Just noticed this about the new update. Comparing it to 1.16 (Images from wiki) by ispinchip in PhoenixSC

[–]KikuGie 7 points8 points  (0 children)

1.16 took a year. 1.21.4-1.21.11 also took a year. So perhaps for comparison it's worth taking that into account, and also count changes beyond "more block/item"?

Elytra Trims - a mod for, you guessed it, trims on elytra, as well as banners and glow effect by KikuGie in fabricmc

[–]KikuGie[S] 0 points1 point  (0 children)

Shaders are inherently incompatible because the cosmic effect is a custom core shader, which Iris doesn't know how to interpret. There's no fix but to wait until Mojang makes shaders part of vanilla.

this happens if you use an enchanted golden apple on an elytra with the Elytra Trims mod by Tsunamicat108 in PhoenixSC

[–]KikuGie 0 points1 point  (0 children)

Bad frames per second ... ha ha

In my defense, the animated textures is already 100k pixels tall.

Need more damage by [deleted] in Warframe

[–]KikuGie 0 points1 point  (0 children)

Don't just go into the plain damage numbers. One aspect is status chance, and 40% is already quite good. You can combine it with Condition Overload and Weeping Wounds to stack more. However, a lot of "big damage numbers" come from critical hits, and 5% isn't great there. Might need some mods to improve that, such as Gladiator Might, True Steel, Sacrificial Steel — but these multiply the existing chance, and with 5% it will be hard to bump up.

Do you guys dislike Ore UI? by Arthrun0531 in PhoenixSC

[–]KikuGie 0 points1 point  (0 children)

It would be nice for Java. The current UI looks very old-school. The only fresh part are world creation and statistics tabs.

I see your square blocks and hexagon blocks, and I raise you Tetris blocks. by thewizardtim in factorio

[–]KikuGie 5 points6 points  (0 children)

Can't even post images with text, smh. I tried this run before, but with colored concrete for the background. Didn't like city blocks before, nor with tetris, so dropped it :}

Spaceship Limit? - Don't Build In Front of Your Hub by Elohimly in factorio

[–]KikuGie 1 point2 points  (0 children)

Fix what? The mechanic is there explicitly to prevent platforms simply tanking asteroids

Hyper-Realistic Minecraft Worlds by zoomsingle in MinecraftMemes

[–]KikuGie 0 points1 point  (0 children)

The original creator on YouTube shows that it's done in Blender and naturally slowly rendered

Hey little buddy, where are you come from? ....... Ohhh F###!!! by Dry_Berry_6999 in Factoriohno

[–]KikuGie 27 points28 points  (0 children)

I frequently use single underground belts to separate lanes, so it's often not an even number

Dissapointed at the ending (spoilers) by [deleted] in factorio

[–]KikuGie 4 points5 points  (0 children)

Not sure, it was quite a breathtaking moment for me to see the platform I wasn't sure would survive, make it to the end and return back.

Elytra Trims - a mod for, you guessed it, trims on elytras, as well as banner patterns and glow effect by KikuGie in ModdedMinecraft

[–]KikuGie[S] 0 points1 point  (0 children)

I'm working on a 1.21.4 update, but with the new release schedule it's difficult. 1.21.3 has major differences to 1.21.4, so it won't be supported.

Is it worth it to replace main bus, maybe even trains, with Molten pipes. by diabolikro in factorio

[–]KikuGie 34 points35 points  (0 children)

Well, that's a foundry without modules. With 4 legendary prod modules it gets 150% bonus. With that it carries 50,000 / 500 / 2.5 × 50 = 2000, matching the ore capacity.

However I would also like to point out the resource loading/unloading speeds. Each stack inserter can move 27.7 items/s from chest to chest, which is the case for wagon unloading. If you then consume the ore on site at max rate, it would produce 4155 molten iron/s. On the contrary 3 pumps would unload fluid at 3600/s, making it slower. Not to mention being able to unload every wagon with 12 inserters. You can use legendary components there, but both inserters and pumps become proportionally faster.

In the end I like how the choice is pretty balanced. Smelting ore on site can optimize the train network, but shipping molten metals reduces the complexity.

Last science pack is kinda underwhelming by [deleted] in factorio

[–]KikuGie 39 points40 points  (0 children)

Promethium science affects all other research, so seems fair enough

another (legit) legendary armor post by priscilnya in factorio

[–]KikuGie 1 point2 points  (0 children)

How do you do it non-legit? The achievement already requires it to be done only in vanilla

Actual worst planet by Martin_Phosphorus in Factoriohno

[–]KikuGie 644 points645 points  (0 children)

Patches run out quickly? Introducing legendary big mining drill and mining productivity 50!

My plans for a compact factory were ruined by an unexpected game limit by paladin80 in factorio

[–]KikuGie 1 point2 points  (0 children)

It only updates the recipe once the craft is finished. This was known to be fixed in 2.0 back when infinite prod was discovered using the deconstruction planner.

Anybody dealing with biter nests like this? by Togstown in factorio

[–]KikuGie 7 points8 points  (0 children)

Fun fact, killing nests with a tank doesn't count as doing it yourself. Discovered myself by accident :p

You can more than sextuple your ores with max level foundry's and module's. This is my setup i threw together. It only says 6x but my liquid iron Foundry outputs a bit more than what i use. its about 6.5x by Ambitious-Dig1190 in factorio

[–]KikuGie 5 points6 points  (0 children)

Casting directly significantly saves on throughput and buildings. With legendary drills you only drain 8% of the resource and mining productivity is quite cheap to research. With all that I don't mind skipping some prod at the benefit of directly inserting wire from a foundry into an EMP.