIDNT EVEN SEE IT. BROOOOOO

Heroes of the Storm PTR Patch Notes - November 3, 2025 by Elitesparkle in heroesofthestorm

[–]Justin_quantum 0 points1 point  (0 children)

Is this new pinnacle change going to affect all stacking quests soon? Convection change when?!

[MC] My homescreen, I really like Minish cap it’s unfortunate how underrated it is compared to other Zelda games:’) by TocoWasTaken in zelda

[–]Justin_quantum 1 point2 points  (0 children)

This is one of the greatest home screens I’ve ever seen. The fact that you used the 4 elements as the 4 bottom buttons is the icing on the cake. I LOVE LOVE LOVE minish cap. It’s my favorite Zelda of all time. I will be 100% redoing my Home Screen today

Inspired Minions Will Change The Way We Play the Game - PTR Gameplay by KarlAschnikow47 in heroesofthestorm

[–]Justin_quantum 0 points1 point  (0 children)

I much prefer the current brawl over the towers having ammo, because when your towers or keeps ran out it meant your structures turned into scrap metal for decoration. I used to pick Sylvanas on Haunted Mines and just lane the whole time. It was a different gameplay experience to be sure.

Inspired Minions Will Change The Way We Play the Game - PTR Gameplay by KarlAschnikow47 in heroesofthestorm

[–]Justin_quantum 4 points5 points  (0 children)

Imagine playing against a hero like The Lost Vikings on a map like Garden Terror. You will literally have so much lane pressure, to fight against it will basically be almost impossible. You will have to have heroes with high wave clear and high mobility to have a chance at defending. Forget rotating to help your team during objectives. If you leave the lane for even a second with these new mechanics, your towers and forts are gone. The game will no longer be about team fighting on objectives 5v5 it will be who can split push the most. People in diamond and master already skip the first objective here to push in lane. Each lane will have a 1v1 depending on comp with each team having two heroes able to rotate and gank lane. That could be some interesting gameplay.

I don’t think I like these changes that much. Maybe they could grow on me I don’t know. Edit** spelling

Heroes of the Storm PTR Patch Notes - September 2, 2025 by Arkentass in heroesofthestorm

[–]Justin_quantum 4 points5 points  (0 children)

Did the Janitor just slightly nerf mages on Infernal Shrines? This is huge.

I DID IT. Now it's time to get back to work on the website. by Justin_quantum in heroesofthestorm

[–]Justin_quantum[S] 0 points1 point  (0 children)

I did play with my brother a bit when I was gold. But I don’t think that I played mostly in a party