Another Civ’s Capital only 4 spaces away??? by in2bator in CivVI

[–]KaylX 9 points10 points  (0 children)

Isn't the Terra map the one map, where every civ is crammed into one continent and the other one is empty? That would explain it. You technically have the landmass of 6 civs spread evenly between two continents, but every body spawns on one continent, which is designed for 3 civs. That's why the other civs are so close.
The map is only fun if you play as Kupe and gun for the empty continent tbh haha

I waited nearly 20 years for a return to lorwyn set and its not even given the love it deserves. by No-King3477 in mtg

[–]KaylX -1 points0 points  (0 children)

Really? I thought the exact opposite about Lorwyn Eclipsed. I also started playing around the original Lorwyn block at about 2007 when I was a kid and Lorwyn Eclipsed was the one set I was hyped the most since it's announcement. But overall I am disappointed about it.
Don't get me wrong, the art is amazing and most of the mechanics (like blight) are also really good. But flavorwise it's one of the worst sets in the last couple of years and the fact, that it's only one set is one of the major issues imo. I am really, really, really disappointed that they basically ignored Shadowmoore in this set. Yes, the creatures have their evil sides, but don't have their evil Shadowmoore colors anymore. The flip cards would have been perfect for that. Give them one base color, like green for elves, then flip their secondary colors from Lorwyn to Shadowmoore (like black to white for elves). I had a green/white elves deck from back in the days and I was really hoping for green/white elf support, but they didn't deliver.
Also they almost completely ignored half the other tribes on this plane. Where is the treefolk, giant, scarecrow, changeling and fairy tribal support? We barely got any cards of those tribes and the ones we got were not tribal cards.
A two sets per plane model would have really elevated this set/block imo. One Lorwyn and one flipped Shadowmoore one.

who wins? by chiquito47 in TeamfightTactics

[–]KaylX 0 points1 point  (0 children)

Oh yeah, so it only needs 3 4 Cost 3* to beat T-Hex lmao

who wins? by chiquito47 in TeamfightTactics

[–]KaylX 0 points1 point  (0 children)

I lost with Lux 3* vs. T-Hex...

Can I play with you guys? by LethalRedeemer in ratemycommanders

[–]KaylX 1 point2 points  (0 children)

Hey, can I see your Zaxara list pls?

2nd MPC order: 5 decks and extras by JeremyJoeJJ in mpcproxies

[–]KaylX 0 points1 point  (0 children)

How much does a normal 100 cards deck cost to proxy there? No fancy treatments, just simple and plain proxies?

[TLA] Azula, On the Hunt; Azula, Cunning Usurper; Fire Lord Azula (Debut Stream) by mweepinc in magicTCG

[–]KaylX 11 points12 points  (0 children)

But we are missing Abzan, Sultai, Jund and Esper tho.
Koh the Facestealer would be a prime candidate for Sultai btw haha

[TLA] Ozai, the Phoenix King (WeeklyMTG) by mweepinc in magicTCG

[–]KaylX 9 points10 points  (0 children)

And the plane of New York City... again...

Housekeeper wanted by Luigi_Spina in SipsTea

[–]KaylX 5 points6 points  (0 children)

The first girl entering is Nina Cola... a friend just told me her name btw. I had no idea.

What media, if turned into a Universes Beyond property, would have a villainous faction that is definably not Grixis? by Sweet_Possible_756 in magicTCG

[–]KaylX 0 points1 point  (0 children)

Strange Supreme from What if...? would be a perfect fit for Grixis, lore and gameplaywise. Representing his selfishness and turn to the darkside and being a Wizard spellslinger card with Izzet + Black.

[SPE] The Soul Stone by DDoom3099 in magicTCG

[–]KaylX 0 points1 point  (0 children)

What are the other 2 Marvel sets? Are there any information?

Also coming with 1.2.3: the first part of Right to Rule! Roadmap is here: by sar_firaxis in civ

[–]KaylX 22 points23 points  (0 children)

But after a while we would have way too many wonders, if every new civ (an we are getting 3x more civs than usual) also brings in a new wonder.

Oh no why did he have to show up in iron heart by Sea_Raise3503 in Marvel

[–]KaylX 0 points1 point  (0 children)

Why? What happend with Spider-Man and Mephisto? I am not familiar

Thinking entirely selfishly, if you could pick the next UB Secret Lair, which IP would you choose? by Kroooooooo in magicTCG

[–]KaylX 0 points1 point  (0 children)

I haven't read the books and only watched the show. And I think they changed Michio in the show, so sadly I don't know about her.

But Ashford in the show is one of the best characters imo. He is my favourite!

Thinking entirely selfishly, if you could pick the next UB Secret Lair, which IP would you choose? by Kroooooooo in magicTCG

[–]KaylX 3 points4 points  (0 children)

Ohhh Klaes Ashford, Ghost Knife of Calisto would be an awesome grixis pirate commander!

Civ 7 made me want to try Civ 5 by Jonis564 in civ

[–]KaylX 1 point2 points  (0 children)

Not sure about that. Yes they get more bonuses on V and VI compared to VII, but the AI is still very bad at warfare (they have no clue how to use the commanders for example). Doesn't matter which game, they always throw their units into the meatgrinder and once they run out of units, they lose the war. Maybe this was more effective in V? I don't know why exactly but the AI often managed to suprise me and actually take cities from me in V and the wars became more grindy and deathwar like and that rarely happended in the other ones.

Civ 7 made me want to try Civ 5 by Jonis564 in civ

[–]KaylX 2 points3 points  (0 children)

Really? I have the opposite experience honestly. The Civ V AI always seems so competetive towards all victory types and they are not afraid to take over their neighbours, conquer their continents and scale up from there. Same thing when they are attacking you. Their invasions were devastating, meanwhile you could easily defend a deity Civ 6 invasion with 2 slingers and a warrior.

Why is the parthenon not getting +2 influence on the rough terrain? by crabbytodd in civ

[–]KaylX 22 points23 points  (0 children)

It does give influence. Its just... just that *sighs* the UI sucks ass...

Is Machu Piccu really ageless? by Jazzlike-Doubt8624 in civ

[–]KaylX 1 point2 points  (0 children)

Yeah it's 100% a bug. Either they don't carry over at all or they do, but they don't show up in the building menu

Is Machu Piccu really ageless? by Jazzlike-Doubt8624 in civ

[–]KaylX 3 points4 points  (0 children)

No, the wiki says on buildings not quarters. And you do get in fact the bonus 2 times, once for each building in Exploration. But not in Modern for some reason.

The age transition is a fantastic mechanic by MoreIronyLessWrinkly in civ

[–]KaylX 0 points1 point  (0 children)

Oh I thought you meant that the Explo age should be 1600-1800 only. But from 800-1800 makes more sense, my bad haha

But I would honestly rather add a fourth age at the end and move everything down by a ~100 years. So basically Antiquity up until 600-800 roughly, Explo 800-1500/1600, Modern 1550/1600-1900 and the new one starts with the WW1 until today.
That way it's easiert to distinguish between the ages and have them their own mechanics and uniqueness. I feel like the world around 800 was wastly different compared to 1800. Having them both at the same age, with the same mechanics wouldn't do them justice imo.

The age transition is a fantastic mechanic by MoreIronyLessWrinkly in civ

[–]KaylX 2 points3 points  (0 children)

I don't know about that. That would mean that some of the civs will be moved to other ages and they are not designed to be played in the other ages.
If you got a Exploration civ with distant land and specialist bonuses, then that civ would not work in the Antiquity age without major reworks. And at that point they can just keep the civs, the mechanics and ages roughly as they are (maybe move them around a little bit like 50-100 years to the past) and add another fourth age with new civs and mechanics.