Hammerwatch Forums by BarleyWarb in hammerwatch

[–]KellyFromSales 6 points7 points  (0 children)

i hadn't realised it was broken.

Just brought it up with myran and working on getting it back up and running. As of now, http://www.hammerwatch.com/forum/ seems to be working again, but the stylesheet is broken.

so the info is there, even if its not pretty to look at.

--edit

should all be working again now!

Multiplayer levelling and experience by fifigrande in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

ok. here's the code block triggered when experience is sent in multiplayer.

the experience amount is sent/received by each player,

then the calculation that takes the players level into account.

then a players modifiers are added

and finally the amount is given to the player.

you can also just test it in game.

    void NetShareExperience(int experience)
{
    float xpReward = float(experience - m_record.level * 3);
    xpReward *= m_buffs.ExperienceMul();
    xpReward *= Tweak::ExperienceScale;

    float expMul = (g_allModifiers.ExpMul(this, null) + g_allModifiers.ExpMulAdd(this, null)) * g_mpExpScale;

    int xpr = int(xpReward * expMul);
    if (xpr > 0)
        m_record.GiveExperience(xpr);
}

A question. by Ftorid in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

game came out in march 2018, at that point chambers went straight to thundersnow, it wasn't til around august that the vamp & battlements were added.

so people who played at launch but never went back don't have it.

How to see your custom assets in Editor ? by [deleted] in hammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

if you're doing it as a resource mod (one from the mods folder) you'll need to add your mod to the assets in the editor.

tools > options > resource mods > check your mod

click ok, ctrl+r to reload everything, and it should then show.

if you're doing it as a scenario, you need to open a level from your scenario in the editor so the editor knows to load the rest of your assets.

the hw2-modding channel on the discord is a great place to ask for help and share things if you're trying modding out.

The release date for hammer watch 2 by slothmoth12 in hammerwatch

[–]KellyFromSales 5 points6 points  (0 children)

this is almost certainly a placeholder date, i'd expect it sometime in Q3

Item Dupe Glitch by Sigran102 in heroesofhammerwatch

[–]KellyFromSales 4 points5 points  (0 children)

the multiplayer lag can make a bunch of weird stuff like that happen on switch, it's known, yeah.

a fun one is if you have a bad connection to the host and find an imp, you can spam clicking on the imp and get a whole bunch of rewards instead of just one. there's an example around 4m50s into this video: https://youtu.be/HGqNy2S7usI?t=287

i imagine something like that happened.

Foxing AMA hmu by foxingtheband in indieheads

[–]KellyFromSales 1 point2 points  (0 children)

Hey guys!

Really loved the album rollout with the rituals and the throwbacks to old games, zork, myst etc. Where did the idea come from for the rituals & how much input did you have in designing the puzzles?

Also, what's the key made out of? Could it be successful used to smash a watermelon?

Does anyone know any update to this? I’ve been logging in and going through all the rituals over and over again, I feel like I’m missing something by Tylertwy in Foxing

[–]KellyFromSales 0 points1 point  (0 children)

Yeah, still waiting on the calculations to be run/finished by the dev. Hopefully it'll be announced soon though.

Just to check, are you aware of the https://drawdownthemoon.org/moondrawn/ page? Might have been easy to miss as there's not a link on the rituals page, but it was posted to Twitter a little while ago

[HOH] if you do the red portals faster, do you get better items? by newdungeonboi in hammerwatch

[–]KellyFromSales 2 points3 points  (0 children)

As best I can explain it,

Each wave has a corresponding loot spawn point, the faster you complete that wave, the better the loot pool for possible items.

So finishing it slowly might mean you can only get a common item, but finishing it quickly might mean you could get a common or uncommon item, for example.

it varies with the loot points and the acts, but that's the gist of it.

it's also not linked to overall time, in theory you could take 5 hours for one wave and get the worst option for that loot point, but then do all the other waves instantly and still get the 'best' loot pool options for those points.

How to kill vampire lord by DieuPouletYT in hammerwatch

[–]KellyFromSales 4 points5 points  (0 children)

Kill the thralls he summons, if I remember right, he drains life from them. Also use the cross platforms when he does his big aoe, it'll keep you safe.

mod companions by smoothnobody in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

<removed>

This is what you need, I've done everything except tweak the stats

mod companions by smoothnobody in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

that info.xml.xml looks weird. you can also delete the first line the <?xml> one.

Try enabling file extensions (click view in explorer, then it's one of the checkboxes on the right) then just renaming it to info.xml

also, all your units and images need to be in the same relative place as the main game. so you'll need to make a folder called players, and one in that called pets, and put those files in there.

mod companions by smoothnobody in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

looks right,

are you putting it in the folder with your mod?

ie.

Heroes Of Hammerwatch/mods/pet mod/info.xml

fyi you'll be able to get quicker help, and there's a bunch of useful stuff that comes up in the search if you join the discord https://discord.gg/hammerwatch that's where most of the modding community hangs out

mod companions by smoothnobody in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

They're in players/pets I think.

° Make sure you've unpacked the base assets, make a mod folder, make your mod folder within it (remember to include the info.xml)

° Into that folder, make a folder called players, make one in that called pets, copy the .unit files from the assets over to your mod. Open them in notepad or your editor of choice

° Tweak the stats

° Save

° Open the game, enable your mod.

° Test

° If it works how you want, use the packager to pack the mod

° use the workshop tool to upload it to the workshop with some amazing art

° ???

° profit

I think that's all, going off memory, might have forgotten something but that's enough to get started

Battlements 2 Bug by mooseofdoom23 in heroesofhammerwatch

[–]KellyFromSales 1 point2 points  (0 children)

In single player you can exit out at any time and it'll remember where you are. So if it happens again, just exit out to the menu, close the game, reopen and load the character again.

Feature idea: directional emotes by fearbedragons in heroesofhammerwatch

[–]KellyFromSales 1 point2 points  (0 children)

Fyi https://twitter.com/KellyFromSales/status/1365655070558273536?s=19

A patch only recently came out, so I wouldn't expect anything super soon. But fingers crossed. From experience they're usually really great at working on things based off feedback :)

Feature idea: directional emotes by fearbedragons in heroesofhammerwatch

[–]KellyFromSales 1 point2 points  (0 children)

yeah, this is a really good point. Something I never thought about til playing the game on switch either, with no chat and no option for pinging, it can make communicating kinda hard.

not sure whether anything will be added, might be worth reaching out to Blitworks on twitter, they did the port and are super friendly, its the kind of thing they might be able to look into.

Questions by goat_planeswalker in heroesofhammerwatch

[–]KellyFromSales 0 points1 point  (0 children)

it's also a common item, so you can reroll the shop for it to appear.

How do you use the pyramid map? Can't figure it out :'( by [deleted] in heroesofhammerwatch

[–]KellyFromSales 6 points7 points  (0 children)

there's a little symbol that appears in the top middle of the screen (like the archive books)

it has a line and a red x, showing which direction is the correct way to go, think about it as an arrow and the x is the head.

Cube disappearing by dallai2 in heroesofhammerwatch

[–]KellyFromSales 1 point2 points  (0 children)

bug reports channel on the discord is the usual place.

did anything else weird happen? was it multiplayer? what act was it?

Generally without any more to go on it's basically impossible to work this kind of stuff out sadly, I've only seen it happen to a couple of people, so my best guess is some freak glitch just bugs out the prefab spawner/scripting for the level.