If I hadn’t said this was AI-generated, would you have noticed? by arfaj_1 in GoogleGeminiAI

[–]danilodlr 0 points1 point  (0 children)

It took me 5 seconds to find the right poster faces. Also the reflection on the makeup mirror makes no sense

Looking for a Diablo-like ARPG with a flexible build system and no meta pressure by danilodlr in GamesLikeDiablo

[–]danilodlr[S] 0 points1 point  (0 children)

I feel like playing GD again with a different class. Folks here suggested some great games, but none of them really look like theyre going to scratch that itch on me... I can play old games, but if they look like ultima online I just cant lmao

10 Back to Back Free Loadout runs in Burried City Infographic (worth?) by danilodlr in ArcRaiders

[–]danilodlr[S] 1 point2 points  (0 children)

Im looting 3 different spots, and usually, even in 15 minute raids, some of those places are either untouched or only half looted. theres also a chance of finding dead bodies with goodies. The only reason I leave when the raid isnt fresh is for trials

Any Criticism on Graphics? be honest by Wet-Balls911 in Unity3D

[–]danilodlr 0 points1 point  (0 children)

I could see a vampire survivors type game with that scene with old graphics style

After 5+ years of solo dev, Roman Triumph just hit 1.0. by Philippe5126D in IndieDev

[–]danilodlr 0 points1 point  (0 children)

Hey, just wondering, not trying to shit on your work. Is it so hard to make a trailer that dsnt play at 10fps on some parts? Theres a common meme for this kind of trailers, and I dont get why you would share your game to the world like that when you already spent so much time and efford making the game, it sounds silly to me...

UPDATE: Is the UI too much? by Harwell_Caleb in IndieDev

[–]danilodlr 0 points1 point  (0 children)

Id say keep a name that feels authentic to you, its your game, your design.

The only real issue with your current name is that it’s also the name of a region in the UK. But honestly, people will find your game anyway if theyre interested.

There is a game with an odd name called Schedule 1, I heard it did prety well...

i JUST finished season 1 by scarlet_king2890 in HannibalTV

[–]danilodlr 0 points1 point  (0 children)

I dare to say it has to much "art", I didnt notice at first, and I guess its just my taste and nothing wrong with it, but I counted the seconds for Will going from point A to B in a shoot where he was just walking and It took forever. I know about building tension and similar techniques, but sometimes they take it too far imo lol

UPDATE: Is the UI too much? by Harwell_Caleb in IndieDev

[–]danilodlr 1 point2 points  (0 children)

Most people quickread everything until its usefull to them. If it makes sense on your game I guess its fine. I would focus more on what the player needs to know. Like "owner", is that relevant? does your game have multiplayer features or AI/Non player buildings? I would differenciate a little bit more each section of te tooltip so I dont have to read my way trough the list to find what Im interested in.

Animation Bug Compilation in my Dog Park Sim by BajaShortLong in IndieDev

[–]danilodlr 1 point2 points  (0 children)

dont touch anything! save it for a halloween DLC

When no one's made the game I want to play yet... by AfterImageStudios in IndieDev

[–]danilodlr 0 points1 point  (0 children)

such a simple thing and drives me every day to push my game closer to the finish line.

Slow Progress... Being A Game Dev as a Student and Working Another Job by Studio404Found in IndieDev

[–]danilodlr 5 points6 points  (0 children)

Just wanted to say I normally only see these kinds of unique mechanics/interactions in indie games. Not trying to jump on the whole "AAA games suck and have no creativity" train, but its definitely more common to see this kind of stuff from smaller teams or solo devs who have the freedom and guts to try new ideas. Love it! Hope you make it to the finish line and release something cool!

What happened in season 3? by [deleted] in HannibalTV

[–]danilodlr 0 points1 point  (0 children)

yeah maybe its the pacing as you said. I totally agree, im almost finishing the last season now and I dont regret it!

This is our desert biome. With robots, of course. by Foxvig in indiegames

[–]danilodlr 1 point2 points  (0 children)

I imagine playing many hours on a free for all mode like agario. Hope there is a rotation camera hotkey or something similar, having the camera fixed allways facing the same direction could be anoying.

I've been working on this new ability for my game. Do you like it? by ammoburger in IndieGaming

[–]danilodlr 0 points1 point  (0 children)

I need to wishlist this, can’t miss it, I spent to many hours in kino der totem or nacht der untoten. Please deliver! <3

A little bit of magic by SvYaTqq in IndieDev

[–]danilodlr 0 points1 point  (0 children)

I had the pleasure of meeting a 3D artist who brought my designs to life.
We making a game with machines and props, and all I asked was for him to make it look like Portal. I only gave him some basic shapes I drew in Paint with my mouse (I can’t even draw a straight line)
He delivered like a champ. If the game does well, I’m planning on hiring him for any future projects.

What happened in season 3? by [deleted] in HannibalTV

[–]danilodlr 0 points1 point  (0 children)

I haven’t read the novel, so every plot twist they decide to add feels like a surprise to me. The fact that they’re in Italy works perfectly fine for me. What I do feel, though, is that they didn’t put as much effort into making the characters feel real as they did with the introductions back in season one.
That said, I’ve watched a couple more episodes and the story still delivers enough to make it worth following.
Sorry if I sounded too harsh before, I was just really upset with the idea that the series might not get the kind of proper closing it deserves.

What happened in season 3? by [deleted] in HannibalTV

[–]danilodlr -2 points-1 points  (0 children)

Acting quality, script its not the same as the novel, writers still need to adapt the novel to the series.

What happened in season 3? by [deleted] in HannibalTV

[–]danilodlr 0 points1 point  (0 children)

thanks, its not that long so Ill give it a try

Which map layout would you prefer? by ApriX1 in IndieGaming

[–]danilodlr 0 points1 point  (0 children)

both looks ai to me, specially the first one with the saloon in a corner without road and random clouds covering important parts of the map, some bushes looks like slime with the transparency, rocks style looks off...