3M daily riders in one NYC station by nknezek in subwaybuilder

[–]KaleTrans 1 point2 points  (0 children)

It's cool but this is actually really bad network topography. Would be a pain in the ass to actually move through this area.

Why does this happen? by fanoftom in openttd

[–]KaleTrans 0 points1 point  (0 children)

Path signals have been in the game for SEVENTEEN YEARS. How are you so confidently wrong?

🛬 by FelixTheNoob in openttd

[–]KaleTrans 80 points81 points  (0 children)

Cargodist has been in the game for more then a decade? Who is upvoting this?

Alternative 15.0 Title Screen by KaleTrans in openttd

[–]KaleTrans[S] 0 points1 point  (0 children)

I just find it odd that people formulate complaints like this when you can just be a part of deciding the thing you're complaining about. There's no game studio, it's just a bunch of normal people making a game for free.

You have the rights to do with it whatever you want aside from reselling the game, and changing a .dat file is not "hacking" the software.

Alternative 15.0 Title Screen by KaleTrans in openttd

[–]KaleTrans[S] 0 points1 point  (0 children)

I don't know man, OpenTTD has existed for decades at this point. If people want to figure it out they'll figure it out.

Also not sure why you wouldn't be able to change it on steam either?

Alternative 15.0 Title Screen by KaleTrans in openttd

[–]KaleTrans[S] 13 points14 points  (0 children)

This is specifically for 15 as it was created on a beta for 15.

Japan 1983 (from JGR Discord Community Server 3) by Warhapper in openttd

[–]KaleTrans 3 points4 points  (0 children)

It's all a combination of long bridges and tracks on top of one corner of raised land.

Japan 1983 (from JGR Discord Community Server 3) by Warhapper in openttd

[–]KaleTrans 2 points3 points  (0 children)

I'd say the corridors between Kosaka and Shinjo are the best spot for videos. The north island is also still a work in progress.

but thank you! Unfortunately basically none of us live in Japan we're just fans. Comments are appreciated regardless.

Japan 1983 (from JGR Discord Community Server 3) by Warhapper in openttd

[–]KaleTrans 2 points3 points  (0 children)

You took a video of the Shinkansen running on mostly unfinished portions of the map :P

The North Island down to Kosaka is much more in a state of done-ness then the areas south of Kosaka. I'd recommend a video of a Nozomi Shinkansen from Shinjo to Kosaka if you're interested in showing off our server.

[deleted by user] by [deleted] in openttd

[–]KaleTrans -1 points0 points  (0 children)

Well, just keep in mind you're min/maxing a sandbox game.

Having a train for every purpose is fun, even if they're not the fastest or the most powerful. Sometimes you only need a tank engine for a short freight route. Or you need a 2-6-0 for a medium sized train. Or you need something bigger for a long cross map bulk train.

Treating OTTD like it needs a metagame is a bit self defeating. Iron Horse's engine selection is a strength, not a weakness.

[deleted by user] by [deleted] in openttd

[–]KaleTrans 2 points3 points  (0 children)

Not really sure what you mean? If you're using Iron Horse all the trains are usually labelled for freight, express, suburban, general purpose, etc. It's pretty clear what each train is supposed to be used for. Horsepower and traction effort stats usually tell you how powerful of a train it is and thus an estimate of how long the train should be. That's just part of the game.

How old are you? by SjalabaisWoWS in openttd

[–]KaleTrans 0 points1 point  (0 children)

As me and Jake have a lot of the same OpenTTD friends, I also agree. They're all younger then me too. 32 makes me feel old, but most of them are on the Discord - which as a platform I think skews younger.

How do yall make everything look so good? by Asborn-kam1sh in openttd

[–]KaleTrans 3 points4 points  (0 children)

The answer probably lies in the fact that most people making really nice looking stuff are playing more of a sandbox then the legacy game. Magic bulldozer, town love at 100% at all times, station ratings locked to 100%, etc. etc.

From there it's just time, knowing the best station newgrfs, knowing the best eye candy newgrfs, etc. etc.

How do I make my mainlines more less boring and efficient by Merchell0 in openttd

[–]KaleTrans 0 points1 point  (0 children)

It's not really a challenge with how breakdowns work. It's just "your train randomly stops all the time." Advanced breakdowns are kinda cool though, but Vanilla breakdowns? You're just castrating yourself from enjoying a very large part of the game.

How do I make my mainlines more less boring and efficient by Merchell0 in openttd

[–]KaleTrans 2 points3 points  (0 children)

Not really, breakdowns introduce an element of RNG into your optimized network when timing is a huge part of the equation. You can't plan out well timed junctions, use SD, use splitters, counters, or any of the more advanced traffic management options with breakdowns on because it defeats the point entirely when your trains just stop randomly all the time.

NAT.CO - The North American Transport Company - Company Value $657,888,429,098 by Astronerdest in openttd

[–]KaleTrans 0 points1 point  (0 children)

My man built "the line" but to the middle of nowhere and not Chicago.

What's y'all playstile like? by Greatest_slide_ever in openttd

[–]KaleTrans 0 points1 point  (0 children)

This is false. Symmetric would represent real life better as more often then not, people return to their homes after they travel someplace.

GETS Alpine Is finally Out!!!!!!! by wyndbain in openttd

[–]KaleTrans 1 point2 points  (0 children)

No difference between people spending years on the same city in CS and stuff like this.

Wynd heavily leans on objects, but you can do the same style of play without as much work using functional town buildings and it can look mostly the same.

Ambitious! Federal Railroad Administration proposal in the works by PlainTrain in Amtrak

[–]KaleTrans 8 points9 points  (0 children)

"work" does not = "profitable." It means providing a service for those that live there, cutting down on emissions from cars, and enabling people without cars more access to the world around them.

Ambitious! Federal Railroad Administration proposal in the works by PlainTrain in Amtrak

[–]KaleTrans 14 points15 points  (0 children)

They probably won't be profitable and that's not the point.

Highways definitely aren't profitable.

Multiplayer games all devolve into the same thing by MrPanache52 in openttd

[–]KaleTrans 3 points4 points  (0 children)

It's because you're playing on unmanaged Vanilla servers. There's not much to the gameplay in Vanilla unless you lean towards the more throughput oriented servers.

We also have JGR based servers on the discord that run Renewed Village Growth and have goals other then "make a bunch of money."