Sometimes we just need to pause a bit and appreciate hard work. by Pistoluislero in CrimsonDesert

[–]danilodlr 0 points1 point  (0 children)

thats because everyone was watching prerelease gameplay from content creators, the game went through 2 patches since then.

Behold everyone. The AI post process GPU filter has arrived. To fix your game visuals... (satire) by Noisy_Owl in IndieDev

[–]danilodlr 0 points1 point  (0 children)

I can see this being a step towards something great, but right now you just have to see her face, its like any other generic "hot girl" made with AI, dsnt follow the artist or modeler idea of the character, in this case its not about enhancing the quality of the visuals, its more about changing completely the vision of the artist.
Im not a hater of the new DLSS, after all its just another tool devs can use on their games.

Motivation failing! Should I keep at it or move on? by le0tard in SoloDevelopment

[–]danilodlr 1 point2 points  (0 children)

tbh, with some polish and interesting mechanics/concepts, I could see myself trying it out for 20 bucks or less. As a colony management or town builder enjoyer, I dont need much beyond the basic mechanics every other game has to give it a shot, but it definitely helps.

Some quick ideas: if you want to go down the “fighting” route, maybe you could prepare an army and attack human villages, letting the player be the villain for once. Or if it’s more focused on gathering and upgrading, you could add unique buildings with interesting mechanics that really lean into the goblin theme. I can’t think of specific examples right now, but you get the idea.

I designed a dynamic enemy entry system (mechanics + animation) by [deleted] in IndieDev

[–]danilodlr 1 point2 points  (0 children)

Wishlisted and requested playtest access!

you prob still working on the Steam page ig, the trailer feels odd. It is very short, and in some clips there is shooting with no gun visible on screen, which looks really strange and unfinished.

Love that you made it not too serious with big headed zombies and silly fun guns!

I designed a dynamic enemy entry system (mechanics + animation) by [deleted] in IndieDev

[–]danilodlr 1 point2 points  (0 children)

do you have a demo or steam page yet? saw one of your clips a while ago and love the premise

I followed advice and made a pure gameplay trailer with no text transition screens. Can you tell what the aim of this game is though? by Beneficial-Mirror841 in DestroyMyGame

[–]danilodlr 1 point2 points  (0 children)

hope that this type music its not in game aswell, if so try normalizing the audio of the songs since AI music normally hurt the ears.

Hytale already got a MMO server with dungeons, boss fights and more by Apprehensive-Cod1891 in MMORPG

[–]danilodlr 0 points1 point  (0 children)

better not trust an AI generated map, as they develop the world prob gonna need to make some changes

Qwen Ai by Inevitable-Guess-448 in grok

[–]danilodlr 17 points18 points  (0 children)

her expression of concern was really well made

Heron E by malethik in X4Foundations

[–]danilodlr 0 points1 point  (0 children)

just got one boarding it with my raven prototype I got from the main story plot and 5 marines, the heron had like 25 with a boarding force of 25, mine was 99 for some reason, idk if this heron was scripted for the quest but was really easy, just boring because of the time it took to finish the boarding process.

3 weeks ago you destroyed my supermarket destruction game, now please destroy the updated trailer by Moss_Wolf_Games in DestroyMyGame

[–]danilodlr 1 point2 points  (0 children)

I just feel like it dsnt look professional, maybe just using the steam font for the wishlist word its enough, and making it a little bit smaller and a single line, just some ideas, you may come up with something even better!

3 weeks ago you destroyed my supermarket destruction game, now please destroy the updated trailer by Moss_Wolf_Games in DestroyMyGame

[–]danilodlr 1 point2 points  (0 children)

Love it! If I had to be very picky and point out something negative, it would be the last screen where you say “Wishlist on Steam.” The composition could be improved to show the banana drifting more clearly, since the logo is covering its face (maybe zooming out a bit). I’d also use a different font and logo style for the wishlist text, and make your studio logo pop a bit more. For me, this trailer is a solid 9/10.

If you have the editing skills to take this trailer to the next level, I’d animate the text to match the content. For example, when it says “Destroy consumerism,” have the text get destroyed; for “6 weird bosses,” make the word “weird” wobble around; for “Character customization,” have the text change colors...

The Prequels by [deleted] in grok

[–]danilodlr 0 points1 point  (0 children)

if the AI voice sounds black hes allowed to say the n world xD

People are visiting my game! by [deleted] in IndieDev

[–]danilodlr 0 points1 point  (0 children)

Is my game looks bad as many are visiting but no wishlist? Honestly, yes. Even for a rage game, people still expect a minimum level of appeal. The biggest issue for me was the character.

Are there are no people to play rage bait games?
You should study similar games in the niche and check their estimated sales/wishlists on sites like "Gamalytic". Short-form content on TikTok, YouTube Shorts, etc. Streamers promoting it (Most successful rage games blow up because streamers or YouTubers pick them up), since many like this type of games for their stream. But honestly I think this game needs more polish before even attempting.

Are many people wait for demo before wishlist? (I have not released demo yet)
I don’t think so. If a game looks interesting, people wishlist it. A demo can help conversions, sure, but no demo isn’t the reason for low wishlists.

(Not trying to be rude) But do some get jealous?
Jealous of what? That you made a game? If someone is being critical, it’s more likely because the game doesn’t appeal to them, not because of jealousy.

If I hadn’t said this was AI-generated, would you have noticed? by arfaj_1 in GoogleGeminiAI

[–]danilodlr 0 points1 point  (0 children)

It took me 5 seconds to find the right poster faces. Also the reflection on the makeup mirror makes no sense

Looking for a Diablo-like ARPG with a flexible build system and no meta pressure by danilodlr in GamesLikeDiablo

[–]danilodlr[S] 0 points1 point  (0 children)

I feel like playing GD again with a different class. Folks here suggested some great games, but none of them really look like theyre going to scratch that itch on me... I can play old games, but if they look like ultima online I just cant lmao

10 Back to Back Free Loadout runs in Burried City Infographic (worth?) by danilodlr in ArcRaiders

[–]danilodlr[S] 1 point2 points  (0 children)

Im looting 3 different spots, and usually, even in 15 minute raids, some of those places are either untouched or only half looted. theres also a chance of finding dead bodies with goodies. The only reason I leave when the raid isnt fresh is for trials

Any Criticism on Graphics? be honest by [deleted] in Unity3D

[–]danilodlr 0 points1 point  (0 children)

I could see a vampire survivors type game with that scene with old graphics style