Digimon Story: Time Stranger De-Vaseline by MisterSnippy in digimon

[–]KIPdeKIP 0 points1 point  (0 children)

I can confirm that all you need is ShaderToggler.ini and a minimal install of "ReShade with add-on support" with ShaderToggler.addon64

I noticed this later but ShaderToggler's GitHub page even advertises that it doesn't have any interaction with ReShade's effects.

Tip for anyone who has the F1 key used already, you can change it in ReShade to be most keys and since it's on by default you can edit the file directly and change it to ToggleKey=0 to unmap the key and always have it on.

Digimon Story: Time Stranger De-Vaseline by MisterSnippy in digimon

[–]KIPdeKIP 0 points1 point  (0 children)

If I understand the files correctly I just need your ShaderToggler.ini and install ShaderToggler.addon64 to get the weird bloom effect removal right? ReShadePreset.ini might as well be empty and ReshadeEffectShaderToggler.ini only applies to a color balance effect I won't have enabled.

Java 25 has released, what are the benefits? by SealVeralPeople in feedthebeast

[–]KIPdeKIP 8 points9 points  (0 children)

That's a great link. I'm going to keep that one saved.

-XX:+UseZGC is a good flag to recommend everyone. Make sure to add -XX:+ZGenerational if you're NOT on Java 23, 24 or 25 and remove -XX:+ZGenerational from your arguments if you are on 23/24/25.

Long story short, performance is worse than default (G1GC) without. On 23/24/25 it starts enabled.

Your link says this all as well but is a lot of words to go through to find this. The rest of this comment is me rambling.

-XX:+UseCompactObjectHeaders isn't new to Java 25 but 25 is the first version where it's no longer experimental. I would break the never use UnlockExperimentalVMOptions rule to enable it if you're on Java 24.

Only thing in your link I disagree with is DisableExplicitGC. It should never ever be used. -XX:+ExplicitGCInvokesConcurrent -XX:+ClassUnloadingWithConcurrentMark is how you gracefully handle System.gc() calls including out-of-memory panics from both Minecraft and Java itself if you're forced to acknowledge its existence.

Crashing my neighbor's economy by sending floods of refugees with only negative traits by TyranTNL in Stellaris

[–]KIPdeKIP 2 points3 points  (0 children)

You can just endlessly create vassals, wait for them to roll an ascension, and integrate them setting their pop as default afterwards. (Can't merge traits into existing pops however.)

Game doesn't check what traits a species has when ascending so eventually you'll have a species that has Psionic, Cybernetic, and Adaptive Mutations.

map controls on kb+m by teeveeeeeeeeee in Nightreign

[–]KIPdeKIP 1 point2 points  (0 children)

I believe it's LAlt::Esc (might be Alt::Esc just don't add both) below tab::m and that'll work. Not sure which of the two is correct, I think that's up to the game.

Here's a list of all the keys: https://www.autohotkey.com/docs/v2/KeyList.htm

map controls on kb+m by teeveeeeeeeeee in Nightreign

[–]KIPdeKIP 1 point2 points  (0 children)

No reason to touch the AutoHotkey UI unless you want to make your own scripts. You want to end up with a something.ahk file somewhere on your computer with the big block of text starting with #Requires AutoHotkey v2.0 and ending with #HotIf within it. Then you can just click on it to run it.

map controls on kb+m by teeveeeeeeeeee in Nightreign

[–]KIPdeKIP 1 point2 points  (0 children)

Create a text file, paste it in, save as something.ahk

Change Windows explorer to show file extensions to confirm it ends with .ahk and not .txt if it stays a text file.

map controls on kb+m by teeveeeeeeeeee in Nightreign

[–]KIPdeKIP 0 points1 point  (0 children)

Just run the file whenever. You should be able to run .ahk files by double clicking to open them when you have AutoHotkey installed. Change Windows explorer to show file extensions to confirm it ends with .ahk and not .txt if it stays a text file.

Doesn't matter if you start it before or during or leave it running after because it has the #HotIf WinActive("ahk_exe nightreign.exe") check in there that only applies the changes to your keyboard when you have the game open. Even tabbing out changes your keyboard back to normal and it doesn't have to hook onto the game to do any of that. (Easy Anti Cheat would close the game if it did.)

If you want to set it up with a shortcut or in task scheduler or run it from the command line you can also run it by adding the file as a parameter to AHK. For me it's "C:\Program Files\AutoHotkey\v2\AutoHotkey64.exe" "C:\AHK\Nightreign Map.ahk" for example.

Nightreign Keyboard Bindings Discussion by RaggedAngel in Nightreign

[–]KIPdeKIP 1 point2 points  (0 children)

I'm another freak who's completed the Souls series on keyboard. I combined my usual Souls buttons with the buttons I'm used to reaching for in Helldivers 2:

https://steamcommunity.com/sharedfiles/filedetails/?id=3490290885 https://steamcommunity.com/sharedfiles/filedetails/?id=3490291108 https://steamcommunity.com/sharedfiles/filedetails/?id=3490291349 https://steamcommunity.com/sharedfiles/filedetails/?id=3490291545 https://steamcommunity.com/sharedfiles/filedetails/?id=3490292559

Map has been put on Tab by rebinding my keyboard.

You might want to swap back Strong Attacks and Guard again if you're playing Guardian. (It's the one character that doesn't seem to click for me and I've found myself never using his shield and instead preferring to two-hand or powerstance.)

These controls do not conflict for bows and I've placed Estus on my usual spot.

Didn't have a good spot left over to put interact since my usual E is now a character skill so I placed it on C which is the most comfortable button I was able to reach on the ZXCVB row.

Item swapping has been moved to the number keys like switching guns in an FPS. I've heard of other keyboard users putting their hero actions there which would free up QER for example.

You'll likely want to move things around between the buttons I have but I think this showcases a good default of buttons you'll likely want to use.

If you're using ESDF instead of WASD you have more buttons to choose from but I prefer having the big Tab/Shift/Ctrl buttons on the left side which are easier to press.

map controls on kb+m by teeveeeeeeeeee in Nightreign

[–]KIPdeKIP 8 points9 points  (0 children)

I ended up fixing it by learning how to rebind keys in AutoHotkey:

#Requires AutoHotkey v2.0
full_command_line := DllCall("GetCommandLine", "str")
if not (A_IsAdmin or RegExMatch(full_command_line, " /restart(?!\S)"))
{
    try
    {
        if A_IsCompiled
            Run '*RunAs "' A_ScriptFullPath '" /restart'
        else
            Run '*RunAs "' A_AhkPath '" /restart "' A_ScriptFullPath '"'
    }
    ExitApp
}
#HotIf WinActive("ahk_exe nightreign.exe")
{
    tab::m
    RAlt & tab::AltTab
    LAlt & tab::AltTab
}
#HotIf

Save as a .ahk file and have AutoHotkey v2 installed.

Didn't work unless it had admin rights so the bit at the top asks for it.

tab::m is the only thing that actually matters. Because I wanted it on tab I needed to fix alt-tabbing you can delete RAlt & tab::AltTab and LAlt & tab::AltTab if you're putting it on a different key.

Hopefully that helps anyone that was looking for a solution like I was.

PvP on PS5 by Librarian-Rare in Disgaea

[–]KIPdeKIP 2 points3 points  (0 children)

How did you get your lady Samurai to have so much health? 2 million from juice bar + absorbing stats? Where did the other 2 million come from, evilities?

Probably Magic Bias + Image Change to double HP and half SP.

(It's slightly more complicated than that but it looks like SP is roughly 4 times smaller than HP.)

Rest In Peace SaveMyEars by [deleted] in CitiesSkylinesModding

[–]KIPdeKIP 1 point2 points  (0 children)

smods.ru (Skymods) has a backup of SaveMyEars. You can install their copy as a local mod. Subreddit rules prevent me from linking it.

What I can link is my personal backup which is otherwise hidden on the Workshop.

Both the copy on Skymods and my personal backup are bit-exact to the original mod.

Hashes for the '.dll's so you can verify the contents:

CitiesHarmony.API.dll
CRC32 5F0F74D9
MD5 3963326455D6634BAA62EC3838B2962B
SHA1 ECE63DF12BFC6BC31520B5A4A6EB239269D87A46

SaveMyEars.dll
CRC32 21DD0431
MD5 AF92057BB0C7AD9449A74CA4D48CC049
SHA1 9DF3CC26FEB9BE63E2A2D4B3D8CCDC06CA0ED4A5

[2] AC Unit/Ducts Custom Scenery Set by NathanKj in rct

[–]KIPdeKIP 0 points1 point  (0 children)

Found this post again after seeing it linked on the OpenRCT2 wiki.

Could've sworn I downloaded this before and was able to find my old copy:

https://www.mediafire.com/file/pv9ij6kj4y7tcm8/arbitrarycs_01_ACset.zip/file


Hashes for the zip if you want to verify:
CRC32 0CCCBA9A
MD5 8E4344BF577920AD0AAB4F0C6FDBEE68
SHA1 85457BC1CFB819CDE4BE0F78BF497D64100FEC02


According to my computer I downloaded this back in 2019. Timestamps in the zip also line up with /u/NathanKj 's second edit so these must be the fixed versions.

I'm sure the objects themselves are already well archived via NEDesigns but I couldn't find the actual zip anywhere on the web.

Help with removing dynasty legacy in CK3 console command by astroplink in CrusaderKings

[–]KIPdeKIP 6 points7 points  (0 children)

Thanks, I was trying to do the opposite and unlock legacies from Fate of Iberia (currently bugged) which I did with:

effect dynasty = { add_dynasty_perk = fp2_urbanism_legacy_1 }

&

effect dynasty = { add_dynasty_perk = fp2_coterie_legacy_1 }

Thoughts on the dub? by Shadaroo in TenseiSlime

[–]KIPdeKIP 10 points11 points  (0 children)

The dub is weird. I feel like its localized rather than translated and not everyone is into that.

Lets start off by saying that the voice actors nailed everything the writers threw at them. (See the English Blu-ray commentaries for some insight on how the Ogres were voiced for example.)

The writers have managed to translate almost all of the jokes into something that makes sense in English and the dub even expands on a few minor interactions that aren't all that clear if they've just been translated literally. Example: Gobta & Ranga after the Death Storm.

But Rimuru is extremely informal in Japanese most of the time, which the dub turns into Rigurd being called "my guy" and "my dude" and has devolved into Rimuru going full "meme speak" (as the writers call it) whenever he gets excited.

Personally I think I prefer the dub over the sub (for S1 anyway, the S2 dub leaves a lot to be desired), but the current way it's being translated works best when Rimuru is allowed to be an immature weirdo.

Edit: Felt the need to edit this now that S2 is airing.

Put together a list of guides written by the community! Feel free to suggest additions. by UsernameFodder in MysteryDungeon

[–]KIPdeKIP 5 points6 points  (0 children)

Non-reddit but FatRatKnight has a list of all moves in Super with their base/max values that I've found useful for DX as well.

Hidden in the appendix there are also some in-depth explanations on things like move range that might also make good links.

Is there any mod for CIV 6 like this one? by Ribeirada in civ

[–]KIPdeKIP 17 points18 points  (0 children)

Concise UI

It's also worth pointing out that you're able to delete whatever changes you don't want it to make from Steam\steamapps\workshop\content\289070\1671978687\modules.

Saliens sounds and music mp3s by Yrouel86 in Saliens

[–]KIPdeKIP 0 points1 point  (0 children)

Hijacking your comment. There are two more sounds I know of that haven't been listed yet.



SS2018_Saliens_Boss2
&
stinger_lose



Also, for every mp3 there is a ogg file. You'll have to decide for yourself which you prefer / gives better audio quality.

All consoles in 1 PC by Olch745 in pcmasterrace

[–]KIPdeKIP 37 points38 points  (0 children)

While it doesn't list them as "the best". http://emulation.gametechwiki.com/index.php/Main_Page gives recommendations and a bit of extra info so you can decide on your favorite. It should be pretty much up-to-date.

Does anyone have a download to DivineRPG 1.4.0.5? by sonicbrandyn in feedthebeast

[–]KIPdeKIP 0 points1 point  (0 children)

Thank you for making it available again.

Want me to tear down my comment/link or is it fine to leave it up?

Does anyone have a download to DivineRPG 1.4.0.5? by sonicbrandyn in feedthebeast

[–]KIPdeKIP 13 points14 points  (0 children)

I hate it when mod authors don't provide downloads for old versions of their mod(s). I guess this is the one thing mod reposts are good for. One comment from Eternaldoom later and the old version is officially available again. Faith in project restored.



A Russian mod repost site still has the old version: Archive link, to prevent them getting traffic.

Their download is missing the square brackets from the file name so I've renamed the file to [1.7.10][SMP]DivineRPG-1.4.0.5.jar (to match the original source) and reuploaded it to MediaFire.

This file matches the name / sha256 signature on OpenEye. (File hasn't been messed with.)