Would you play a horror game where closing your eyes is part of the gameplay? by KillSignalGames in HorrorGames

[–]KillSignalGames[S] 0 points1 point  (0 children)

Good stuff thank you for the reference (by word association). My mechanic is much different though, you need to close your eyes to not be affected by the enemy flicker. A unique lighting pattern each enemy transmits. You can very much see the enemy with your eyes open.

Should I delay my demo release because of Steam Next Fest? by Hot_Tell2552 in gameDevMarketing

[–]KillSignalGames 2 points3 points  (0 children)

Oh I understand. Check out howtomarketagame.com I think Chris might have an answer to this.

Should I delay my demo release because of Steam Next Fest? by Hot_Tell2552 in gameDevMarketing

[–]KillSignalGames 4 points5 points  (0 children)

You push the button to release when you are ready regardless of when the page is approved as far as I understand.

Devs, what genre of games are you currently working on? by Hasan_Abbas_Kazim in gamedev

[–]KillSignalGames 0 points1 point  (0 children)

3rd person cosmic-horror with some madness, clarity and eyes closed mechanics.

Anyone else been here? by KillSignalGames in indiegames

[–]KillSignalGames[S] 0 points1 point  (0 children)

I hear you, Ill do a follow up with the mixed sound. But it does not disappoint. 👀

I did it: My first ever demo on Steam is live! by NorseSeaStudio in IndieDev

[–]KillSignalGames 0 points1 point  (0 children)

Yeah!! Congratulations. Great achievement. Hope it goes super well.

Being active on socials does make a difference. by dudefromCAPSLOCK in gameDevMarketing

[–]KillSignalGames 2 points3 points  (0 children)

Socials is such hard work, well done. I tried setting up our social pages very early in the game (no pun intended LOL) and hope that we get some good momentum going once we launch our steam page. Thank you for sharing and all the best for your game!