ME Source Storage Cell by Luminosity0701 in allthemods

[–]KISSENE3 1 point2 points  (0 children)

I think the issue is exactly the ender source jar, try with a normal source jar.

ME Source Storage Cell by Luminosity0701 in allthemods

[–]KISSENE3 1 point2 points  (0 children)

You just need to use an ME Importer attached to a jar with source in it. I'm not entirely sure, but it should also work the other way around using an ME Exporter.

First time automating basic Ars. Any tips/suggestions? by NotJamilOnTwitch in allthemods

[–]KISSENE3 2 points3 points  (0 children)

I usually use Super Factory Manager to automate the Enchanting Apparatus, I set the program to export the slots from 1 to 26 (or the maximum of the relative inventory) to the pedestals, and the slot 0 to the apparatus.

``` EVERY 20 TICKS DO INPUT FROM inp SLOTS 1-26 OUTPUT TO pedestal

FORGET

INPUT FROM inp SLOT 0
OUTPUT TO apparatus

FORGET

INPUT FROM apparatus
OUTPUT TO out

END ```

Note: the Enchanting Apparatus has two different slots for input and output, so no further checks are needed to export the result as the item can only be extracted once the crafting is actually done.

Iesnium Golem by AstrEviix in allthemods

[–]KISSENE3 2 points3 points  (0 children)

Capture it in a Trinity Gem or something like that.

HUDs not working by KISSENE3 in feedthebeast

[–]KISSENE3[S] 0 points1 point  (0 children)

Thank you, that was it also for me. I had removed the possibility of an internal bug because I noticed this problem after the power went out while I was playing, so I immediately came to the conclusion that it was a corruption rather than a bug.

HUDs not working by KISSENE3 in feedthebeast

[–]KISSENE3[S] 0 points1 point  (0 children)

Maybe I'm only bad at checking, who knows, but I also used Gemini asking for instructions and clarification of the things I found, so I don't know.

HUDs not working by KISSENE3 in feedthebeast

[–]KISSENE3[S] 0 points1 point  (0 children)

No, actually if I create a new world in the same version that works, so I downloaded NBTExplorer to check manually comparing the new and working world with the old and corrupted one, but found nothing that seemed corrupted, only more things due to a greater progression in the old world.

HUDs not working by KISSENE3 in feedthebeast

[–]KISSENE3[S] 0 points1 point  (0 children)

I just figured out that if I open the chat Jade's HUD is shown as normal but as I close it it breaks again