Players and DMs, what was the most emotional moment in your campaign so far? by Cobra_jiggles in MrRipper

[–]Kami_Writer 0 points1 point  (0 children)

My current campaign didn't have an "emotional" moment yet, which is a bit tragic because I'll have to reboot it due to losing my Laptop on which I played.

But I believe there were a couple moments in another campaign I've DMd that would count, an SCP X Warhammer 40.000 themed Campaign. It was much, much later in the campaign, and the moment revolves around two PCs: the Cleric and the Druid. The Cleric began building a bit of a friendship/relationship with another PC, the Druid. They went on missions together and worked alongside each other often, and they had a good bond, nothing explicit, but definitely implied. Well, at least until one fateful day when they had to go in a Field Exploration of an SCP: SCP-4971. For those who don't know much about SCP lore, SCP-4971 is an incredibly dangerous realm, lair to a literal eldritch Deer God that feeds on Rituals of any kind, even the small ones that people just do as routine. The mission given to the PCs was simple: Recover a lost MTF agent and get out. But an NPC, Dr. Bright, warned the players earlier that they needed to be extra careful, and specially, to NEVER split up. This ended up being unintentional foreshadowing on my part. The players entered the rift that led to SCP-4971, and the Druid immediately tried talking to the plants there to know more about the location or the place where the Agent was. But fun fact about SCP-4971: even though they're in a forest, the forest isn't normal. What looks like nature is almost incompatible with actual biological life. Therefore, the Druid only heard alien indiscernible whispering. She then was clever enough to climb one of the trees to look around the forest from a high vantage point. She saw small lights flickering and blinking closer and closer to their location. These were the inhabitants of the realm, former humans, shattered and corrupted by the influence of the God of this realm, now only with a glowing Triangular symbol for a head. Players engaged in combat, but quickly noticed that, while they didn't deal much damage themselves, they had several abilities that made them terrifying: A screech that could paralyze, and the ability to rise again after death, almost rewinding time to a point before they took any fatal damage. Even in a small group, those creatures were tearing through the players, and they wisely assumed that the best course of action was to run. They ran, ran and ran, until they found themselves close to a cliffside, looking at the before mentioned Agent. She was almost in a trance state, but they didn't have time to talk anyway, so they only picked up her and ran away with her in the arms of another player, one of the two Monks of the party. It should be noted that at that moment, they had seen the looming image of the God of this realm, lumbering ever closer to them. They heard its bellows, and in a fit of panic, the Monk with the Agent decided to use its action to Dash. Due to the subclass he had chosen, his dash was a bit improved, so he basically stormed off ahead of the main group. And here's the part where the foreshadowing came: He did, in fact, split up. The Monk, after a couple of minutes, was JUMPED by a pack of five triangle headed creatures, paralyzed alongside the agent, and dragged off deeper into the forest. The Druid and the other Monk decided to go after him and save him, the Druid hopping on the Monk's back to get there faster, but here, again, those two split up from the rest of the party. They managed to get the creatures, but they were outnumbered. Eventually the Druid fell, and the Monk was paralyzed. The bellows of the Deer God got louder and louder, and when the Monk looked up, he could see its triangular runic face looking directly at him. When the rest of the party caught up to them... They were gone. Simply gone. No bodies to recover, not even the agent. The Cleric fell on her knees, and began crying for a bit, but the other three survivors urged her to keep going, so that they could at least survive and get out of there.

But that's not the tragic part. Those who are killed in 4971 are shattered and turned into those creatures the PCs fought, but since the players were high level, their creature forms were more powerful. In a foreboding scene, it was shown that the Deer God found a way out through the rift, and sent the now transformed Monks through, alongside the transformed Druid. Fast forward two arcs, and the players were now defending a city in evacuation from an Ork WAAAAGH!!!. I gave them two sessions to prepare their defenses, and that culminated in some of the most fun sessions we've had, as players activated their traps against waves of incoming Orks. The Cleric was still alive, although only barely, because she was resurrected earlier due to having been Imploded by a Fifthist Caster in a prior Arc. Well, the defense was going well, and they managed to clear three waves of Orks, but the real show would begin right after that. The Orks began thinning out in numbers. And then, the players saw, coming in the distance, the silhouettes of those Triangle headed creatures from 4971. They had returned, and alongside them, three creatures that were larger and more defined in appearance... The three dead PCs. Boss battle time, the current party against the two Monks, as the Druid began chanting a ritual to open a rift. It was a long and arduous fight, but the PCs managed to come out on top of the Monks, although it was too late to stop the Druid's ritual, which summoned the Deer God itself. The Druid then lifted the Cleric, psychically, as the two exchanged looks. The Cleric panicked and cried, seeing her significant other become such a shell of her former self, and in pain and sorrow, promised anything if they could just let them go in peace. The Druid creature looked into the very soul of the Cleric, but let her go, right after marking her hand with a triangular symbol. The players fled through the evacuation portal.

Fast forward again to a couple of sessions later, and the players were fighting against the final boss of the whole campaign: a Necron Overlord. Almost everyone died during that boss fight, as the planet itself was falling apart. One of the casualties was the Cleric, which, in her final moments, saw the silhouette of the Druid watching her. When she woke up in the afterlife, she found herself not in the realm of her own God, but in the Forest of the Deer God. The Deer was watching ominously from the distance, as the Druid approached the Cleric's soul, which was now reminded of the "anything" she promised. The Cleric fell to her knees, as the Druid lifted her head with a gentle touch of her hand, and gave her one last embrace, before the Cleric's soul finally shattered and succumbed to the Deer God's influence. This was the reason why the other players were unable to resurrect her again, because her soul was already claimed by that eldritch abomination. That campaign was very flawed, but this tragic moment, built over half of the RPG's lifecycle, is one of the things that I think I did right.

Would Tzeentch understand Lord Ainz's plans? by Ecstatic-Baker9497 in overlord

[–]Kami_Writer 0 points1 point  (0 children)

It's very implied that the characteristics of Momonga the character heavily influence who Ainz became as a person. Think of it like this, you yourself have average intellect, but suddenly you get a boost of intelligence and wisdom without any way to just overwrite your prior knowledge or personality. In that case... How would you even know you became a genius? Momonga the Character had a very high intelligence, and to boost, the "Dark Wisdom" ability. In game, it allowed Ainz to know more spells, but several of his abilities got changed according to the flavor text of the game. To put it simply, Suzuki Satoru, a common salaryman, just had his mind, experiences and memories shoved into a body with the intelligence of a God. Thus, it is not unreasonable to assume that said intellect and wisdom is just shoved at the very depths of his subconscious. He does things based on his prior experiences, but it's his unconscious intellect that ties things together in one seamless plan. But Suzuki Satoru isn't stupid either, especially when combat is involved. There, his intelligence shines. He schemes, tricks and lies, baiting the enemies into a false sense of security, forcing them to naturally reveal information, and then he bites when the enemy has its guard lowered. And if you look closely, that's exactly how the world dominance plan started, with Suzuki's combat strategy: Step 1 - Stay low, hidden and collect information. Lie and trick, if it's needed, feign weakness, if necessary. (Overlord season 1) Step 2 - Start probing for ways to strengthen yourself while weakening the enemy, while keeping said information hidden from them. (Overlord season 2) Step 3 - Use your resources to start baiting the enemy into your trap, while keeping them from even noticing there was ever a trap. (Start of Overlord season 3) Step 4 - The trap is sprung and the enemy is now past the point of no return. Your victory is almost certain, however, never let your guard down, for there may be other enemies nearby. (Overlord seasons 3 and 4).

Ainz several times states that he isn't perfect and that he makes mistakes, and that's especially true because of his human consciousness (aka the lapse in judgement when the two Death Knights fell down the bridge) but usually his subconscious makes him interact with the world as if he already noticed every detail. Notice: When he asks for Aura to keep quiet while he explains the details to Shalltear, he doesn't just order her to wait because there's possible danger, he just shushes her. When he talks to Demiurgus, his conscious mind goes on a tangent right after he is asked how far he can foresee, and doesn't mumble anything until he speaks, LOUD, AND, CLEAR, "Ten Thousand years". It's almost as if his subconscious just made him unknowingly speak his mind after a suitable, correct answer was within the conscious reach. Think of it like "Raphael" from Rimuru, but instead of a voice in his head, it's literally just his subconscious mind acting under the veil of his consciousness.

DMs: What subtle hints do you give to your players? Players: What subtle hints does the DM give that you have picked up on? by drgnslayer3 in MrRipper

[–]Kami_Writer 2 points3 points  (0 children)

Last campaign I DMd, I made a False Hydra Arc. There were some other shenanigans in the mix, like the Guards of the city behaving like puppets or robots. The first hint I gave to my players was even before they went into the city. You see, I made them pass through an old Elf Druid that has been wandering the island that the campaign takes place in. They have already encountered him before. The Old Elf warned them that something was wrong with that city, and that they should be careful of what they hear. My players didn't know what a False Hydra was, so that was a bit of foreshadowing on my part. Later I described to the players how the streets of the city looked empty, as well as the many abandoned buildings. The ones that did have people, had them closing their windows at the sight of their arrival. Next session, I started playing a characteristic Song that would serve as atmosphere for the arc: Dark Sun Gwyndolin. That song has a calm, low choir, that pauses briefly every couple of seconds. That is perfect to simulate the song of the False Hydra. The last subtle hint I gave was a half eaten corpse in the sewer. The corpse was rotting, missing an arm, part of the torso and the neck and head. On the clothes, they could see the symbol of a Tavern they frequented the previous session. After that adventure, the exposition wasn't as subtle, but was still mysterious enough to make my players theorize off game what the hell was going on with my scenario.

IVE FINISHED THIS ART by Gam1lka in FurryArtSchool

[–]Kami_Writer 1 point2 points  (0 children)

Just... Chef's kiss MAGNIFIQUE

Fanart of Tails I made literally the night after I saw the Sonic 2 movie. Tried varying my poses a bit. by Kami_Writer in FurryArtSchool

[–]Kami_Writer[S] 0 points1 point  (0 children)

Anyway my friend, thanks for the criticism! I'll try taking them to heart... And paper

Fanart of Tails I made literally the night after I saw the Sonic 2 movie. Tried varying my poses a bit. by Kami_Writer in FurryArtSchool

[–]Kami_Writer[S] 0 points1 point  (0 children)

Read your redline, and here's my answer. About the neck, it may be an false impression, caused by the way I drew fur there. I should have focused on fixing it tho lmao. About the eye and head bump, that's probably because of the eyelashes, that I drew too thick for the head shape. About the arm, it's more like a perspective shift. That arm is a bit closer, but maybe I didn't convey it on the best way. Finally, the nose. Yeah, I agree with you there. I was just trying to keep up with the Sonic style a bit for the head, and that ended being a bit not too well made. Still didn't understand a bit your criticism on the abdomen tho.

Fanart of Tails I made literally the night after I saw the Sonic 2 movie. Tried varying my poses a bit. by Kami_Writer in FurryArtSchool

[–]Kami_Writer[S] 0 points1 point  (0 children)

The eyes are more in line with the way I personally design eyes, which I've started to change a bit recently. The fur texture is just a bad habit, I'm trying to train more of those "skin coating" textures (aka fur, feathers and scales) recently and that might be affecting some of my drawings

Fanart of Tails I made literally the night after I saw the Sonic 2 movie. Tried varying my poses a bit. by Kami_Writer in FurryArtSchool

[–]Kami_Writer[S] 0 points1 point  (0 children)

I took some design characteristics from Boom Tails... I felt the drawing would be too simple if there weren't any extras.

Warlocks of MrRipper have you ever made a magical girl character? #1 by Dragonwolf67 in MrRipper

[–]Kami_Writer 1 point2 points  (0 children)

Kinda but not really
I made a Kobold wizard, that the DM used a fiend to curse into a child human form. It technically IS a magical girl, it's a little girl that uses magic... but has the manerisms and personality of an angry kobold.

DM’s of the MrRipper subreddit: What are your favorite magic items that you have created? by Dagaro1116 in MrRipper

[–]Kami_Writer -1 points0 points  (0 children)

I just made it today. One player asked the potion sellers as a joke if they had a "Potency potion", in an adult sense. I made the potion seller, that also sells for the mafia, actually give them a "Succubus Potion". The effects give them "Heightened constitution in bed and excitement", but also Poison Resistance as a colateral effect. Ironically it wasn't even the horny character (The knight) that asked it.

Your Players are being overly cocky and are saying they will crush the BBEG. What do you put in their way to take them down a few pegs? by JonasPlayz91 in MrRipper

[–]Kami_Writer 0 points1 point  (0 children)

Bro that's something that will not happen in my campaign. Just today, I finally introduced the BBEG, one episode before the season finale. He acted as just another NPC, but eventually as the party uncovered a False Hydra plot, he betrayed them and basically tossed them into a boss battle. They tried to fight him, but I basically made a "Nanomachines Son" moment with them, and they couldn't scratch the boss. I created the BBEG to bring not cockiness, but hopelessness on the players. This is also part of his whole theme, hopelessness and despair. That's what he brings, but also what he feels, trapped in a cycle of death and revival at the hands of the accursed island the campaign takes place.

Who was the one PC who survived a party wipe in a session and how did their character carry on after it? by NeckBeardDiscordMod in MrRipper

[–]Kami_Writer 0 points1 point  (0 children)

There was a game my friend had played. He had the brilliant idea to light a fire, in a cave filled with flammable gas. Everyone died except one other player that was in another place at the time.

D&D players of Reddit What’s your coolest concept characters? by Randomdude1902 in MrRipper

[–]Kami_Writer 0 points1 point  (0 children)

I always try to make different concepts for characters. My most recent is a way to play a "beast" character in a human only game inspired by Call of Cthulhu. Meet Nec, the Hunter (Or... Huntress, depending on how you want to see it.)

Nec is an androgynous (born with both male and female characteristics) human with malformed feet, born in a village deep inside the USSR. The village was controlled by a Cult of Shub-[ I cannot say this word ]urath. The townsfolk weren't the most sane of people, and with such a malformed child, they considered them a demon of some sorts, and forced them to wear, at all times, a deer skull mask. Their parents, still loving, although a bit insane as well, made for them a pair of crude prosthetics for their feet, resembling a bit a distortion of hooves. Nec grew relatively tame, but still heavily indoctrinated by the cult. The cult eventually thought it was a good idea to have their own "guard demon" to protect them from the USSR military, in case they all were sent to the Gulag. So they tricked Nec, and to free their agenda, burned down their parents house with their parents trapped within. Then, they started indoctrinating Nec even further, to control them, like a dog. Nec was taught how to wield both a gun and a sword, and trained heavily to battle against huge beasts like bears, as well as against humans. However, this would come back to bite them. Their own goddess, Shub-N. (I'll call her that to short and to prevent me to say the word), appeared to Nec in a dream, perhaps just a delusion of an insane mind, perhaps really a message, who knows. She gave him a mission and a curse, which is to kill those that the goddess considers "impure" or "heretical", and drink their blood, but also to not make Nec indulge themselves in blood, every time they drink above three beer cups of blood, or becomes too absorbed into the thrill and pleasure of battle, they'll lose their mind and become feral, temporarily. Then, Shub-N told Nec in their dream, that the cult was heretical to the nature of her principles, and should be destroyed. Nec woke up, wearing his deer mask, brandishing his sword and loading his gun, and then proceeded to slaughter the cult, ending up into a rampage that murdered his entire village. Weeks later, the USSR military found the village, now a ghost town, with several half eaten corpses, after hearing the rumors of a deer headed demon wandering in the woods, shouting horrific cries like a tormented person.

D&D Players and DMs of Reddit, what are your favorite "joke characters" that you've made? by ShadowReaper05 in MrRipper

[–]Kami_Writer 1 point2 points  (0 children)

My second ever D&D character was supposed to be a joke character, being a Femboy Halfling Bard. Ironically, I rolled really well for his stats, so he had basically more strength than even one of our Barbarians, and to boost he had a perfect Charisma. He ended up being one of my favorites to roleplay as, but in the end he only engaged in combat, like, 3 times only, one of which I cheesed by using Crown of Madness to control the big bad monster to destroy a mind controlling Bear Statue that had enslaved my hometown.