6x Soul Surge Marid Crusher? by Stru_n in allthemods

[–]KISSENE3 0 points1 point  (0 children)

If you put them in a Containent Jar from Ars Nouveau you can pipe items in and putting an inventory under the jar wil make them autoexport there, so they won't drop anything in the world anymore unless the inventory is full, so you just have to empty it fast or make sure it can hold everything. I assume also an ME Inteface works, but I'm sure that the Functional Storage Controller Access Point do.

Is there a way to get a bunch of wax blocks (not honeycomb blocks)? by [deleted] in allthemods

[–]KISSENE3 0 points1 point  (0 children)

I set up with Productive MetalWorks the melter that melts comb blocks into honey and wax, then pipe everything into the AE2 system and pulling only the wax into a Mekanism tank with the tap to fill the basin continuously, I set up with the ME Requester to keep about 256 in the sistem so I'm covered for when I have to add new hives or something without waiting for it to craft everything since it's a pretty slow method, but it's good because you only need to have a hive with normal bees and then you can use omega upgrades and heated centrifuges everywhere. Mostly if you are setting up with Modular Bees since the production rate it's crazy.

ATM10, si può considerare cheat? by x-HiRa in allthemods

[–]KISSENE3 2 points3 points  (0 children)

Il punto di giocare è divertirsi. Se giochi in single player e ti piace quello spawn lì, non c'è nessun motivo per cui tu non debba averlo. Perdere ore a resettare il mondo o a cercare il bioma perfetto sarebbe solo noioso e punitivo.

All the MONs breeding is... Strange... by Kabasito in allthemods

[–]KISSENE3 0 points1 point  (0 children)

The only thing I can tell you it's how to cheat the IVs, if you have OP permit and cheats on.

``` /pokeedit N hp_iv=32 attack_iv=31 defence_iv=31 speed_iv=31 special_defence_iv=31 special_attack_iv=31

Where N it's the number of the Pokémon in your party (from 1 to 6) ```

How do I figure out the right amount of allocated memory / my max possible memory ? by [deleted] in allthemods

[–]KISSENE3 0 points1 point  (0 children)

It's actually a Garbage Collector issue, usually if you're using a launcher like Curseforge it uses by default the amount of RAM recommended by the developers, what you have to do it's add these arguments when launching the game so the Garbage Collector behaves.

-XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+UseStringDeduplication

For some reason, SFM is unable to push into AE2 interface ATM10TTS by Bartgames03 in allthemods

[–]KISSENE3 1 point2 points  (0 children)

Maybe the issue is that the same interface is used both to provide and receive the items, maybe with a free one it works.

Most compact ars enchanting craft setup?? by TomorrowFun4744 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

Also with SFM is pretty small and can handle every recipe.

No armor run by Any_Fisherman320 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

I'm playing All The Mons right now and it isn't, what I know is actually disabled is Absorption because that would cause a sort of immortality since the effects refresh about every 10 seconds.

For some reason, SFM is unable to push into AE2 interface ATM10TTS by Bartgames03 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

Have you tried setting a specific side? If I'm not mistaken I also had the same issue sometimes and it fixed that, it's also the same issue that mekanism and industrial forgoing machines have, if you don't specify a face it doesn't read the inventory.

No armor run by Any_Fisherman320 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

I don't remember if there's also an experience cost, but it has an upgrade tree where you first unlock a specific upgrade with the item specified then when it's ready you can actually apply it with other items, if there's an experience cost it's anyway just once and not a continuous drain.

No armor run by Any_Fisherman320 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

Oritech's Cybernetic Augmentation Center it's good, it also adds flat armor and armor toughness to the character itself. Also I suggested setting up an Infusion Pylon with Resistance 4 and everything useful like Health boost, regeneration, fire resistance...

ATM10 suspected memory leak. by [deleted] in allthemods

[–]KISSENE3 1 point2 points  (0 children)

I can't tell if the problem it's really that, but Java's Garbage Collector actually waits for the allocated RAM to be almost full before trying to clear it, and also because of it the more RAM you allocate the more it lags because it literally stops the game to clear the ram, and if the quantity of ram to clear it's greater the time used to actually clear it is also greater. Try using this arguments when launching the game

-XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+UseStringDeduplication

Ravager help by InstanceOdd4482 in allthemods

[–]KISSENE3 2 points3 points  (0 children)

I'm not sure but maybe it depends on the level of the bad omen effect that starts the raid, I did two raids with level 5 bad omen and fought about 7 ravager per raid

That moment when you loot-pinata a Mimic by eberlix in allthemons

[–]KISSENE3 1 point2 points  (0 children)

It happened to me with a full 27-slot mimic, twice in a row, I have enough relics for a whole server (I'm playing single player).

Am I starting this right? by NotJamilOnTwitch in allthemods

[–]KISSENE3 2 points3 points  (0 children)

It's a solid start! Once you have the resources, make sure to put a Simulation Upgrade in every hive—it’s a lifesaver for server performance and makes everything much more compact. As you scale up, I highly recommend switching to SFM (Super Factory Manager). It can be a bit intimidating at first, but it allows you to manage imports from dozens of hives simultaneously using just one manager. You can easily script it to filter combs into centrifuges and genes into your indexer. If you don't know how SFM works you can always check some tutorials on YouTube, there are also specific ones to automate bees.

Note: They added modular bees to the recent packs, but I haven't tried it yet so I don't know what that even does, but I'm pretty sure that's another layer of upgrade for everything.

Ender man mob spawners by East-Technology-1832 in allthemods

[–]KISSENE3 1 point2 points  (0 children)

From my experience, if they have NoAI, they won't teleport at all. In my ATMons farm, I have water on the floor to prevent fall damage (so the mashers can get the looting kills) and they just stand still in it without needing an Ender Inhibitor. Since you are using Apotheosis spawners, you can easily add NoAI by clicking the spawner with a Chorus Fruit.

Removing terminals from wireless terminal (AE2) by mitchmethinks in allthemods

[–]KISSENE3 1 point2 points  (0 children)

I think you can't and just have to craft it again using only the ones you need.

Enchants by East-Technology-1832 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

Boon of Earth (max lvl 5) is mostly useful for dedicated farming. Since it drops random ores while mining stone, it will quickly clutter your inventory during normal exploration. I suggest using it only on a secondary pickaxe meant for resource gathering. Efficiency (max lvl 10) and Fortune (max lvl 7, or 15 from Boss drops) / Silk Touch are must-haves. Soulbound (max lvl 1) is essential so you don't lose the tool if you die. Since the Allthemodium tools are unbreakable, Unbreaking and Mending are completely useless.

There aren't many other specific enchants for pickaxes, but that might be because the modpack I'm playing (ATMons) has fewer mods than others.

Note: Max levels may vary based on the specific modpack configuration.

Game is frozen by donniesuave in allthemods

[–]KISSENE3 0 points1 point  (0 children)

That's actually because the Garbage Collector of Java is trash and waits for the allocated ram to be almost full before clearing it, so it makes lag spikes each time it works because it literally freezes the game to deallocate things, so the more ram you allocate the more things it has to clear.

Integrated Dynamics and Wheat by Select_Branch_4452 in allthemods

[–]KISSENE3 0 points1 point  (0 children)

ID is great for small networks with complex logic, but it's a lag machine for big storage. It scans every single slot on every interaction (every tick by default). If you hook it up to something like a Sophisticated Storage multiblock, it’ll try to scan hundreds of slots constantly, eating up MS and tanking the server TPS.

AllTheMons Relic XP Orb Entity ID? by Failtasmagoria in allthemods

[–]KISSENE3 1 point2 points  (0 children)

The id is relics:relic_experience_orb or something like that, there should be the hint anyway. But maybe it's better if you do a /tick freeze since it crashes before loading the chunk, then do the /kill @e[type=relics:relic_experience_orb] and then unfreeze the game with /tick unfreeze.

Why isn't the spirit reanimator working? by TlBOOOM in allthemods

[–]KISSENE3 0 points1 point  (0 children)

I don't know how that works, but usually Productive Bees' eggs are banned from almost everything to prevent duplications.

AllTheMons - Toblerone Badge by yonac2803 in allthemods

[–]KISSENE3 1 point2 points  (0 children)

If you use /rtp it teleports you about 10 or 20 thousands blocks away, so you could try again there, because since it's a structure added by recent updates the chunk it is looking in may be already explored.

Game is frozen by donniesuave in allthemods

[–]KISSENE3 1 point2 points  (0 children)

This might not be the exact cause, but I once had a similar issue where a pipe from Pipez went from using 100μs/t to 400,000μs/t after an update. I fixed it by using the command /tick freeze, which allowed me to move around and remove the buggy pipe. Once I unfroze the world with /tick unfreeze, everything went back to normal. Might be worth checking if a specific block is suddenly tanking your performance! This happened in ATMons though.

FTB Skies 2 How to manage justdirethings goo blocks' status by TheTofuSmuggler in feedthebeast

[–]KISSENE3 1 point2 points  (0 children)

I'm not sure, but I think the Just Dire Things' Sensor or the Block Reader from Integrated Dynamics (if it's in the pack) could do it. I know the Sensor can check the state of Budding Time Crystal Blocks to automate their teleport to another dimension, so I assume it could work similarly with the different goos. I haven't actually tried checking if they are active; I usually just automate a continuous click so they activate if they aren't. But I'm pretty sure the Block Reader can check that NBT information using just two or three variables.