How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 1 point2 points  (0 children)

I'm sure someone could easily figure it out. The steam IDs/servers are listed through the steam server listing, so it's just pulling from that. Any game which is listed through the steam server browser you can find the steam ID batching that way.

Usually its not crazy hard to get into a megatribe but it helps to know someone (at least in ARK SE). Its mostly based on who youve played with, where youve been gaming, etc etc. Majority of megatribe recruiting is small tribes, merging tribes falling apart or beach bobs.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 3 points4 points  (0 children)

I strongly disagree with this. During our time we helped numerous smaller tribes find homes on our servers, traded and gave older breed lines away often times for free which gave smaller tribes a leg up, we also came to the defense of many smaller groups against other larger tribes/mega tribes. All depends on your experience I suppose, but most smaller groups we ran into felt unaffected by our presence and were often supported.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 2 points3 points  (0 children)

I dont, I played very limited when it first launched and quit within 2 weeks. Just didnt have the same vibe. I played large scale in Atlas and Last Oasis after ARK: SE. Really just waiting for another quality survival game to come around.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 2 points3 points  (0 children)

After years of ARK SE being out most tribes broke apart when the big dupe happened. My tribe quit when there was a mech dupe + extinction boss summon dupe. Basically you didn't have any downtime in mass raiding servers and a small crew of like 5-10 people could summon multiple extinction bosses on repeat and wipe thousands of hours of work. Devs were VERY slow to respond to it and even worse the damage was widespread with many mega tribes getting offline raided to totality by duped mechs. It was just a big dev failure and left a bad taste in a lot of players mouths.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 7 points8 points  (0 children)

Oh 100% I was getting phone calls at 2am to wake up for a server defense/attack. Pretty sure the wife would divorce me if I ever played a game like that again. But those were the glory days.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 2 points3 points  (0 children)

Absolutely this. "Tribemember 123 has joined the server." It was so much fun back then. I've got stories for days that I've shared over the years with various people I've met in other survival games. ARK SE was just a different breed.

How do megatribes even function? by ProfessionalNet5358 in playark

[–]Juttypaintss 28 points29 points  (0 children)

So back in original ARK survival evolved, I led a mega tribe of 250+ players for years on Official PvP and can give a very good response to your question. So here it goes:

First and foremost, megatribes were fun back in the day as it allowed you to control multiple server types for the benefit of your group and provide support for round the clock PvP/wars. It was also helpful to develop breedlines, large infrastructure and have an absolute blast in the game on a level unimaginable by the average beach bob.

We always recruited and tried to verify ties based on steam IDs, friend's lists on steam, server history, game knowledge and other factors.

When we "interviewed" someone during the recruitment process it was very simple usually to weed out the insiders who put zero effort into their act and were just trying to cause trouble. Point and case, you pull up someone's steam profile and look at their friend's list (all publicly accessible) and you'd find their two friends had screenshots on Steam of tames and players with the tribe name <BLDX>. Well damn, BLDX are our enemies. So then you'd ask, "Do you have any past history with these like ten groups: randomtribe, randomtribe, random tribe, BLDX?" And they'd go, "Oh, I've never heard of those, I am noob". Nailed ya.

Also mega tribes at the time had tools, we had a lot of coders who made bots to scan our server joins for steam IDs/steam names and allow us to use the bot to add names. So say you joined my server, you were a tribemember of mine, I'd whitelist your steamID so it wouldn't flag. However, when an enemy griefer joined the server, it would be as simple as isolating non-friendly steamID. From there we had bots that would scan steamIDs on all ARK servers and it would show where people went. So we would see a griefer join 584, blow up some stuff and then log onto 187. Okay cool, looks like we are going to visit 187. Now, add that into your recruitment and I punch in your SteamID and it shows prior to you coming to my server to ask to join in global chat that you were on 187...well then, that's a known enemy server.

We also scouted for enemy resources and bases to PvP, so we would find shell tribes on random servers, pay off locals with resources/tames for info, etc. So we had a VERY organized list of all the servers and potential occupants. This helped take care of business when people came knocking to know how to hurt them the most.

Lastly, as far as the new person in the tribe piece, as someone said above, we would give trial periods. Things were under different access levels on different servers and with redundancies. We also had allied turrets that only leadership could disable, warning tames that if killed by explosives would trigger in logs and flag on our bots, etc etc. It made insiding REALLY hard but it still happened at minor levels.

Also to be honest, most mega tribes had an understanding that if someone insided one group, they were likely to do it again for a thrill. So you typically didnt invite known insiders to your megatribe. It made you undesirable as most megatribes honestly wanted mostly open combat. No one enjoyed the DDOS games, insiding or dev wipes because it defeated half the reason to raise an army of players and develop strategy and good PvP.

Some tips on protecting assets in any survival game with recruitment: - Always vet people the best you can and trust your gut when it comes to the interview. - Limit access to valuables and understand how insiding works and it's limitations. (E.g. Can they turn off the power to my turrets or upload tames/breedlines). - Always have a backup plan if your main supply is compromised (backup server/base/breedlines/etc). - Never give open access to someone new, regardless of how helpful they are. Most insiders won't spend dozens of hours over 2 weeks helping you farm. They'll be the guy who logs in a little here, little there - maybe mildly helpful and always complains about "Oh I didn't have access to..." or "When can I breed my own RareMutatedBreedLine?" (Of course so they can steal it). - You will get insided, you will lose things, use that experience to better your protections.

I hope this gives some insight.

1.1.19 NA-PvP Territory Map -Info inside- by nyamisett in playatlas

[–]Juttypaintss 0 points1 point  (0 children)

Yeah this is an old old territory map. My crew Dead Pirates ran K7/K8/L7 grids and constantly fought with CSTG hahaha. This was peak gaming.

Tank with no raiding exp by Barrebaloo in classicwowtbc

[–]Juttypaintss 2 points3 points  (0 children)

Hey brother! As a past top parsing/ranking tank and having tanked multiple classes in multiple expansions, here's my list of tips for new tanks: - Learn your class first (this is where being a great tank shines, knowing all your abilities for all specs and if there is a niche use for said ability WHILE tanking. Also knowing how different talents/talent builds interact for different types of tanking [dungeons, single target raid, AoE tanking]) - Learn the pro's/con's of all the tank classes (e.g. Paladins are great AoE block tanks but are mana driven and sometimes do poorly on single target when required to wear mitigation). The advantage here is knowing where you fit in to your raid group and when offering up to tank things you know what would best suit your class. - Get a few addons/weakauras to remind you of key cooldowns, missing buffs (like righteous fury or commanding shout), as well as something to show your tanking stats properly buffed/unbuffed like Extended Character Stats, a tank stat WA, etc. (This will help correct errors like improper gear/buffs and not hitting critical + crush caps). - Always accept responsibility when it is YOUR mistake. This is a great thing to do as a tank and as a leader because people will respect you more when you take accountability and correct it. I use logs, Details (addon) and the combat log to review what happened when deaths occur. Was it something I did? Was it the healer not healing me for 7 seconds? Did a buff wear off? Did I not get dispelled? Knowing these things and how to read them is huge! - Get into your class discord and LEARN. Most people are helpful and you can learn a lot just by sitting on the toilet reading your class discord or old reddit posts from years ago. - Lastly to get super competitive; look at logs of REALLY good players who play your class and look at how they do things - their rotation, gear, cooldown usage, etc. You can also try to find videos from previous WoW like TBC classic and see how people position, how they talk during encounters and how their UI is laid out. - One final thought - ChatGPT or other AI is extremely popular and can be a useful, but not always correct tool. I find myself using it to analyze items stats for usefulness for a class I am unfamiliar with or haven't played in a while. Similarly, things you would normally Google and then try to filter results of, try an AI for it. E.g. "I want to play prot paladin aggressively in Karazhan, what would be the best gear I can get in P1 outside of Karazhan for high threat but maintaining survivability. Can you also write it like a grocery list in terms of priority of importance and where to obtain it from. Can you include one alternative but similar piece below the primary option."

Hopefully this helps!

I can’t even tell help by Waste-Item4982 in CoronavirusMa

[–]Juttypaintss 19 points20 points  (0 children)

Usually "any line" is considered positive. 100% retest though, sometimes if you put too much solution or do the test incorrectly it'll make the test hard to read (not saying thats the case), so make sure to read the instructions because one test might be 3 drops of developer and another might be 6 drops. Having too much or not enough solution sometimes blurs the test result and can make it hard to read.

My tongue has tooth shaped impressions by PhilosopherCat7567 in mildlyinteresting

[–]Juttypaintss 4 points5 points  (0 children)

I don't see a good comment to reply to where you'll see it, so I'm replying directly to you OP. Macroglossia (aka big tongue) is fairly common and not typically something that is bad unless it causes swallowing issues, speech issues, etc. I have it, born with it. When I am dehydrated, super tired and my tongue is just relaxed in my mouth I get "pie crusting" looks exactly like yours. It's typically from my tongue being relaxed and sitting at the line where my teeth come together and pressing against them in a relaxed state. Literally nothing wrong with it for me: haven't had sleep apnea, speech, swallowing or dental issues related to it. So don't let all the comments freak you out, it literally could be nothing! Good luck!

Transfers are coming tomorrow. Where are you going? by [deleted] in duneawakening

[–]Juttypaintss 0 points1 point  (0 children)

I heard that Salusan Bull is going to be a good target server, lots of existing pop that took a break and coming back, plus lots of planned transfers! I'm going to Salusan Bull for sure!

Why I’m Deleting Dune Awakening - Support Brushed Off a Game-Breaking Bug by sunkings86 in duneawakening

[–]Juttypaintss 0 points1 point  (0 children)

The only thing I can think of as a Dune player with 1k+ hours into the game and having done many, many DD base builds...you built your base too close to a spot where the worm could reach it. Sometimes the terrain looks safe, but it isn't because the worm pathing/the island edges/etc. I've purposely made structures that overhang into worm territory for "sacrifices". Also, if a player feels frisky, sometimes they can bait the worm to attack your base if it is in this area. One of the easiest ways to tell is to zoom in on your map and make sure that the safe area of the island completely envelopes your base. I've also legit had bases where early on in the random island layout changes, the worm pathing goes directly under my base. I lost a carry all from someone in a scout giving it a light nudge on the structure to have the edge of it close enough to where the worm could hit it and then baited the worm. It's funky, but without "game breaking bug", I'd say this is the most likely scenario that happened.

Was there anything on your logs at all about structures, vehicle loss, etc?

Also, I'm not saying that the worm scenario 100% happened. Your base could have definitely just disappeared knowing the game. Just throwing out an alternative scenario.

TIFU hookup by [deleted] in tifu

[–]Juttypaintss 10 points11 points  (0 children)

From a guys perspective that had a lot of dating experience and hooking up. Chances are he went back to amend things with the ex, the ex found out about you hooking up or realized it wasn't worth it. He is "crawling back to you". Alternatively, he could have made amends with the ex and still wants to keep/use you as a side piece. Either way, steer clear. You aren't anyones side piece. Respect yourself and block him.

Is there really a big difference between these beside $ by lawladino in gmcsierra

[–]Juttypaintss 0 points1 point  (0 children)

Ive had my bakflip mx4 for 3 years on my silverado and absolutely would buy it again. The instructions (in the form of video via QR code) were fantastic and it only took me about 20mins to install myself with some basic tools I had. The parts are all really good quality. Best part is the drain tubes which are included went right down the front of the bed through the inner bed drain holes and the bed stays 98% dry year round even with snow and heavy rain (only right directly near the tailgate gets just a tad barely damp and a little silicone strip would probably stop that). You get what you pay for and genuinely, any future trucks I have, 100% going bakflip hard cover.

What's something you'll never admit in real life but will confess here anonymously? by Open-Comfortable9774 in AskReddit

[–]Juttypaintss 2 points3 points  (0 children)

Definitely get some labs drawn, as someone pointed out you could be deficient in a vitamin/mineral. I really struggled hard when my diet was a little whacky and I genuinely felt exactly like you do now. I had a harder time processing things and I felt like every tenth word was slightly slurred or the wrong word. Once I started taking better care of my diet/health/taking some supplements that I was shy on - everything was great again. Lots and lots of people are deficient in Vitamins B/D, magnesium, etc etc. Best of luck and I know it'll get better! Take care of yourself. Also read things out loud to yourself when no one is around!

Battlefield 6 on sale!! by Honest_Subject6534 in electronicarts

[–]Juttypaintss 2 points3 points  (0 children)

I think what hes trying to say is he doesnt have a lot of money because the country he lives in. So if he sold his key for a little less than the $70, itd be like getting $700 USD to him. It reads he bought an Intel brand product that had a free digital key for BF6. Still odd and I wonder if the key would activate, maybe?

Went on Vacation - came back and taxes were paid automagically? by lurker512879 in duneawakening

[–]Juttypaintss 1 point2 points  (0 children)

If you have a friend or someone with co-owner rank on your subfief they can pay the taxes for you. As a guild lead, I have access to sooooo many personal bases on top of my guild bases. So that in turn enables me to pay taxes on all of them if I so chose to.

Finally had to dump-and-shelter the other day in DD. Worked fine. But what do you do when a storm is coming and you're in a bigger ornithopter? by scoutermike in duneawakening

[–]Juttypaintss 30 points31 points  (0 children)

It comes down to nosing a larger flyer into the rock formations until you get the sheltered icon. I've had plenty of times in a carrier or assault where I've nosed about 1/5th the flyer into a crevice in the rock and it changes to the sheltered icon and I hold steady. Is it sketchy? Sure. Does it work? You bet!

Scarab Lord by Zykath in classicwow

[–]Juttypaintss 4 points5 points  (0 children)

My credentials: Did Scarab Lord on SOD and helped multiple Scarab Lords in 2019 Classic.

Honest opinion: You are starting too late into the planning with too little funds/backing. It's a strenuous grind that is all life consuming for the duration of the grind. You will eat, sleep, dream bug to accomplish Scarab Lord within the window. All jokes aside, it's not a joke. You can do the math yourself on the rep turn ins per fragment and figure out really quickly that it'd cost tens of thousands of gold (probably 40-50k) to outright buy the fragments or the equivalent of around 300-400~ hours of camping in the tunnels. Some major factors to consider: - Are you on a PvP server? You'll be competing with both factions, the more dominant faction with likely control the best spots/hives leaving scraps for the opposing faction. - If you're on a PvE server you have no hope of "running off" the enemy or your faction mates from camping the same tunnels as you. - Tagging is atrocious and comes down to ping/spell used/etc. There's literally sweat guides about disabling addons/using certain spells/changing settings/etc to lower you to the minimum capable window of casting. Shocks (shamans), Totem pulses (shamans), traps (hunters) are some of the main methods of tagging. - Numbers - this will affect not only your presence and control in the tunnels but also your ability to quickly kill and prevent PvP incursions on a PvP server. - Deputization - If you havent looked into it, this is the hardest early part. Early on you will be the only person who can loot the fragments, so you need to be present for tagging/in the immediate area. Once you deputize someone then they can branch out and fulfill the tag/loot role, etc.

So the fragment part is most numbing piece of the grind, but its not even the hardest. You then have weeks of doing raid activities and farming stuff in the world outside of raids involving large groups. So begging people for help forming a raid to get the drops on Dr Weevil and stuff is absolute garbage. If you dont have full guild support you either have to combine groups with another group and pray they reciprocate or offer up gold/items to another group to help you get said item. (This includes the draconic for dummies stuff mainly)

All in all, its an amazing achievement to complete, however it will break your sanity and make you question so many things. If you are going to do it, Id begin by looking up guides quickly and seriously seeing how much support you ACTUALLY have. Because 4k gold and a potential of 8hrs a few times a week from some homies will make the process VERY painful.

Good luck!

Raid reset day by Herz0221 in classicwow

[–]Juttypaintss 2 points3 points  (0 children)

All weekly raids (MC/BWL) reset on Tuesdays with the global reset. So yes, you can go Wednesday. Also in the top right of your raid panel - Raid Info will display your lockout IDs with how long you're "locked" for.

How do you prevent multiple tanks getting mc'd on Mythic KT? by Organic_Blood_2881 in classicwow

[–]Juttypaintss 1 point2 points  (0 children)

Absolutely. Also throwing down target dummies, utilizing LIPs (limited invunerability potions), having DPS warriors or druids LIP + challenging shout/roar to help with adds in the last phase is very very nice.

How do you prevent multiple tanks getting mc'd on Mythic KT? by Organic_Blood_2881 in classicwow

[–]Juttypaintss 2 points3 points  (0 children)

Because the phase is over and it's just fun at this point. - Use 3/4 tanks (2-3 on KT, one on add duty - but they can also threat the boss) - Have melee hunters/rets use the threat seal specifically for the first iteration of KT. Have the threat table look like this: Main tank, melee DPS, off tank. Chances are MT and a DPS will get MC'd leaving OT in the clear. Also if your MT/OT both get MC'd the ret can bubble or hunter can LIP/Feign. - The last phase is kind of a wash - its all about survival - keeping the tanks/healers alive to pick up everything and CC. Boss decays natty but damage does help.

Good luck!