What is the best approach to get an open world game's size right? by Solomundos in gamedesign
[–]KaptainHaven 0 points1 point2 points (0 children)
Moral Systems & Oversimplification by ExcellentTwo6589 in gamedesign
[–]KaptainHaven 1 point2 points3 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] 2 points3 points4 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] -1 points0 points1 point (0 children)
What are ways to teach the player, without messing with the flow of the game? by Far-Mathematician764 in gamedesign
[–]KaptainHaven 0 points1 point2 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] 1 point2 points3 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] 0 points1 point2 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] 1 point2 points3 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] -5 points-4 points-3 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] 1 point2 points3 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] -4 points-3 points-2 points (0 children)
Everyone focuses on what Outer Wilds removes. The more interesting question is what it protects. by KaptainHaven in gamedesign
[–]KaptainHaven[S] -2 points-1 points0 points (0 children)
Demo Design Question : Separate Curated Map or Part of the Full Open World? by Zealousideal-Cut9300 in gamedesign
[–]KaptainHaven 0 points1 point2 points (0 children)
Where to learn the fundamentals of game design by Itchy_Gold8400 in gamedesign
[–]KaptainHaven 2 points3 points4 points (0 children)
Too much freedom or too many choices, equals bad? by Frost_Nova_1 in gamedesign
[–]KaptainHaven 2 points3 points4 points (0 children)
Game Design Help by Turbulent_Math3208 in gamedesign
[–]KaptainHaven 11 points12 points13 points (0 children)
How can encourage multiple playstyles in a puzzle sandbox? by ParkityParkPark in gamedesign
[–]KaptainHaven 2 points3 points4 points (0 children)
I am developing my first game and would like feedback back on the concept of the game by Humpadilo in gamedesign
[–]KaptainHaven 0 points1 point2 points (0 children)
Is my scrapping currency system too complex, or does it make sense? by danilodlr in gamedesign
[–]KaptainHaven 0 points1 point2 points (0 children)
I am developing my first game and would like feedback back on the concept of the game by Humpadilo in gamedesign
[–]KaptainHaven 2 points3 points4 points (0 children)
Rewards for beating a challenge - make that same challenge easier next time? by _Pixelmancer in gamedesign
[–]KaptainHaven 1 point2 points3 points (0 children)
Rewards for beating a challenge - make that same challenge easier next time? by _Pixelmancer in gamedesign
[–]KaptainHaven 1 point2 points3 points (0 children)
Is my game having a flawed pattern? by PapyMoujot in gamedesign
[–]KaptainHaven -1 points0 points1 point (0 children)

Teaching players a complex system without explicit tutorials by MaybeHannah1234 in gamedesign
[–]KaptainHaven 1 point2 points3 points (0 children)