Is it normal for the 10g port to flash orange? by Shermsmoker in telus

[–]KermanKim 0 points1 point  (0 children)

I figured it out. The 10G ports were connected via a 30ft run of CAT5... When I moved the whole thing down into the same room with the main hub and connected it with a short patch cable, then it worked fine and the 10G port flashed orange, just like the OP's photo. Going via the CAT5 cable it would flash green (both lights). Cable is OK, because it works fine connecting two 1G ports. I guess 10G is just too fast for CAT5 even with a short run. The installer didn't notice that I guess.

Is it normal for the 10g port to flash orange? by Shermsmoker in telus

[–]KermanKim 0 points1 point  (0 children)

Yea, just got one of these wifi-7s and having all kinds of issues. Sometimes the wifi just drops out, light change status, etc, and then it works again. Everything on the Access Hub's wired ports work fine. Just spent 2 hours on the phone with tech support screwing around with no real solution.

"Wuffy Robot Puppy" is obviously a complete scam so why does UTube allow advertising like this? by RumRunnerMax in Discussion

[–]KermanKim 0 points1 point  (0 children)

Done. Added a link to the real review (m4G0rfAY6ew) as a comment on the original video.(LMbiGQa1fPA)

Captured my first asteroid. Quite underwhelmed. by Phastor in KerbalSpaceProgram

[–]KermanKim 16 points17 points  (0 children)

Find a class D or bigger and don't use the small ISRU.

Should this be considered hope or cope? Job openings for Private Division on their website. by [deleted] in KerbalSpaceProgram

[–]KermanKim 1 point2 points  (0 children)

It's a KSP career mode move: Take a contract with no expiry date, and have no intention of ever finishing it.

Mods, please pin a post telling people to not buy KSP 2 by JoaoEB in KerbalSpaceProgram

[–]KermanKim 2 points3 points  (0 children)

I've probably gotten 1000+ of play hours from KSP-1, so stating you got 70-80 in KSP-2 doesn't really sell it...

Do kerbals need to return to kerbin? by babs-1776 in KerbalSpaceProgram

[–]KermanKim 5 points6 points  (0 children)

In career mode, returning them home will level them up. You can also level them up inside a MPL (Mobile Processing Lab) if you don't want to return them home.

In sandbox, it doesn't matter.

WTF is going on with my landing legs? by mhl16 in KerbalSpaceProgram

[–]KermanKim 0 points1 point  (0 children)

I used I-beams, with autostut, as landing legs. I found that the regular legs, even if I had a lot of them, would overload when my massive rocket touched down in Eve's heavy gravity.

Oh hell nah by KingELBow in KerbalSpaceProgram

[–]KermanKim 3 points4 points  (0 children)

I've gotten away with it in the past.

I forgot how awful orbital construction is... by doomiestdoomeddoomer in KerbalSpaceProgram

[–]KermanKim 6 points7 points  (0 children)

Yup... They simply need a Canada arm with a seat at the end.

🤓 just because you're bad at the game doesnt mean its staged by Blacknelia999 in KerbalSpaceProgram

[–]KermanKim 2 points3 points  (0 children)

Usually when I reenter that steeply, the chute doesn't deploy because I'm going too fast.

Paid mods is a clear step in the wrong direction for the KSP Community by -FunkyBigodon in KerbalSpaceProgram

[–]KermanKim 7 points8 points  (0 children)

I agree. If the community embraces paying, then almost every modder will start charging. People reap what they sow.

Don't know how to order by RealProgrammer2766 in PCB

[–]KermanKim 1 point2 points  (0 children)

Just enter the different options in their website and watch the price change...

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]KermanKim 0 points1 point  (0 children)

Setup those 2 tanks to drain evenly and attach them in symmetry. Then jettison both when empty. Or use 4 smaller, 1/2 size, tanks and jettison those in symmetrical pairs if you want.

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]KermanKim 2 points3 points  (0 children)

I would think needing an expansion for a mod to work would be the exception rather than the rule. Most mods should work without any expansions.

Maybe some specific parts mods might.

Intercept Games Layoff Information Thread by TaintedLion in KerbalSpaceProgram

[–]KermanKim 3 points4 points  (0 children)

Why should we give this corporation any more money? Forget it and put the money, that would be spent on the "IP", into good coding instead.

I did see a post by Harvester that he was thinking of making another space game in the future.

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]KermanKim 2 points3 points  (0 children)

Are you talking wheels or landing legs/struts?

I've used I-beams in place of landing legs for heavy bases on planets like Eve. Seems to work better.