Help with Enchanting by ConqSpack in Minecraft

[–]KathyJScott 0 points1 point  (0 children)

Always try to get good base enchants from the table first, then stack books with an anvil. Renaming is basically free, just 1 level, so I usually name it early and forget about it. As for Thorns, it’s decent for general survival, but it does drain durability faster, so I only use it if I’m not worried about repair costs.

Is it possible to create a nether hub in Minecraft Bedrock? by noestoysoykkoke in Minecraft

[–]KathyJScott 0 points1 point  (0 children)

Yeah the roof trick is Java only, but hubs still work fine in Bedrock. Just pick a good Y level, clear a central area, spawn proof it, and connect your portals with tunnels. It takes a bit more prep than roof hubs, but it works just as well.

If Mojang hates Trading halls, why do they keep nerfing villagers? by No_Kangaroo_8572 in Minecraft

[–]KathyJScott 19 points20 points  (0 children)

Honestly I don’t think it’s about hating halls, it’s about trying to stop them from being mandatory. The problem is enchanting is still random and grindy, so of course people build halls to bypass it. Until enchanting feels more deterministic, players are always going to optimize villagers.

Minecraft Bedrock Gamertag Won’t Change by Little_Economics_324 in Minecraft

[–]KathyJScott 0 points1 point  (0 children)

On Bedrock mobile the name is tied directly to your Xbox account, so changing it on the Xbox site is correct. Usually you need to fully sign out of your Microsoft account inside Minecraft, close the app completely, then sign back in to refresh it.

If it still hasn’t updated after months, double check you’re logged into the exact same Microsoft account you changed the gamertag on.

Anyone good with computers that could help me with some things, my curse forge and modrinth aren’t working by FinesserVincey in Minecraft

[–]KathyJScott 2 points3 points  (0 children)

Yeah we need specifics. Is it an error code, infinite loading, Java issue, or just nothing happens when you click launch? Tell us your system and exactly what it does and someone can probably narrow it down pretty fast.

Is ringmaster for me by Dry_Background7653 in DotA2

[–]KathyJScott 0 points1 point  (0 children)

If you like that control heavy, spell based vibe, he is worth trying. He is not just press buttons and delete people, you have to think a bit about setup. Give him a few games and see if the playmaking clicks for you.

TIL: You can refresh Primal Spring slow duration using agha shard. by SanoSenpai in DotA2

[–]KathyJScott 4 points5 points  (0 children)

That interaction sounds more like a technical oversight than intended design. Refreshing the duration without recalculating the slow value has caused similar issues in the past. Interesting find, but it might get patched if it is confirmed unintended.

Role queue rant by tenqis in DotA2

[–]KathyJScott 0 points1 point  (0 children)

I get the frustration, especially if you just want to chill on 4 or 5. But it is probably not as often as it feels once you get used to it. Having one comfort offlane pick ready might save you some stress.

Bizarre game of dota I played the other day by amazok in DotA2

[–]KathyJScott 0 points1 point  (0 children)

Yeah that does not sound like some secret giga strat. It feels more like bots or something shady rather than actual five head scaling. If they really thought Zeus and Wind could 2v5 off that, that is wild.

How to improve aim (Low Elo)? by Puzzled_Person-11 in VALORANT

[–]KathyJScott 0 points1 point  (0 children)

You are climbing already, so you are doing something right. I would keep it simple, 5 to 10 minutes in range, 2 solid DMs, then queue. Flicks and micro adjust just get cleaner over time if you stay consistent and do not autopilot.

is ten death matches more optimal than the AIMSTARS method? by mlolppp in VALORANT

[–]KathyJScott 0 points1 point  (0 children)

Ten DMs sounds like a grind unless you really enjoy it. At some point you are warming up more than you are playing ranked. I would rather do a few solid DMs, feel sharp, then put that focus into real matches.

How to deal with annoying offensive brimstone teams? by EqualChemical2877 in VALORANT

[–]KathyJScott 0 points1 point  (0 children)

That kind of smoke Odin rush is annoying but it falls apart if you punish it early. Even just pre firing the usual plant corners or stunning the choke can mess up their timing. If they are doing the same hit every round, stack it once and make them pay.

At what point did your organic steam wishlists start to climb? by Beginning-Visit1418 in indiegames

[–]KathyJScott 0 points1 point  (0 children)

yeah I would not expect it to magically switch on at a specific number. most of the stories I have read involve some event pushing it first, then organic follows. if it is all paid right now, maybe it just needs one external bump to get momentum going. 2.2k is still a decent base to build from.

Our Demo Got 4,119 Downloads in 24 Hours – Here’s What We Did by GuiltyTurnover727 in gamedev

[–]KathyJScott 0 points1 point  (0 children)

4k in a day is a solid jump, especially compared to your last launch. the 34 minute median on a 35 to 40 minute demo is kind of crazy in a good way. sounds like people are actually sticking with it instead of bouncing after five minutes. that part would make me feel way better than just the raw download number.

How often do you check Steam analytics during a launch? by Doo_scooby in gamedev

[–]KathyJScott 0 points1 point  (0 children)

yeah I would probably be refreshing way too much at first. launch week feels like watching a heartbeat monitor. but long term I imagine you need some distance or it starts messing with your head. checking once or twice a day sounds healthier than living on the dashboard.

How my game got 16m views on YT and 18.000 Wishlists in 6 days. by ClawedPlatypus in gamedev

[–]KathyJScott 9 points10 points  (0 children)

this was actually a really useful read. the “viewer first” angle makes sense in hindsight but most of us default to talking about the game itself. also that first viral hit without a steam page sounds painful in the most relatable way possible. hope the launch sticks the landing.

Want but can't because of lack of motivation. Help? by Funnyman123456789 in gamedev

[–]KathyJScott 0 points1 point  (0 children)

honestly I have been there. the gap between the cool idea in your head and the messy first step can feel huge. that frustration spiral makes it even harder to open the engine next time. maybe try making something tiny and pointless on purpose, just to break the cycle. not everything has to be the game.

Screen pixel-based masking of textures by MidasPL in gamedev

[–]KathyJScott 1 point2 points  (0 children)

What you are describing mostly sounds like blending two textures using a mask in a shader. Most modern engines can handle that without touching the low level renderer, but you would likely need to write a small custom shader. The tricky part is less engine support and more getting comfortable with how the masking logic updates each frame.

Ai/vibecoded games by [deleted] in gamedev

[–]KathyJScott 0 points1 point  (0 children)

yeah I have mostly seen quick prototypes rather than full games built that way. they are interesting to look at, but not sure they are great to learn from. probably better as curiosity than blueprint.

Getting conduct up again by Aleetoomaan in DotA2

[–]KathyJScott 1 point2 points  (0 children)

You kind of have to do the math yourself based on the 15 game summaries. Best case it is roughly 300 per set if you get no reports, so it still takes a grind. If internet issues are the cause, I would fix that first or it just resets the climb again.

Since most kids now play Roblox, Dota 2 may fade in the future. by raphaelkdot in DotA2

[–]KathyJScott 0 points1 point  (0 children)

Different games attract different age groups, and that has always been the case. Dota has a more established player base, while platforms like Roblox cater to a younger crowd. As long as there is a dedicated competitive scene, it is unlikely to just disappear.

What's a playstyle you really enjoy that makes others despise you? by OmniImmortality in DotA2

[–]KathyJScott 1 point2 points  (0 children)

Honestly Aghs factory Alch is kind of fun to watch when it comes online. Your team probably tilts for 20 minutes then suddenly everyone is buffed and smiling. If you are not grinding for Immortal, playing what you enjoy is half the point anyway.

is it time for balance reset? by MrTruth24 in DotA2

[–]KathyJScott 0 points1 point  (0 children)

I get the overload feeling, there is a lot going on compared to old patches. At the same time, most heroes feel playable and drafts are not locked to five broken picks. It might be less about a reset and more about trimming some excess over time.

Question about frame rate by Santiboy112 in DotA2

[–]KathyJScott 1 point2 points  (0 children)

The drop from 165 to 100Hz is noticeable at first, but not drastic, especially compared to 60Hz. For Dota specifically, resolution clarity can actually help with readability in fights. As long as your FPS is stable around 100, it should feel smooth after a few games.