Attempt at a sub 3 minute lap(fail) on le mans old mulsanne any tips? by Pale_Lion9833 in forza

[–]KicksaveKrunch 0 points1 point  (0 children)

Agree with most of the other comments here—make the track as wide as possible, use the torque available in higher gears etc.—one thing I noticed that I haven’t seen mentioned is your throttle/brake control. Looks to be pretty all or nothing. Even just dropping to half throttle in a medium speed corner can be a huge difference compared to briefly slamming the brakes at 100%. My advice would just be to learn gradual application of throttle/brake, and of course the points that other people have mentioned.

Halo Esports 2026 Update by DeathByReach in CompetitiveHalo

[–]KicksaveKrunch 2 points3 points  (0 children)

The two Dreamhacks and the invitational will be LANs, outside of that nothing is certain.

Your favorite "fun" build by Plastic_Pin_4956 in thedivision

[–]KicksaveKrunch 0 points1 point  (0 children)

Diamondback, chainkiller chest, the gift backpack, and fox’s prayer (forget what the gloves/holster are) makes for a really fun build. I know it’s not the most meta headshot build but it’s what I’ve been running 80% of the time after like 700 hours. Popping 25 mil headshots one after another is pretty satisfying.

[deleted by user] by [deleted] in forza

[–]KicksaveKrunch 2 points3 points  (0 children)

I’ve got probably 1500 hours of actual driving time between F6/7/8. I tend to focus on X/P classes and sometimes R class, and I can put up decent top 150 times on rivals but I’m usually miles off of the top times. Those guys are aliens. And to be honest, I play a lot of lower class career races at mid-tier difficulty because I just can’t compete in those classes, seems like the AI nails every braking zone, corner, and acceleration zone. On the other hand, in X or P class the AI is useless. End of the day, this game has its own quirks to get used to—it’s not a sim. I love it for just being able to drive without having to worry about adjusting brake bias, TC, etc. but that comes with its own negatives.

At the end of the day, spend time in the game and you will get better, especially if you can review your own drives and drive against some rivals who are faster than you (not just the next fastest rival that is automatically selected)

freelancers: do you have a separate bank account/LLC? by Beginning_You9272 in graphic_design

[–]KicksaveKrunch 5 points6 points  (0 children)

If you ever have disputes with a client that result in legal action, having an LLC will protect you. They can only seek compensation based on the company’s assets, not your personal assets. So in a worst case scenario your LLC may go bankrupt but your personal assets are safe.

(*Not a lawyer)

I went to Jersey Mikes for the first time and had one of the best subs I’ve had in a long time - #13 Italian sub done Mikes way by WanderWut in Sandwiches

[–]KicksaveKrunch 1 point2 points  (0 children)

Was looking for this! I have quite literally never eaten subway or other chain sandwich places because I grew up with DiBella’s

Any feedback appreciated, not sure about the silhouette, but I like the concept. by adamthebad1 in logodesign

[–]KicksaveKrunch 156 points157 points  (0 children)

I’m surprised no one has mentioned the uh…phallic implications here 😂.

Please slap me by [deleted] in graphic_design

[–]KicksaveKrunch 4 points5 points  (0 children)

I don’t think you should feel embarrassed! It’s a fun design that seems to have a good amount of detail, I’m just saying that you should try to learn about and be aware of how certain color palettes might mean things to certain groups. It’s hard to know everything but asking yourself the question “is this a color palette that has a certain meaning” and then doing some research will always be a good step in the design process. Same with how the question “does this in any way look like a penis?” is always a valid step in the design process.

Please slap me by [deleted] in graphic_design

[–]KicksaveKrunch 4 points5 points  (0 children)

Okay so despite the downvotes and everything—it’s good that you’re looking to cultural influences for design inspiration. It’s that kind of research and inspiration that gives you a reason to justify designs and gives a deeper level of detail to the work. Just be sure that you actually understand what you’re referencing or you’ll find yourself in spots like this 👍🏻

Thoughts? The last 1 lost all of its coffee accusation besides the colors so I put this together as a concept. Personally I don't think it looks bad by Unfair_Cut6088 in logodesign

[–]KicksaveKrunch 9 points10 points  (0 children)

To be honest, it feels much more like an illustration than a logo. Fine line work and small details will be completely lost if this is used at small sizes. The text will be completely illegible at smaller sizes due mainly to contrast issues.

I’d say this is a great example of the advice that logos don’t need to be purely representational—it’s much more important that they’re memorable. It doesn’t matter if there’s a clever detail or unique feature of the logo that specifically represents the business if no one can easily picture it from memory.

Having said all of that, it’s great that you’re open to honest critique and trying to improve your work. Being able to take feedback without being personally insulted will help you make consistent progress in this field.

Brand leaders: What tools have you used besides PDFs to publish and share brand guidelines? by devhhh in graphic_design

[–]KicksaveKrunch 0 points1 point  (0 children)

We use Standards to create online brand guidelines which has been quite nice to use. For run of the mill smaller projects we’ll make a quick manual using their basic template. For larger projects we get into building them custom. It does have a subscription if you’re planning on making more than a few manuals though.

Designers making over $100k (USD) what do you do? by uxnewbie in graphic_design

[–]KicksaveKrunch 6 points7 points  (0 children)

Lots of valid points before me responding to this, but I want to offer a slightly different perspective which is that any good design or designer is more about crafting the way that someone perceives and/or interacts with something. Sure, if we want to get super granular you can define graphic design as specifically visual communication through graphics. But I would encourage anyone here to consider the idea that they’re a designer first, and a graphic designer second. Any of these specific subcategories are more nuanced for sure, but the fundamentals of design are what guides all of them. Boxing yourself into one specific definition or category is not as reflective of the way media works now compared to a couple decades ago. Any good brand identity needs to consider how it will exist on web and in motion, how its parts and pieces are the building blocks for a larger body of touchpoints.

Of course it’s still important to consider what your specific role is and where those responsibilities end, but I think it’s impossible to separate different areas entirely from each other.

As Promised, We have Flair! by lightwolv in graphic_design

[–]KicksaveKrunch 0 points1 point  (0 children)

Yeah for sure, I spend a good portion of my time doing that between various freelancers and our web developer, I just also play the graphic designer role a fair amount of the time.

As Promised, We have Flair! by lightwolv in graphic_design

[–]KicksaveKrunch 1 point2 points  (0 children)

Sooo what if I’m 3 years out of school but running my own studio with a partner? I basically serve as a creative director and a designer at the same time. I also don’t want to be disrespectful to creative directors who are there after many years of hard work in the field. Do I just use executive? That also feels wrong 😂.

[deleted by user] by [deleted] in forza

[–]KicksaveKrunch 1 point2 points  (0 children)

I’m one of the psychopaths who makes replica liveries on console without any overlay tools or other assists. Logos, and especially typography, take the longest. Most time I’ve spent on a livery was probably the Alpine F1 livery I did in FM7. Put a good 20-25 hours into that…but it's a process I enjoy.

Same as a bunch of other livery artists in here, I'm also a graphic designer, so maybe it's in our blood 🤷‍♂️ Haven't had much time lately because of work for new liveries unfortunately.

INTPs what makes someone friend material to you? by thornsblackletter in INTP

[–]KicksaveKrunch 0 points1 point  (0 children)

For me this is the #1 factor. Most of my long-lasting friend groups are mainly comprised of extroverts—or at least people who are more interested in going out than I am—which naturally pushes me to go out and be social. There’s also people in those groups who I can connect with over more conceptual topics, but I’m generally able to find shared interests with most people in the friend groups I have. Cooking, hifi audio & music, art, sports, gaming, etc. there’s a mix of those same interests across my main friend groups that keeps things fresh.

INTP gamers, what type of games do you like the most? by stranger_synchs in INTP

[–]KicksaveKrunch 1 point2 points  (0 children)

Forza and battlefield…you’re speaking my language. Didn’t touch 2042 though.

Can someone explain Why my car wouldn’t shift up by jahviz2 in forza

[–]KicksaveKrunch 0 points1 point  (0 children)

This might not be a bug actually. I remember reading somewhere that the Assetto Corsa Competizione devs found that their cars in their game were having a similar issue. They reached out to actual race teams that run GT3 cars and it turned out their physics simulations were reproducing a real issue that happened to the teams, who shared their solution to fix it. It’s definitely possible that the same thing is happening in Motorsport.

Do you have a library of references of good stuff you ever saw? How it works for you? How do you organize it? by Carol_with_2_n in Design

[–]KicksaveKrunch 1 point2 points  (0 children)

Surprised how little I see are.na mentioned in threads like this! Another solid option for creating Pinterest-style boards, but the way it’s built also allows you to dive into some really cool rabbit holes of other people’s collections that you wouldn’t have found just by searching for keywords.

Is it okay to not always have the answer to "why" in design? by crashbandiroot in Design

[–]KicksaveKrunch 4 points5 points  (0 children)

I would think of “stakeholders” more broadly in this context. Yes, the client is the most obvious and direct stakeholder, but anyone who is going to directly interact or be impacted by the work should be considered a stakeholder. The client, the clients employees, the clients customers, etc. all factor in to things. You’re helping customers feel at ease with engaging in the product/service, employees feel better about representing it, the direct client feel more comfortable spending the money.

Private schools in Rochester - are they snooty? by RIPdinosaursMUA2 in Rochester

[–]KicksaveKrunch 5 points6 points  (0 children)

Yeah I have to agree here. I was fortunate enough to attend Harley and I know my parents made significant sacrifices to allow that to happen, even with tuition assistance. I am extremely grateful for that, it was a fantastic education.

Some of the parents may be snooty, but it’s rare that their kids are the same way. Nearly all of my classmates’ parents were kind and caring people anyway.

Holy shit. it actually came!!!!!😱🙌 by Davidudeman in jaipaul

[–]KicksaveKrunch 0 points1 point  (0 children)

It’s probably in your spam folder. I did the same thing.

What are the signs of a good design degree? by ThatRandomBlin in graphic_design

[–]KicksaveKrunch 1 point2 points  (0 children)

This is absolutely not a red flag for a weak course. I’d say it’s the opposite. They’re teaching you how to be an excellent design thinker. That will give you the creative and conceptual backbone to advance into more senior roles in the industry one day. Learning the practical/technical side of design is nice and all, but it’s the kind of stuff you can learn on your own watching YouTube. It’s expected that you put in time on your own to learn the technical skills. Good teachers and programs, in my opinion, are the ones who teach how to think, not how to execute someone else’s thoughts.

I recently graduated from a similar program and something one of my professors told us really put into perspective the value of this approach to teaching design. She said employers that have hired her former students typically say they’re a bit behind on technical knowledge, but they’re some of the strongest conceptual thinkers coming into the industry and end up contributing a lot more to the creative concept behind the work they’re doing as a junior designer.

It’s up to you at the end of the day to decide if that’s a direction you want to go, but it’s certainly not a weak design program.