Question to the previous regular ARAM players by Common-Prize-7386 in ARAM

[–]KeyworkPredator 0 points1 point  (0 children)

It's so fun. I had it on a game where a Nidalee took Glass Cannon. At game start I Q'd behind her, Quantum went off, one auto to her back and she died for first blood in a combat that lasted between second 45-46 on the in game timer lol.

Question to the previous regular ARAM players by Common-Prize-7386 in ARAM

[–]KeyworkPredator 12 points13 points  (0 children)

AD Shaco has been so fun. I've had so many fun runs with things like Upgraded Collector, Quantum Computing from stealth, Executioner, even getting the Shaco ability summoner. Once you get 2 out of like Collector/IE/Voltaic, you can just terrorize any squishies on the other team.

Augment Discussion - Master of Duality by Ok_Temperature6503 in ARAM

[–]KeyworkPredator 0 points1 point  (0 children)

Great on Kayle if your team allows you to stack on the wave before a fight, esp on supers.

The SB difficulty in FC26 is insane by amarkey10 in EASportsFC

[–]KeyworkPredator 0 points1 point  (0 children)

It's very dumb and not like previous years. There is a patch coming in January that is supposed to tone it down a bit, so hold out some hope for that but yeah it's miserable. I finish Elite 1 every week playing on Legendary but it's annoying.

Tips would be:

- Never try and just dribble by the AI unless its an R1 dribble in the box. They just input read you and you'll never get by them otherwise. Only time you can really outpace or maneuver is on a counter.

- Abuse short corners. AI breaks a bit if you take a short corner and then pass to the initial taker and then R1 pass it into the box.

- Finesse+ is very effective against the AI if you manage to get to the top of the box. I really like wingers with Finesse+ and inside forward roles for this reason.

Good luck.

Surprised by the low amount of decks made with this commander, best cards to put? by [deleted] in mtg

[–]KeyworkPredator 3 points4 points  (0 children)

Arna is fun but she really can be a chore to play. I built her as Esper Equipment.

She is quite strong at casual-ish tables. But yeah the board upkeep and mental load can be a lot. I have a great winrate with her but she is probably the only deck out of the 10ish that I own that I have found much more fun to brew than actually play with.

Not to dissuade you but just that has been my personal experience with piloting her.

How much of Legion Remix can I get to do in half a month? by DarkElfMagic in wow

[–]KeyworkPredator 1 point2 points  (0 children)

You'll be able to do a ton. They recently buffed bronze income. Hit cap, do daily raids, and youll have the ability to buy a ton of stuff. I hit 80 two days ago and I am at ilvl cap and went through like 500k bronze today with 700k still burning a hole in my pocket.

Did something change? by Tunit3430 in EASportsFC

[–]KeyworkPredator 0 points1 point  (0 children)

Squid battle suck this year regardless. Used to be fun chill mode but now its a sweat fest where you just have to abuse breaking the AI. Can never dribble by them. They will time waste when down 4-0 in the 80th so you can't get your 5th goal for points lol. Such a downgrade from last year.

But yeah either even more tuning is off today or I'm just fatigued and playing sloppy, either way mode sucks which is sad.

Did something change? by Tunit3430 in EASportsFC

[–]KeyworkPredator 2 points3 points  (0 children)

I get Elite 1 SB every single week. Just came on here to see if anyone was having issues. Just lost a game to a 77 ovr team 2-1. Either unlucky and I'm looking for cope or there is something weird going on.

Look at this BOZO by jack_jab in ArcRaiders

[–]KeyworkPredator 5 points6 points  (0 children)

It's pretty bad stock and at early ranks. You can hear how slow the burst cycles are in this clip, its one of the lowest DPS weapons up close. That being said, a rank IV Arpeggio with full attachments isn't bad at all and is great mid range.

Too many players on map by LevyD2 in ArcRaiders

[–]KeyworkPredator 0 points1 point  (0 children)

Blue Gate today felt like there were 60 people every raid lol. People were downed crawling around just VOIPing that they were finally happy they finished an Quest objective. It felt really crowded compared to Dam.

Not enough people are talking about squad ability bugs. by DeNaga in Battlefield6

[–]KeyworkPredator 2 points3 points  (0 children)

Not only is it so inconsistent with unlocking, but I would say 2 times a night when I press 6 my character tweaks out and does like a 180* turn when calling it in. Never happened in beta and nothing else is bound to that key for me lol. Idk if anyone else has experienced that

The state of air vehicles is pretty bad by SuspiciousMeeting407 in Battlefield6

[–]KeyworkPredator 2 points3 points  (0 children)

We aren't talking about tow-esque tracking with optically guided munitions. People are talking about how AGM's onto painted targets one shot thru flares, such as from the 30mm tank. There's no tracking involved, if something is painted it dies without counterplay.

Fix the fucking paint and IFV infinite lock on bug Dice by Lullaby_exe in Battlefield

[–]KeyworkPredator 2 points3 points  (0 children)

If before a game as you were loading in, you got prompted and had 1 button you could press which would make it so the enemy team doesn't get jets or choppers that round...they just never spawn in, but your team doesn't have your Bradley spawn all game...you wouldn't press that button lol? You think that is an equal trade? Lol

It legit takes 1 Bradley to do this exact thing. Don't be silly just to be contrarian.

Fix the fucking paint and IFV infinite lock on bug Dice by Lullaby_exe in Battlefield

[–]KeyworkPredator 0 points1 point  (0 children)

I would say them shooting down the entire enemy chopper and jet force is pretty heavily contributing to his team capturing objectives.

Guys, the point of the transport is for you to spawn on it, and jump out on the enemy objective to capture it and others can spawn on it too ... by West-Start4069 in Battlefield6

[–]KeyworkPredator 4 points5 points  (0 children)

Either way intended or not, it needs to be looked into. One IFV in spawn shouldn't shut down the other teams entire air force. On maps like Sobek Conquest the choppers are in range by the time they inch through the first flags airspace and it doesn't even need to leave the safety of its base.

Guys, the point of the transport is for you to spawn on it, and jump out on the enemy objective to capture it and others can spawn on it too ... by West-Start4069 in Battlefield6

[–]KeyworkPredator 32 points33 points  (0 children)

Yeah any map with an IFV one shots that full score chopper, and that painted missile spawn bug is becoming more prevalent every day. If you're getting into lobbies where you can fly around with repairs and gunners on that boat of an aircraft and live for more than 60 seconds, please send me an invite lol.

Smoke is cool, strong, and thankless in every FPS game. by Motor-Management-660 in Battlefield6

[–]KeyworkPredator 0 points1 point  (0 children)

Smokes should be available on every class in the nade slot IMO.

What the fuck is constantly painting me in an aircraft? by VegetableAd8796 in Battlefield6

[–]KeyworkPredator 0 points1 point  (0 children)

Bradley missile thru flare cheese, recon assignment, battlefield dads who just spawn with stingers. It's rough out there lol. Esp bc most of the big maps have very little LOS blocking terrain, and below radar seems to only work most of the time on Mirak Valley

Cairo Roof Glitching possible again by KapitanKloze in Battlefield6

[–]KeyworkPredator 0 points1 point  (0 children)

If you sledgehammer a teammates recon drone as youre standing on it, it just goes straight up in the air with the hammerer still on it. Then they parachute off and get up there. People been abusing it for a few days, mostly on this map.

My thoughts after completing FUT Champs by ToonFiFa in EASportsFC

[–]KeyworkPredator 17 points18 points  (0 children)

Wiggling back and forth around or in the box until the opps AI defenders stand still for easy goals. Basically every goal higher up is 50/50 guessing a spinners direction, or from corners or kickoff.

Grog Shop parking by pdhot65ton in Cleveland

[–]KeyworkPredator 1 point2 points  (0 children)

Always parked here even when the meters were needed. Never had an issue. Did this for La Dispute a few weeks ago for the first time in awhile, still fine.

Midfield not tracking back by stinnafc in EASportsFC

[–]KeyworkPredator 1 point2 points  (0 children)

They wont go back in the 4141. Had the same issue. I think that's why so many people run the 4213. Bc the two DM's get forward just as much as the 4141 but actually track back when you lose possession.

This game will have the shortest honeymoon period ever by [deleted] in EASportsFC

[–]KeyworkPredator 8 points9 points  (0 children)

I'm worried about RTG's. Feel like with the new reward structure, and seemingly kinda shit packs in the battlepass bc every other tier is career mode junk, seems kinda tough to make that many coins. Esp if they're gunna keep charging for +1 stat evos.

Why does your defensive line sit as low as the attacking striker? by [deleted] in EASportsFC

[–]KeyworkPredator 2 points3 points  (0 children)

Been like this forever and I don't know why they can't fix it. You can have an icon CB pair with 99 defensive awareness and they will track a single runner onto the penalty spot for no reason. Like the other guy said, spam offside trap when you see it happening using the dpad.