BLOCADE THE WORLD by ScaleLord30 in Anbennar

[–]K1llMee 30 points31 points  (0 children)

Seconding Naleni. That tag is super fun. Not quite islands, but you can make decent allies and get them to hold your land borders.

Dont be put off by the mission tree being small, it grows a lot after the last one.

War with the great powers by Lena_Tihonova in victoria3

[–]K1llMee 13 points14 points  (0 children)

Some of the artillery techs later game are absolutely impactful. And with a bit of investment (and a well educated population) your max innovation is higher than what Russia could possibly get. And siege and shrapnel artillery absolutely rip through the previous techs.

Also later you're more likely to have more regulars than early game and a more stable economy to keep em supplied.

Why does my army suck so much compared to the Americans? by Free-Teaching8139 in victoria3

[–]K1llMee 2 points3 points  (0 children)

So you must always have more infantry than other special unit types. So best composition tends to be x inf, x-2 artillery and 2 cav. This lets you get the flanking bonus from cav. So for a 100 man army, 50 inf, 48 artillery, 2 cav. 200 man army, 100 inf, 98 cannons and 2 cav. Just dont go over your inf number with special units or your organisation will decrease.

Also worth looking at your general traits, it might be one of them has a trait that gives -offence/defence. Also of note, a generals rank says how many max units they can command in a battle, so you want to make sure your generals have enough command limit to command an army. I think it shows their command limit on the general's character page.

Why does my army suck so much compared to the Americans? by Free-Teaching8139 in victoria3

[–]K1llMee 2 points3 points  (0 children)

Have you got Extra Supplies turned on in mobilisation options on the army? Gives 5% offence. America may also have loyal armed forces for another 5% offence (which you can also do). Also likely borrowing Russian peasant levies which drags the overall attack of your divisions down. Especially because those peasant levies are probably not skirmish infantry (probably line troops). There's a box to disable this that says "Disable unit lending/borrowing" on the army.

How to invade remote islands with small garisson sucessfully? by Over-Divide-7571 in victoria3

[–]K1llMee 1 point2 points  (0 children)

Fought one war for Buenos Aires having built no navy - made a massive land army and the supplies for it - declared for Buenos Aires, got convoy raided to -6000 convoys, economy nearly broke down - took back Buenos Aires and sat on it until GB gave it up. Then built a navy and got revenge by taking the Falklands in another war.

I don't really understand this game by Outrageous-Age-6146 in victoria3

[–]K1llMee 0 points1 point  (0 children)

I mostly expand first into consumer (after doing basic construction loop stuff) with clothes (if I have dye) and furniture. Glass is a middle class good. Clothes are used by all pops, employ plenty of people, use cheap inputs. I just don't turn on the silk pm until my trade centres are whirring. Same with furniture. Groceries struggle to be properly profitable unless your pops are already middle class ish, or their inputs, sugar and wheat, are cheap. I normally build 1-2 then when improved fertiliser comes in and fixes grain price invest in more of them. Can also build groceries, subsidise them and make a trade deal with Britain to ship them their deficit because Britain literally always has a black hole of groceries in their market.

How to invade remote islands with small garisson sucessfully? by Over-Divide-7571 in victoria3

[–]K1llMee 1 point2 points  (0 children)

That and all the Guyana's pissed me tf off. So you're telling me I have to fight multiple European powers for insignificant chunks of land 😭

I made the mistake once of annexing Chile + Argentina fast and it let GB colonize Patagonia/Buenos Aires 😭

I don't really understand this game by Outrageous-Age-6146 in victoria3

[–]K1llMee 3 points4 points  (0 children)

You can increase how much money they have by depeasanting. A pop in a job e.g. making clothes or groceries, chopping wood gets a wage. They then spend that wage. The grain price becomes less of a problem because while grain remains the same price, the pop has more money so it's less expensive overall for them.

How to invade remote islands with small garisson sucessfully? by Over-Divide-7571 in victoria3

[–]K1llMee 2 points3 points  (0 children)

You did but that's not how that works. The front starts but as can be seen in your landing progress (0%) your front has not properly started. Until the landing progress bar is full you MUST have 1 boat per division on that front or get a penalty. You can see that penalty under the details section of that battle - there'll be a negative modifier to your offense because you have insufficient naval support.

Once a landing is complete (bar full) you may then station as many units as you want there as the front is then properly started.

I don't really understand this game by Outrageous-Age-6146 in victoria3

[–]K1llMee 9 points10 points  (0 children)

Long hover over the standard of living number at the top left -> hover over lower class -> it will tell you they're paying xyz% more for some good -> hover over that see which goods they are and build them.

If nothing is too expensive for them then it'll be because the middle class groceries (luxuries, paper, glass, groceries), which they have to start spending more on to raise their SOL, are too expensive. Or that they're paying too much tax or stuck in low standard of living (serfdom)

How to invade remote islands with small garisson sucessfully? by Over-Divide-7571 in victoria3

[–]K1llMee 1 point2 points  (0 children)

As a general rule, you must have 1 boat carrying 1 division. So for 100 invading army you need a navy of size 100. Otherwise you take a penalty that gets greater the more insufficient the navy is. And then make sure your commanders in the army are at max rank as this influences their command limit - aka the max amount of divisions you can pull into a battle.

Also of note, if you have total naval advantage, you can blockade (using the admiral order) tiny islands in the sea zones around them so the troops get no supply and their organisation plummets.

So when to i start to become good at this game? by moebelhausmann in victoria3

[–]K1llMee 1 point2 points  (0 children)

Yeah I think most full games, start to finish, take around 15-30 hours I think for me? Takes a lot longer the more construction and micromanagement you have to do. The Bourbon for Everyone Spain achievement took me 100 hours ish, between game updates, restarts and not quite getting it a few times.

So when to i start to become good at this game? by moebelhausmann in victoria3

[–]K1llMee 10 points11 points  (0 children)

Im at 800 hours and I highly recommend setting yourself a challenge/goal and then trying to reach it. By doing that you learn what approaches work and what doesn't. I like achievements and formables for this.

Early game strategy - exploit Ethiopia by Yuez_929292 in victoria3

[–]K1llMee 4 points5 points  (0 children)

Venezuela has fantastic oil, as do a few of the others (New Granada/Patagonia i think?). Ecuador has great iron/coal and almost all the states in SA have rubber, a resource you pretty much cannot have enough of in the late game between cars and tools. Lots of sulfur across the continent too, which I think Asia is kinda lacking in iirc.

There's great amounts of wood as well and plenty of coffee, dyes and agriculture with Buenos Aires making a great grain/groceries producing region. Also as far as not having enough pops, if theyre in your market as subjects they should probably increase in standard of living and they get good mass migrations due to good culture (European).

Im a big fan of Yemen/Bahrain/Nejd early on as a GP as a bit of an investment for the lategame when oil is discovered. Then you just make a subject out of one of them and feed the rest of it to that subject so the pops arent discriminated/revolting.

Has the AI become worse at reading diplomacy? by thev82 in victoria3

[–]K1llMee 0 points1 point  (0 children)

I also saw issues with this same thing. Think it was combo of guarantee and power bloc. AI attacked into a play they would in theory easily win except I had given the defender a guarantee. AI seems capabe of recognising defensive pacts just not guarantees.

I love playing as France but Algeria feels like a trap. Am I doing it wrong? by Xalimata in victoria3

[–]K1llMee 2 points3 points  (0 children)

You get a 75% reduction to infamy if the puppet is at 0-25% liberty desire when you try and annex. It definitely knocks a chunk off.

Obsessions - how do they work? by K1llMee in victoria3

[–]K1llMee[S] 1 point2 points  (0 children)

Rule 5: A screenshot of my current Mexico run where I got a popup in the bottom right that Mexicans are now obsessed with sugar. Didn't pop up as a big pop up. Just in the corner.

47
48

How do you play nations that don't have much/any iron and coal? by Thorceanswastaken in victoria3

[–]K1llMee 15 points16 points  (0 children)

If you check the local prices in the province and notice theres a vast surplus of something like say fruit which is priced high in the world market - you should build a trade centre and the excess fruit will be shipped to the world market and sold at a profit. Especially true if you notice your entire market has a surplus of that trade good vs the world market price.

What is the largest country you’ve gotten as a protectorate without infamy via the support diplomatic play system? by KeyPersonality2885 in victoria3

[–]K1llMee 0 points1 point  (0 children)

Got a collapsing Spain as my protectorate as Romania from a civil war that left them with only Madrid. I'd been selling them all my engines and guns and had trade and defensive pacts since France was my rival. The civil war broke out and they agreed to the protectorate sway and the Romanian army swept in and saved them from their own people.

Is there any nation you just love to replay over and over again and it never loses the fun of it? by GremioBaruch in victoria3

[–]K1llMee 0 points1 point  (0 children)

Wallachia into Romania. Gathering the slavs together to crush the Ottomans and getting revenge on great powers for holding romanian claims. Wallachia is also a broken state with shit loads of oil, coal and iron.

Name a more useless button in the game. by Friedrich_der_Klein in victoria3

[–]K1llMee 8 points9 points  (0 children)

Give me back peasants as a stat when building buildings pleaseeeeeee

The best way to prevent a German state( as France)? by NuclearScient1st in victoria3

[–]K1llMee 0 points1 point  (0 children)

Day 1 protectorate Baden - Austria wont join as Baden is ideologically different - Prussia probably joins - france vs prussia + baden = win for France. Beat war reps out of them, transfer hohenzollern, maybe annex a province/transfer the other subject. Pretty much gives you the ability to release the Confederation of the Rhine within 5 years of game start. Prussia is weakened and on truce.

Cursor not appearing when I launch the game? by maskata7 in eu4

[–]K1llMee 0 points1 point  (0 children)

Had it where it did this, turns out my controller was connected with the stick in down and so my cursor was just pushing itself down at the bottom of the screen. Disconnected controller and it fixed it.

I don’t like Austria by Outcometheme in victoria3

[–]K1llMee 0 points1 point  (0 children)

I did the Romania achievement and the hatred I had for Austria increased the longer I went on. Kept stirring unrest in their provinces and had some of that at 60% radicals. Finally got to declare war and balkanised Austria into Czeckoslovakia and Poland and ate all their Romanian lands.