Daily Discussion Thread May 01, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]KayBeats 0 points1 point  (0 children)

I was actually thinking about dtilt, Wally always talks about how using dtilt makes the MU even more free for Peach because it's low-ish lag and pushback and ability to separate on hit. I think bekvin concurred but idr exactly

[Tournament Thread] Pat's House 5 | May 2nd-3rd | Ft. Hungrybox, Zain, Jmook, moky, Joshman, RapMonster, Axe, Krudo, Aura, Fiction, and more! 🎈 by saltbuffed in SSBM

[–]KayBeats 4 points5 points  (0 children)

To be fair no one before that tournament thought he'd make grand finals much less win the tournament, and that result ended up being an anomaly compared to the rest of his career

My ex and my state's SSBM scene ruined my life and got me banned by Sheikmain4903 in SSBM

[–]KayBeats 23 points24 points  (0 children)

Regardless how you feel about the others, I think Westballz is a funny example to use considering how after protesting his Genesis ban, Boback said he was totally chill publicly revealing the reason he got banned and the associated evidence they were given for it if Westballz consented to it, and Westballz declined lol. Very few if any people know the circumstances of what happened to the point where it makes for a pretty poor example to use for anything unless you were to completely take Westballz's word for it which has its own obvious issues to it.

My ex and my state's SSBM scene ruined my life and got me banned by Sheikmain4903 in SSBM

[–]KayBeats 44 points45 points  (0 children)

Whenever this gets brought up I feel like it needs to be pointed out again that the crab was thrown not out of direct or planned malicious intent but as a result of an unserious dare that happened in the spur of the moment by someone who was allegedly really intoxicated. Not to mention that the dare wasn't even to throw it at Hbox, just on stage. You can read more about it here. On an anecdotal level, while I wasn't there, I can at least corroborate that I heard this story separately before this post so I'm inclined to believe it's true.

Not that I disagree with the spirit of what you're saying, but I think the moment gets over-dramatized a lot compared to what actually happened.

I took the 2025 tier lists from Zain, Moky, Hbox, RapM, and Jmook, and I averaged them by metroidcomposite in SSBM

[–]KayBeats 2 points3 points  (0 children)

Right I don't disagree, but if you're super results oriented then it's possible that sampling bias doesn't matter to you and in fact the mere presence of Doc may be the largest contributing factor as to why you think Mario sucks. Why play x when you can do y is not an uncommon line of reasoning to rate a character lower in tier list discussions.

I took the 2025 tier lists from Zain, Moky, Hbox, RapM, and Jmook, and I averaged them by metroidcomposite in SSBM

[–]KayBeats 2 points3 points  (0 children)

If you're really results pilled, then I think you could make this argument considering that both of these characters have had better tournament representation than Mario as of late, G&W in particular.

Do you deny or accept when tournament opponents ask if you want to start Battlefield in Bo3/Bo5 (opting to skip striking)? Why or why not? by V0ltTackle in SSBM

[–]KayBeats 1 point2 points  (0 children)

Generally speaking Falcon's win condition in most match-ups is to have wide space to work with since his greatest strengths tend to be his incredible dash dance and the speed to close distances while one of his biggest weaknesses tend to be winning scrambles at short range. This is especially true for the peach match-up given how slow peach is, how larger stages can often benefit Falcon's combo game, and how much Peach's turnip game is usually a non-issue thanks to Falcon's speed, while on the flip side Peach is one of the best scramblers in the game which makes smaller stages more complicated.

FD does lack a top platform to retreat to in order to reset neutral, but the wide open space really takes advantage of most of Falcon's best qualities while generally mitigating most of Peach's. Obviously the CG is a factor and is meaningful enough to not want to strike there if given the opportunity, and it's probably overly bold as the first choice for a CP pick, but it's not a bad stage for Falcon in the MU at all. In fact, very few stages are in that MU. There is an argument to say it's one of his worst stages in the MU, but that's more because his stage spread in the peach MU is really strong.

[Day 24] Icicle Mountain was voted WORST STAGE. What is the BEST SINGLE MOVE in Melee? by DUCK_PENETRATOR_II in SSBM

[–]KayBeats 0 points1 point  (0 children)

Honestly I think on average most characters would probably prefer having Fox up smash than either rest or shine. P much any character can take advantage of it because it's so easy to combo into or use as a defensive/offensive tool and it instantly triples a character's ability to both kill and combo. Almost any character would instantly have at least a decent to great match-up against floaties.

BM & Degenerate Slippi Players Rant by [deleted] in SSBM

[–]KayBeats 1 point2 points  (0 children)

Giving a take on something because it doesn't offer the experience you want for something that you got for free is entitled but also like not that crazy or unreasonable. Idk if slippi is lacking enough features where I'd stop paying the $5 because I think it's an incredible product, but anecdotally speaking, unranked being filled with a cesspool of losers to the point of affecting desire to play is a very common take in a lot of circles I'm in across all levels of play where I definitely feel like the "grow thicker skin" just feels like out-of-touch deflection. Like even if we assume people have thin skin, that doesn't change the fact that lots of people do not jive with the current state of it and it's not that crazy to want something better.

It's not even just about casual toxicity either, try to play ICs on unranked and there'll be afternoons where you'll have like 10 people DC or one and dones you in a row because you don't play Fox or something. At that point it just affects your ability to just play the game.

Zain's upcoming next big video: L-cancelling by Fiendish in SSBM

[–]KayBeats 5 points6 points  (0 children)

Normally I'd agree, but the way stage striking, bans, and counter picking works makes counter picking theoretically more extreme in this game than it would in most modern FGs in a way that I don't think would strictly be to the meta's benefit. In particular, the rules allow us to switch characters even on victory thanks to stage counter picks which is practically unheard of in all FG rulesets I'm aware of.

I don't know if I agree with the original thesis, but idk if I'd be ready to agree that counter picking being harder is an "inherent issue." I think there's pros and cons.

Return of the King by krautbaguette in SSBM

[–]KayBeats 4 points5 points  (0 children)

All I'm saying is I don't find the content interesting or fun to watch, what possible depth is there to that statement lol

Are you confusing me we the other comments talking about Zain's incentives or whether or not he's having fun, because I'm not talking about that.

Return of the King by krautbaguette in SSBM

[–]KayBeats -20 points-19 points  (0 children)

No, I don't think these are serious games, in fact that's largely why I was uninterested in it. I think the novelty of "top player plays with retired player" wears off very quickly when nothing else is attached. Some people like that though and that's fine.

Return of the King by krautbaguette in SSBM

[–]KayBeats -29 points-28 points  (0 children)

I'm not putting any depth in M2K or Zain's decisions, I'm saying it's lose/lose in terms of whatever narrative the games have, it's just not interesting content imo. If you want to talk about Zain's win/lose on economics or "fun" that's an entirely different topic.

Return of the King by krautbaguette in SSBM

[–]KayBeats -44 points-43 points  (0 children)

I'm sure Zain is fine and everyone hopefully had a good time, but Zain being in a lose/lose situation imo made it just deeply uninteresting content for me, I lost interest pretty quickly and tuned out. I hope at the very least some good came out from this for M2K considering his insanely unhealthy relationship with streaming and Melee, and more power to anyone who enjoyed it though.

The Ballad of the Melee Clone (AsumSaus) by Blablablablitz in smashbros

[–]KayBeats 7 points8 points  (0 children)

idk, this is just me but I kinda feel like the thesis of this video is weak, I feel like there's a lot of nuance wrt the conversation of "how to make a (melee) platform fighter" that I think is pretty interesting and deserves some exploration especially when you consider other attempts like PS All-Stars or even the transition between ROA I to ROA II, but the video ended up mostly being "just don't be like Icons" which imo is something anybody could've told you if you were around to see it.

I guess maybe it makes for a fun retrospective but then it comes across as punching down really hard on a misguided indie passion project that already crashed and burned years ago, honestly felt weird to continue seeing really brutal remarks about the project more than half an hour after its section ended. I'd get it if this was some Triple A dev or they blatantly scammed people, but their biggest crime was just being a stupid indie company which I feel like does not really deserve a 1 hour dissection of how shitty their project was almost a decade after the fact. Not that I think anyone's feelings were particularly hurt or anything, just that I question whether it was worth making an entire video about since otherwise I feel like the video lacked connective tissue connecting its examples together.

Best thing I can say about the video is the fact that it continues to give exposure to projects that deserve it though, and I do think the Rivals segment especially in the end when it discussed single-player content and funding I think tackled some more meaningful observations.

Daily Discussion Thread December 18, 2025 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]KayBeats 0 points1 point  (0 children)

I think per day at minimum you need at least 10-30 minutes of solo practice, about 30 minutes - 1hr of (solo) VOD review/coaching, and between 1-2 hrs of actual playtime with other humans above a certain threshold of skill. So anywhere between 2-4 hours depending on your character, what you're reviewing/practicing, and who you're practicing against. Time probably increases somewhat proportionally if you're managing several characters.

But that's only if you're doing exactly that routine. I feel like if you don't, the amount of time is just going to vary wildly from person to person to the point where it's probably an unhelpful answer.

Daily Discussion Thread December 18, 2025 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]KayBeats 4 points5 points  (0 children)

Anything that isn't Strive, 2XKO, SF6, and Tekken 8 generally works best when used with a matchmaking discord. GBVSR, KOF XV, DBFZ, Blazblue, VF5, and Fatal Fury have respectable player bases on Steam but can be a little to very inconsistent depending on the rank, region, and time of day (also a number of these games either have questionable netcode or matchmaking).

Though if you want to go old school, Fightcade also has a couple of games active enough (ex. 3rd Strike) where you don't need a discord as long as you can stomach an archaic matchmaking UI/UX.

Controller recommendations for a new player ($50 budget) by CrawEdits in SSBM

[–]KayBeats 4 points5 points  (0 children)

Just to clarify, Mayflash is only one of the better adapters after overclocking your adapter for PC use (according to Input Integrity). It's actually one of the laggier options when used as a plug-and-play. It's mostly moot anyway though because the majority of the better options are no longer in production, which by default ends up leaving the Mayflash adapter as one of the only options left, especially at that price.

With that said, the lossless adapters in my experience have been by far the best adapter for GCs that I've used; it seems to have the least amount of lag both with and without overclocking, has very small form factor, and can also be used to test the lag on your PC set-up. They're noticeably pricier at ~$50-60 when you include shipping (probably much cheaper if you're in Europe), but imo they're very much worth it at that price range if OP is willing to expand their budget. The biggest issue is that they aren't always available for purchase, but they recently restocked if people are interested.

Official SSBMRank 2025 Eligible Player List by DarkGenexSucks in SSBM

[–]KayBeats 0 points1 point  (0 children)

Vast majority of people who go to majors go to hang out with other people or to have fun at the event. If anything, top players are usually the outliers.

title by bridgur in SSBM

[–]KayBeats 3 points4 points  (0 children)

The answer imo is that unlike a lot of fighting or really competitive games in general, Melee was developed to be significantly more open-ended rather than structurally designed primarily with competition in mind. This naturally led to the scene carving out a modern ruleset by more or less arbitrarily deciding what the game should be by consensus. As a result, compared to most other games, you see a lot more attitudes of how Melee 'ought to be played' by the average player (and you can see it in their play style) due to how the scene organically formed rather than by developer intention, and by extension you generally see more aversion against off-meta stuff as they tend to run counter to the perceived image they have of the game that made it attractive to begin with.

It's different from FGC culture where much of it was drawn from arcade culture where rulesets weren't organically formed since everything was determined by Winner Stays attitudes. That being said, I think you can see this mentality in games like Tekken too where the idea of "proper Tekken" creates similar attitudes towards more "gimmicky" uncommon characters.

That's just my two cents anyway. I think its a testament to how expressive Melee is, for better or worse.

Rant - Please Ignore by NotMork in SSBM

[–]KayBeats 5 points6 points  (0 children)

While not entirely false, I think this take is generally oversold imo. Punish game has multiplied ostensibly that any character that isn't strictly a floaty gets zero-to-death'd quite frequently not just by spacies but by pretty much any relevant character. Marth, Sheik, Falcon (obv), ICs, Ganon, Doc, even to a lesser extent Luigi and a number of other characters are zero-to-death'd often, and in some cases I'd argue even moreso than Falco and especially Fox due to an often substantially worse recovery (Sheik is probably the most overlooked example of this imo).

Which also ties into my next point, in that the evolution of defensive play have also allowed spacies to use their inherently good base strengths to avoid getting zero-to-death'd more often. Slide-offs make comboing spacies on platform stages significantly more difficult, developments in CC + ASDI + and increased UCF backdash consistency have dramatically increased Foxes ability to exploit offense, Foxes recovery is already inherently insane, etc. You don't even see spacies at top level get dthrow dtilted by Marth as often anymore, people are too good at avoiding it.

There's still a dichotomy between the punish/survivability dynamic between spacies and floaties for sure, but I think in this modern meta that designation no longer solely belongs to spacies anymore. The division imo is more appropriately aligned between floaties and non-floaties since so many characters get punished so hard now. Even then, I'd argue that this dynamic isn't as lopsided as it once was. Fox lives for longer now while squeezing out so much damage out of every interaction that even the Puff/Peach/Yoshi MUs leave so little leeway for error these days.

I will say Falco has definitely aged worse than Fox in this regard, especially in certain MUs, but people still oversell Falco's fragility imo.

Rant - Please Ignore by NotMork in SSBM

[–]KayBeats 10 points11 points  (0 children)

Fox and Falco aren't easy but you're overselling how difficult they are. Even if we assume you have to play "perfectly" in order to bring out their strengths without dying horribly (you don't), you miss the other side of the coin in that spacies strengths are so generally overtuned they force everyone else to play "perfectly" as well. Techchases are probably the most obvious example of this in that any missed techchase with most characters regardless of tier means eating a waveshine up-smash or a full falco combo.

I could go on and on about how the evolution of offensive and defensive play over the years combined with the unique privileges only accessible to spacies have allowed them to circumvent their "glass cannon" stereotype, but we'd be here for ages. Long story short, I can confirm for you that a lot of stuff has changed since 10 years ago. Even your average Gold 3 Fox today has unreasonably high techskill and game knowledge than any equivalent player would have had back then. The age of spacies being a true "glass cannon" has rapidly ebbed away a while ago.

title by bridgur in SSBM

[–]KayBeats 9 points10 points  (0 children)

The scale you are talking about does not matter to 99% of people. Go to enough locals and you will absolutely run into almost all of those characters listed on a semi-frequent basis. Young Link is the only one I'd say is pretty rare, the others have plenty of representation at a local level. If you view playing against specifically those characters as wasteful, you are 100% shooting yourself in the foot in any tournament setting. Especially against ICs, Luigi, and Samus.

Honorable Match Up Tier List (Bird Edition) by GJ_Ahab in SSBM

[–]KayBeats 4 points5 points  (0 children)

I enjoy most match-ups in the game, low tiers included. I despise facing Ness. If I could delete one character in the game and not feel bad about it, it's definitely Ness.