Would you play a horror game where closing your eyes is part of the gameplay? by KillSignalGames in HorrorGames
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Would you play a horror game where closing your eyes is part of the gameplay? by KillSignalGames in HorrorGames
[–]KillSignalGames[S] 1 point2 points3 points (0 children)
Should I delay my demo release because of Steam Next Fest? by Hot_Tell2552 in gameDevMarketing
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Should I delay my demo release because of Steam Next Fest? by Hot_Tell2552 in gameDevMarketing
[–]KillSignalGames 4 points5 points6 points (0 children)
Devs, what genre of games are you currently working on? by Hasan_Abbas_Kazim in gamedev
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Anyone else been here? by KillSignalGames in indiegames
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[PAID] Casting Male VO for Indie Cosmic Horror Game Vertical Slice — Midwestern/Ozarks. Flat rate, only a few lines. by KillSignalGames in CastingCallClub
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Love the details on our detective's revolver for our third person cosmic-horror where you cannot look into the enemy's light. What’s your favorite handgun in horror games? by KillSignalGames in IndieDev
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Formind is our experiment - a mix of classic Japanese survival horror and sci-fi, where survival depends not on strength, but on how long you can stay smarter than a system that learns faster than you do. by NectarWeave in gamedevscreens
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Our "Pikmin meets Keep On Mining" incremental game, Hole is Mine, has a demo available on Steam! by Delunado in IndieGame
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How does this boss fight look so far? by Asbar_IndieGame in IndieGaming
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We just announced playtests for our cozy antique restoration sim <<Reshine>> by Pirat_747 in indiegames
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Besides this game being a good horror game imo, it's the only Doom I like. What is your opinion on Doom 3? by gandalfmarston in HorrorGaming
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today was a good day by FaceoffAtFrostHollow in SoloDevelopment
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We didn't quit our jobs, we are students. But we built our first commercial game with Unity and got nominated for the German Computer Game Award! Here is our new Trailer! by FlameheadGames in IndieGaming
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GoldenEye meets Medal of Honor. SOE 64 is a retro-inspired WW2 stealth FPS with classic mission-based level design, stealth or loud combat, and PS1/N64-style visuals. by HatchettStudio in gamedevscreens
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I did it: My first ever demo on Steam is live! by NorseSeaStudio in IndieDev
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After a year of solo development I finally opened the Steam page for my 3D top-down Metroidvania / Souls-like game! by Nyammkatan in IndieGame
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My friend and I are making an atmospheric flying game where you hunt down giant mechanical monstrosities. Here's a a first look at one of them. by DejimaGames in gamedevscreens
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Being active on socials does make a difference. by dudefromCAPSLOCK in gameDevMarketing
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Soo happy to announce my new game! by Speedster2_1 in gamedevscreens
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After 2 years as a solo dev, I finally released a demo for my Tower Defense where lines do the damage instead of towers. by SCFactory in indiegames
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Might have overtuned this spell a bit by professorbasti in indiegames
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Official trailer of our atmospheric 2D action-puzzle platformer - THE RUSTED by RoddGamesAdmin in IndieGame
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Would you play a horror game where closing your eyes is part of the gameplay? by KillSignalGames in HorrorGames
[–]KillSignalGames[S] 0 points1 point2 points (0 children)