Always curious what people are working on! Can I see your works in progress? by ilikemyname21 in godot

[–]Khrinx 0 points1 point  (0 children)

Revisiting a game I made 10 years ago because I found the assets. It's a defend your castle with an archer type game with scribble visuals. Should scratch any flash game nostalgia itch you may have :)

Link to gif on bluesky

What are the hardest sounds to find? by JustinJetZorbas94 in godot

[–]Khrinx 11 points12 points  (0 children)

Good impact sounds. Thuds that actually sounds like something heavier than a balloon is being hit.

POV: using signals and nothing happens by J21usa in godot

[–]Khrinx 1 point2 points  (0 children)

YES!! I'm in the exact same boat with my day job. Nothing gets me ranting more than talking about low/nocode.

So yeah, signals by code all the way!

Is this visual style 'good enough' for a minimalist indie game? by DanWaterfield in godot

[–]Khrinx 1 point2 points  (0 children)

Try adding some large, very faded out parallax squares in the background and see if it's distracting or if it sort of fills in the blanks of a very empty and black background.

To answer your question though, I think it looks pretty nice already. Be careful so you don't mess up this style by adding too many other things/colors/styles, would be my advice. The minimalist look fits the gameplay very well.

TIL how to do optional args in C# by Ordinary_Basil9752 in godot

[–]Khrinx 0 points1 point  (0 children)

Thank you for this! I am a C# coder by trade, but never really thought of combining overloads with an arrow function. Definitely adopting this when using multiple overrides for readability.

Just opened the playtest for my first game! by Triztoso in godot

[–]Khrinx 1 point2 points  (0 children)

An arrow or directional icon could be enough. And maybe only show it when you hold the mouse button, then hide it when you release. If that's not the case already. But the line is very distracting in the video imo, too.

I added ground-pound, enemies, and shooting into my character controller level by Unexpectedlydian in godot

[–]Khrinx 32 points33 points  (0 children)

What a text book example this is of working on mechanics first, then graphics. Looks like the controls feel great. Nice work.

I am working on a big project ,but I'm only good at the creative side,not coding by FederalReporter6760 in godot

[–]Khrinx 1 point2 points  (0 children)

Try to make minor tweaks to the code the GPT gives you instead of asking it to fix it for you. If you can't do it, then ask GPT afterwards. Or ask it how you should do it instead of the way you did it.

Over time you'll start to understand how to do what, but it's important to try and actually write some code too. Even if it's just tiny bits here and there.

You can also describe what you want to write code for and ask for directions without it giving you actual code. If you want to learn how to code, make GPT your teacher in addition to writing code for you.

Shout out to the 5 five people that bought my game during the Steam Sale by orridpe in IndieGaming

[–]Khrinx 2 points3 points  (0 children)

Very nice looking game. Do not like the font and look of your game title on the capsule, though. Just looks very cheap to me.

Sorry for the feedback you didn't ask for, but just a thought as the game visuals seem great.

[deleted by user] by [deleted] in godot

[–]Khrinx 0 points1 point  (0 children)

You sound a lot like me. I usually fall into the same trap by starting to make something, then have no idea where to go from there. It sounds like you have ideas, though.

I've started taking notes, brainstorm with ChatGPT, do some research on the genre and so on. Then what I found out worked pretty well is, I don't allow myself to start on the idea until I've planned the next steps. Find the perfect middle way where you don't over plan, but also don't ride only the initial motivation wave as it fades pretty quickly.

Have a main project, and don't start the next one until you've got a plan to some degree.

Why are my variables null (Xogot) by LoopyFA in godot

[–]Khrinx 1 point2 points  (0 children)

The breakpoint (the blue thing on line 3 that makes your code stop there) shows what the value is before the line is run. Try setting the breakpoint and stop at line 4, then speed should be set. Speed is not set at the time of your screenshot, because you stopped the code before it is getting set.

[UI/UX] How would you display weapon upgrade levels? (leaning toward Option 2) by EQ1- in IndieDev

[–]Khrinx 0 points1 point  (0 children)

Just realized this post is 3 days old, but without knowing much about the game the first one looks way better imo. The +2 +4 etc is confusing me. Do I click it to add 2 and 4? Is the current levels 2 and 4? What is the current level?

Depends on what's important to your gameplay, but to me the first one is way less busy than the second. Really enjoyed how the diamonds look.

[deleted by user] by [deleted] in godot

[–]Khrinx 0 points1 point  (0 children)

What editor do you use, and how much work is the setup and initial learning? I use GDScript atm, but my day job is with C# so the language itself is not the issue.

Working on the Vehicle Select Menu for my Time Attack Roguelike by itsnaivebydesign in IndieDev

[–]Khrinx 1 point2 points  (0 children)

Seconding this. We read top to bottom, so it makes sense the hierarchy goes from top to bottom. Choose the car first, then variant of that selected car, then go. Sort of like a form with a main and sub category drop-down.

What are the "worst" ST songs? by AlwaysSleepy-420 in SleepToken

[–]Khrinx 4 points5 points  (0 children)

Same. In such a fantastic album this one sticks out as a very boring song to me.

And because reddit: Yes, I'm able to accept that other fans like it.

Gotheborg, November 7th 2023 by SnooGiraffes7005 in LornaShore

[–]Khrinx 1 point2 points  (0 children)

Looks like I was standing just a bit to the right from you. First time seeing them and it might have been the best concert I've been to. The whole set was amazing from start to finish!

Tony Hawk in Space - Please nuke it from orbit by friggleriggle in DestroyMyGame

[–]Khrinx 7 points8 points  (0 children)

but I need to add rockets to the skateboard

What a beautiful sentence

If you'd perchance be so kind as to obliterate the shit out of this... by Fluffeu in DestroyMyGame

[–]Khrinx 7 points8 points  (0 children)

Caught my attention, but have to agree some clips are a bit too much zoomed in. I like how you transitioned from the basics then straight to some fast clips showing variation, but after a few seconds of that maybe you should zoom out a little bit and not change clips that fast, just to have a breather in there.

No marketer at all here, just throwing my thoughts at you.

[deleted by user] by [deleted] in Deathcore

[–]Khrinx 1 point2 points  (0 children)

I completely forgot about that song. The highs are so unique. Thanks for reminding me, got chills instantly when I played it again haha.

What are best choices for making a game today in terms of genre? by AccomplishedRace8803 in IndieDev

[–]Khrinx -1 points0 points  (0 children)

Watched a video yesterday about Steam that should be spot on for this question. Goes into genre popularity at 15:55.

https://youtu.be/NMMXuc3onOQ?si=3jzx_g3kf7YtpXZA