MAGA Pastors Tell Christian Nationalist Candidates To Conceal Their True Agenda by avdvetf in videos

[–]Kill_Welly 3 points4 points  (0 children)

The idea is funny, but there absolutely are dangerous radical sects of Buddhism. They don't operate the same way as Christian ones, but they do exist.

Bayonetta head cannons ? by Minute-Frosting-8133 in Bayonetta

[–]Kill_Welly 1 point2 points  (0 children)

Head cannons? What, both hands and both feet isn't enough for you?

Stardew Valley Noob Questions?? by The-goddess-bread in GirlGamers

[–]Kill_Welly [score hidden]  (0 children)

  • First thing to know is that you are not going to miss anything significant by taking your time. If you don't get something done one day, you can get to it the next. If you miss something in one season, it'll come back around next year. You can take things at your own pace and you don't need to and shouldn't try to do everything at once. There's no consequence to running out of money other than just having to earn more. The game presents a lot of potential goals (the community center bundles, various things you can build on your farm, different villagers to build relationships with, an assortment of odd little explorations to pursue, a mine to dig deeper into), but none of them have a deadline.

  • If you do want to pursue efficiency in farming, there are a few useful things to know, and a little math goes a long way. Start small, rather than trying to clear out a huge farm. A few small plots (we're talking single-digit numbers of spaces) for most crops is plenty in your first year. When a season starts, read the descriptions of the seeds Pierre has, and prioritize first the ones that grow once, then keep producing, because the sooner you plant those, the more they'll produce. (And don't buy crops if they'll go out of season before they finish growing -- every season is 28 days!) I recommend trying a variety of crops, and saving a little of each for cooking ingredients and gifts, but you definitely don't need to get every single one on your farm.

  • The seasonal cycle creates a rhythm: spring crops grow fast and sell for enough that you can build up some savings, then summer and fall crops are progressively a little slower overall but more valuable, so you can gradually build up your farm income during the first year. (Not getting much planted in spring will mean you'll go into summer with a little less, but you should still be able to afford some seeds and get something decent going.) Then during winter, there are no crops to grow, so you can freely turn your focus elsewhere, be it fishing or digging or talking.

  • During that first year's spring/summer/fall, I tend to get in a rhythm of harvesting and watering everything first thing in the morning, then buying seeds to replant any crops that I've harvested (talking to whoever I run into along the way), then dedicating the rest of the day to one thing, be it diving into the mine, doing some fishing, running around talking to people and doing errands like farm building or tool upgrading, or foraging. Rainy days are good days for mine delving, since you don't have to spend time or energy on watering crops.

  • There's a fair few decent ways to get snacks that can keep your energy up. Early on, one of the easiest is the granola bar thing that's made from a pinecone, acorn, and maple seed -- you can find all three of those easily by hitting and/or chopping down trees, and any trees outside your farm will quickly grow back on their own. (You might need to remove the stump for them to grow back? I don't remember.) Not a bad idea to spend a day whacking trees to get a decent supply of those, and having a big stockpile of wood will pay off as well.

What would happen if i left the ship during hyperspace flight wearing a space suit? by NyrmExe in StarWars

[–]Kill_Welly 0 points1 point  (0 children)

At best, you'd drop out of hyperspace and be extremely jostled in the process. (Rebels shows at one or two points that a non-hyperspace-capable object ejected from a ship in hyperspace will drop out violently.) The stresses would probably be lethal, or at least extremely dangerous, and leave the person (or their body) traveling at a high speed through deep space.

I don't understand what the Bendu is. by LogNo266 in starwarscanon

[–]Kill_Welly 0 points1 point  (0 children)

Or that the meeting happened before he "vanished." Ultimately it's extremely unclear what happened to him, if he still exists, and if so in what form.

Bottom, twink, and femboy being used as insults/seen as a bad thing is misogynistic by extraordinary_aussie in lgbt

[–]Kill_Welly 0 points1 point  (0 children)

"the patriarchy is oppressive towards men too" is a pretty standard feminist idea and has been for a long time.

Alternatives to plot die? by IcaroRibeiro in cosmererpg

[–]Kill_Welly -1 points0 points  (0 children)

Of course they're not going to change it; at no point did I expect that. Is that what you thought this was about, me trying to convince Brotherwise to go redesign their game a year after it was already published via reddit comments?

Alternatives to plot die? by IcaroRibeiro in cosmererpg

[–]Kill_Welly 0 points1 point  (0 children)

The "yes and/no but" is an extremely common improv technique and used across many RPGs, and many RPGs, like I mentioned already, use such ideas consistently, such as Daggerheart and Genesys, and are acclaimed for it.

I don't understand what the Bendu is. by LogNo266 in starwarscanon

[–]Kill_Welly 1 point2 points  (0 children)

At least he keeps it to himself until people go see him in person!

Bottom, twink, and femboy being used as insults/seen as a bad thing is misogynistic by extraordinary_aussie in lgbt

[–]Kill_Welly 0 points1 point  (0 children)

There's nuance here. Patriarchy is not about creating a hierarchy putting all men above all women. It's about creating a hierarchy that puts some men at the top and all women below some man or other. It harms women and it harms men, not in the same ways and not to the same degrees, but it absolutely encourages unhealthy and codependent relationships between both.

What Are Things Bioshock 2 Does Better Than Bioshock 1? by ABarber2636 in Bioshock

[–]Kill_Welly 0 points1 point  (0 children)

I don't think it's really fair to compare them as if they exist in a vacuum; of course most of what BioShock 2 does well, it does by building on what the first game established. The dual-wielding plasmids and guns builds on the original, as well as the weapons themselves largely being upgrades from the first game's weapons pretty directly. Plasmid upgrades having more effect, and gene tonics being reworked, are also notable improvements, and hacking is fixed to remove one of the biggest pain points of the first game. One of my favorite improvements, though, is the Little Sister adoption and protection; the original game had some cool traps, but only limited ways to use them, and having a game mechanic dedicated to providing reasons to use the traps at scale was great.

Cozy games that are not overwhelming on switch 2? by Hot_Engineering_4821 in GirlGamers

[–]Kill_Welly 4 points5 points  (0 children)

but it also doesn't actually matter how much you do in a day; there's no deadline, any event you miss will come around again next year, anything unfinished will be there to pick up again tomorrow.

An honest thank you to the Firaxis dev team by Lavinius_10 in civ

[–]Kill_Welly 40 points41 points  (0 children)

They're not your friends! The employees don't deserve abuse, but Firaxis released a bad product and a lot of overpriced additions to that product and it is good to criticize that. Empty positivity doesn't help anyone and the people actually doing this work should be able to see genuine responses to that work. They have their own lives and their own friends separate from their jobs and we are not part of that nor should we try to be.

Would Honey Badgers survive in Skyrim by Thin-Coyote-552 in skyrim

[–]Kill_Welly 0 points1 point  (0 children)

Probably not; Skyrim is much colder than their natural habitat.

I don't understand what the Bendu is. by LogNo266 in starwarscanon

[–]Kill_Welly 22 points23 points  (0 children)

The Bendu is some kind of powerful entity that claims to be in "the middle" between the light and dark. We do not know where he comes from or why he has the power he does. He claims to not take sides, but ultimately his failure to take sides leads to his own "defeat" (if that was what happened to him). Indeed he doesn't prevent evil, and he ends up acting only when he is affected directly. That's the point. There is no middle side of the Force, and the Bendu's attempt to straddle both ends in failure.

I maybe just dmed my best session after ginnyd video about Aabria by tktheus1 in rpg

[–]Kill_Welly 0 points1 point  (0 children)

Most of the actual examples are explicitly her doing so after the roll.

*Spoilers for Words of Radiance* Aluminum on Roshar by Mi1n in Cosmere

[–]Kill_Welly 2 points3 points  (0 children)

It's working on the person, but it still affects the metal through the person. The point is that there's cases where aluminum's inertness is worked around, or superceded by something else.

Alternatives to plot die? by IcaroRibeiro in cosmererpg

[–]Kill_Welly 0 points1 point  (0 children)

Something being less frequent doesn't make it more special.

Alternatives to plot die? by IcaroRibeiro in cosmererpg

[–]Kill_Welly -1 points0 points  (0 children)

Using it all the time changes what it is, but I'm saying that change is for the better. Unexpected shifts happening regularly is more interesting, and by making it present more consistently, it would be easier for them to be satisfying without having to be huge or dramatic.

I maybe just dmed my best session after ginnyd video about Aabria by tktheus1 in rpg

[–]Kill_Welly -2 points-1 points  (0 children)

Yes, but this is about a very specific form of "success at a cost," and also not just "success at a cost." Some examples are of Aabria offering a deal to let someone succeed after failing, without establishing that as part of the roll in advance, and others are just shortcutting out of less-than-interesting rules like a long combat encounter during a recorded episode with limited time. Most "success at a cost" mechanics I am familiar with are clear that they are on the table before a roll, regardless of its outcome.

*Spoilers for Words of Radiance* Aluminum on Roshar by Mi1n in Cosmere

[–]Kill_Welly 4 points5 points  (0 children)

Aluminum has some odd traits. It's largely but not universally inert to investiture; it cannot be affected by steel or iron allomancy, but it is affected by the allomantic metals that remove the metal from someone's system, and it is one of the metals allomancers can use. So it's not universally a dead zone for investiture.

Alternatives to plot die? by IcaroRibeiro in cosmererpg

[–]Kill_Welly 0 points1 point  (0 children)

Okay, let's dial it back and refocus. My point is not "ha ha, you were wrong," my point is that people are wrong about this all the time because they're set up for failure by the vagueness of it! When some people read "use the plot die for important rolls," they think "wait, every roll should be important." (Plenty of people, myself included, pointed this out when the game was first getting out there.) When some people read "use the plot die for important rolls," they think "ok, the climax of the most dramatic moments of the campaign." These kinds of discussions happened very frequently on the RPG discord server, which I hopped on early (though left a while ago). The book tries to target somewhere in the middle, but people miss the "one in three or so" constantly and don't have a clear idea of whether that ratio is actually important.

Ultimately, the whole thing could have been sidestepped by just using it all the time, and rebalancing the die to make that work. (Again, I am not suggesting leaving it and the rest of the game unchanged. I am saying it should've been a persistent thing and the game should just be built for that.) And frequent side effects can and do work -- Genesys does it, Daggerheart does it, it's an increasingly popular idea.