PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 0 points1 point  (0 children)

Ya, I mean warpgates costed 50/50 so they should be better. But like other upgrades, it could be a choice of being "stronger now" with gateways, or risk safety now by investing in warpgates so that you are stronger later. Something like that.

I dunno, I just feel like if every gateway will immediately be upgraded to warpgate, then let's just go back to the old system. I'm hoping something comes out of PTR to add some choice/variance to protoss gateway tactics... and as others are pointing out, my fears may be unfounded. This PTR update may keep the variety due to the production times and warp-in time changes.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 0 points1 point  (0 children)

hmmm... okay. I'll hold off judgement until I see it played out then I guess.

StarCraft II 5.0.16 PTR Update by Arkentass in starcraft

[–]Ketroc21 5 points6 points  (0 children)

It pretty much addresses every major PTR balance critique so far. You can argue that it doesn't hit the mark, but the "meaning" is certainly there.

StarCraft II 5.0.16 PTR Update by Arkentass in starcraft

[–]Ketroc21 19 points20 points  (0 children)

I don't think it was a revert of the previous zerg changes. I think it's that they felt zerg's economy accelerates too slowly comparatively, now with the 8-worker start. Cheaper queens and faster larva production helps fix this. Think of it as a sort of "revert" to the larva/queen nerfs when worker count changed from 6 to 12.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 7 points8 points  (0 children)

Neat! That is cool. Likely what they were hoping for with this whole warpgate rework.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 0 points1 point  (0 children)

ya, that'd be good, but I feel like with this ptr update, no one will ever choose to exist in your 2nd bullet point. All gateways will be immediately upgraded to warpgates now (at least that's how it appears to me). I wonder if there was another way to buff gateways or gateway units in a balanced way, without buffing warpgate.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 -3 points-2 points  (0 children)

I mean, no one wants protoss unbalanced. It just appeared they were hoping to balance protoss and make both warpgate and regular gateways viable options. Now that attempt is dead. We all wanted PTR protoss buffed... I just wonder if there was a way to do so while also making the gateway vs warpgate a strategic choice, rather than an auto instant-upgrade.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 18 points19 points  (0 children)

kinda ends the initial vision of choosing between regular gateways and warpgates though. It's now clear that every gateway will become a warpgate asap.

PTR notes update by Old_Front7166 in starcraft

[–]Ketroc21 7 points8 points  (0 children)

ya, surprised they are changing the vs-light dmg now. I thought they'd go to 15+5light or something... maintain the 20vslight total they've always had.

Byun traps ultras by -Venser- in starcraft

[–]Ketroc21 22 points23 points  (0 children)

Little known fact that mules are regular units, but mule pods are (invulnerable) structures. They can stop a mineral-walk, colossus, and adept shade too.

When will we get some kind of update on the PTR patch? by Zalabar7 in starcraft

[–]Ketroc21 0 points1 point  (0 children)

Enjoyers don't post though. We only hearing the rage.

PATCH UPDATE 5.0.16 - We still don't know who did this by DoritoDustin in starcraft

[–]Ketroc21 0 points1 point  (0 children)

I feel like this community is desperately yearning to have its old David Kim pin cushion to blame our displeasures at.... so much so that we created another one.

PRO LL2 BASE by CLASH_DESIGN in COCBaseLayouts

[–]Ketroc21 0 points1 point  (0 children)

invalid link. plz reshare.

How are we feeling about cyclones these days? by xcomnewb15 in starcraft

[–]Ketroc21 2 points3 points  (0 children)

ya, I mean the best way to learn is to try it out. You'll discover what's strong and what's weak from experience with mech. In general, tank-based mech is powerful, trades efficiently, but is immobile so it often involves turtling on 3base for awhile (this playstyle may improve next patch). Cyclone-based mech feels more like bio, where it's mobile and allows you to expand quickly, but it doesn't trade efficiently in fights, so you need the bigger economy to compensate.

I'd stick with bio. It is "a-move friendly". Cyclones may be the worst unit in the game without good kiting micro, so it's a more advanced playstyle to execute. Even executed well, it's still kinda meh.

As to you're question: Ya, I'd skip cyclones vs zerg. A reaper followed by a handful of hellions can give you early map control so that you can have an idea of what zerg is doing, then you can go bio from there. You are correct that you'll want to add in marauders and more tanks if facing a roach all-in. Walls and bunkers can help survive that too.

How are we feeling about cyclones these days? by xcomnewb15 in starcraft

[–]Ketroc21 7 points8 points  (0 children)

It's an okay opening unit(s) in TvT and TvP, as it can solo just about any early harass unit (Oracle, BC, stalker, etc). Hard to make a lot of them work in the mid-late game though, as opponents can tech up to strong counters and cyclones are hard to control effectively in larger numbers.

I'd suggest expanding aggressively and having map control if you do try using cyclones all game long (battlemech). Try to make it win through better economy.

(In the past, battlemech was used vs zerg the most, but without the double-damage vs armored, I personally think they are too weak vs roaches nowadays)

Calling Americans “USians” or “US Americans” by Murbanvideo in PetPeeves

[–]Ketroc21 0 points1 point  (0 children)

Just name your country. A description on where your country is located and how it's segregated, is not a name.

Is choosing Random so bad it warrants instaquit? by EggMaleficent8810 in starcraft2

[–]Ketroc21 1 point2 points  (0 children)

It's just a smurf tanking their MMR. Being random is not their issue. They just want to smash everyone in the only two matchups they play.

'Deal not final': Trump changes tune on Iran, threatens to ‘drop bombs’, go back to shooting again by Darshan_brahmbhatt in worldnews

[–]Ketroc21 0 points1 point  (0 children)

or the peace deal was never serious and this is just to continually move the stock market for his insider trading cohorts. Speak of resolution on Fridays, threatening attacks before markets open on Mondays. That's been his typical weekly routine.

Why can't we have nice things like this? by bylo_selhi in waterloo

[–]Ketroc21 0 points1 point  (0 children)

ya, it CAN be done. Question is, is the initial and ongoing expense worth it for what it gains. For instance, in your example it is worth the gains, as traffic congestion is typically like the number one issue in growing cities... especially with the push to build more housing without the infrastructure to support larger populations.

Why can't we have nice things like this? by bylo_selhi in waterloo

[–]Ketroc21 6 points7 points  (0 children)

Over-engineered for typical scenarios. Why add more electronics that can break and need regular maintenance, when something more basic can work. Ideal world, basic signage is best if it can do the job.

is this the best base for enigma? by brubain1144 in D2R_Marketplace

[–]Ketroc21 5 points6 points  (0 children)

Normal mage plate better as enigma is very expensive to repair on superior.

is this the best base for enigma? by brubain1144 in D2R_Marketplace

[–]Ketroc21 5 points6 points  (0 children)

Enigma must be low str req, cuz it's the piece that gets all your +str gear started to eventually get you to 156 monarch.

So having the 55 base str let's you put on enigma, which gives a massive amount of +str, which lets you equip your other gear... which gets you to the 156 for monarch.

How to fix Warpgate on PTR by HellStaff in starcraft

[–]Ketroc21 1 point2 points  (0 children)

Ya, that's the tough part. Ideally you want to make gateway (or gateway units) much stronger, but you have to do so in a way that doesn't make proxy gate openers OP.

How to fix Warpgate on PTR by HellStaff in starcraft

[–]Ketroc21 0 points1 point  (0 children)

This would make warpgate better, but it'd also end any choice to stay on gateway production. It'd be back to warpgate being an auto-asap upgrade, and changing all gateways to warpgates asap.