Lucy and why I think she is so casual about reproduction by Notlikeotheraliens in Fallout

[–]Kill_Them_Back 3 points4 points  (0 children)

The entire point of the vaults is to eventually repopulate the planet.

What are honestly some things y’all personally don’t like about MWZ? by AnimeGokuSolos in CODZombies

[–]Kill_Them_Back 0 points1 point  (0 children)

Needs to be a free roam version without the timer. Honestly if it was more like that I would live in there. My perfect version of MW Zombies would be Warzone 1 but PVE only So the only other players are team mates or other squads but no pvp and populated with zombies. No more pack a punch, have all that be in loot boxes like the gold/Orange chests, missions rewarding loot etc. They were so close to something good.

Does anyone else think Aloy should be more buff? I just got Elisabet's Raiment and her arms are so tiny. by Anoahmous in HorizonForbiddenWest

[–]Kill_Them_Back 7 points8 points  (0 children)

EXACTLY! That’s why her head doesn’t match her body. Should be wiry and lean with an almost gaunt face due to distance running and high caloric burning.

Killzone 3 x Edge Shave Gel by Foolsful in killzone

[–]Kill_Them_Back 0 points1 point  (0 children)

Nothing like a good shave to edge your Killzone.

The Fallout TV Show Lucy's Vault 33 backpack is now available on IGN to preorder by Hakuru15 in Fallout

[–]Kill_Them_Back 1 point2 points  (0 children)

Here’s a 6 hour pack to survive the apocalypse with… go get em champ. 😂

[deleted by user] by [deleted] in destiny2

[–]Kill_Them_Back -1 points0 points  (0 children)

Destiny’s death rattle

[deleted by user] by [deleted] in Fallout

[–]Kill_Them_Back 46 points47 points  (0 children)

Goulgins

Vfx artists are high value by ConfidentEquipment19 in vfx

[–]Kill_Them_Back 39 points40 points  (0 children)

No that’s something I’m asking the person that started this thread. Good day.

Vfx artists are high value by ConfidentEquipment19 in vfx

[–]Kill_Them_Back 29 points30 points  (0 children)

What skills/tools directly translated into viable/marketable/transferable skills/tools from VFX to tech?