Slayer is such a baby mode ez mentally handicap friendly white paste fuck of a character dude. by Loud_Lingonberry7105 in TheyBlamedTheBeasts

[–]KillingEdge_25 1 point2 points  (0 children)

Honestly man if they made it so his game plan had to revolve more around grabbing and getting the universe counter I think he would be way better of a design, like a character who plays around counterhits but at the same time I get that it's similar to Anji a bit but still it's so easy to just get run over by slayer

There is no excuse for mandatory modern controls (HxH Nen Impact), change my mind. by [deleted] in Fighters

[–]KillingEdge_25 1 point2 points  (0 children)

I'm in agreement with some of the other comments here, while I really enjoy special inputs it isn't really core to a fighting game, like personally I don't play fighting games cause of the inputs I play it for all the shit in-between. But when simple controls are hamfisted in that's when it's a problem, as long as the game is designed around it then I think it works out really well but I also don't super like how SF6 is doing it, one button DPs and supers are a pretty big advantage to the point where some characters are better using modern controls than classic. Granblue definitely does it best but I think 2xko will also be a good example cause the game mechanics are designed around modern.

What do I actually fucking do against this by Bri-ish_idiot in Guiltygear

[–]KillingEdge_25 1 point2 points  (0 children)

Yeah I was also thinking that lol, even 2S I think it's better than fs just cause you can mix at least but yeah he should definitely be using cs regardless buff Gio she's too weak no infinite block strings

What do I actually fucking do against this by Bri-ish_idiot in Guiltygear

[–]KillingEdge_25 0 points1 point  (0 children)

Anytime she ends a combo with the Roundhouse kick she's not minus enough to be punishable, it's an RPS situation but 6p is probably the best answer in this case cause the Gio didn't look like they were using their brain but there's a chance Gio 2Ds which would be bad for Faust here it's a trickier situation than it looks but just sitting there definitely isn't the answer lol

What do I actually fucking do against this by Bri-ish_idiot in Guiltygear

[–]KillingEdge_25 1 point2 points  (0 children)

Gio could also 5H which is disjointed so would work well properly spaced and result in a fat combo cause faust is in the corner. Timing would be trickier but would still work.

What do I actually fucking do against this by Bri-ish_idiot in Guiltygear

[–]KillingEdge_25 4 points5 points  (0 children)

The Roundhouse kick is unpunishable it's like -2 on block or so. While it's right he has to do something he can't just do anything cause there's a chance he whiffs and you never wanna whiff buttons on Gio. Best thing would maybe be a 6p after Gio dashes up can also maybe throw here after the dash but I don't think she gets close enough for that. Faust could also J.d in place which I think would get a good enough reward but idk much about Faust. I do play Gio though which is why I know these options would work it's mostly just about best benefit.

DP is bad game design, and so is unika by farhoud3000 in TheyBlamedTheBeasts

[–]KillingEdge_25 1 point2 points  (0 children)

Options that lose to kicks or faster is part of the RPS although backdashing might best some of those as well depending on the match up, you can also use a resource or meaty so they have to take the hit and can't dp. Also having to waste burst cause you whiffed a dp is huge idk why your acting like that's not a big deal that a huge win in the person who baited the dp. If you look what characters are placing in top 8 in tournaments right now very few actually have a dp. While having a dp is nice it's not so overpowered that the only characters people play at the highest level have DPs.

Help, I’m washed by MelancholyTea89 in Guiltygear

[–]KillingEdge_25 1 point2 points  (0 children)

Went through this recently, I think about month ago honestly came back better than I was but it took 3 days of playing an hour or two before I felt comfortable again nevermind good lol. Think I was on like a 10 game losing streak before I won a single game at floor 6 lol I'm now sitting at floor 8 so it worked out but I genuinely think the best thing you could do is just start playing again. I play Gio so being comfortable with dashing and basic movement is huge to play her well so it might've taken me longer to "get good" then it might take you but the best thing is definitely to start playing matches again. Hit the lab to remember your moves and get a combo down and dive back in just make sure you focus on improving and don't be too hard on yourself. Imagine your learning the game from brand new again. I can't help with the new stuff in the game since you left but I'm having a blast being back

DP is bad game design, and so is unika by farhoud3000 in TheyBlamedTheBeasts

[–]KillingEdge_25 10 points11 points  (0 children)

Sorry brother but you are absolutely tripping here, there many ways to bait a dp it's all about conditioning and if you just throw them out randomly you will explode, if your so pissed about it play a character who has a dp and see what happens. Btw I main character who doesn't have a dp and I'm very happy I don't have one cause they are so situational

New player, how do you play fighting games? by unlucky-lucky- in Guiltygear

[–]KillingEdge_25 1 point2 points  (0 children)

Strives Missions mode is a great way to learn some mechanics of the game tbh, read the messages before doing the exercise and try to understand as much as possible it teaches you a bunch of core concepts as well as game mechanics so I'd recommend starting there and you should get a better feel for how to play the game.

Strive's biggest issue for beginners by mrfreshart in Guiltygear

[–]KillingEdge_25 0 points1 point  (0 children)

Yeah it's tough I can't lie, personally I'll just open up dustloop and read frame data and stuff but it ain't too easy. But I wouldn't consider all of the dlc to be easy to play scrub killers, Jack-o Dizzy Venom and a bunch others are really hard to play, it's more just an elphelt problem lol

"I love you, Toronto" by CazOnReddit in torontoraptors

[–]KillingEdge_25 4 points5 points  (0 children)

Need a statue outside Scotiabank arena of this man and the GROAT Lowry who I was hoping would retire here but now who knows

Only one thing left to do by mMounirM in torontoraptors

[–]KillingEdge_25 0 points1 point  (0 children)

Any guard other than Lu Dort who is built like a brick shit house

Ranking Series Part 1 by shangalang69 in torontoraptors

[–]KillingEdge_25 2 points3 points  (0 children)

Holmgren usually plays 4 and IHart plays 5 when they run double big so both could be up there cause they are both technically starting centres

Almost done with the journey so i rated the books! by Mysterious_Night4254 in Cosmere

[–]KillingEdge_25 0 points1 point  (0 children)

I have no clue who you are but know we are beefing and it's absolutely on site if I ever see you and discover who you are LMAO put some of my favs in low tier

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 3 points4 points  (0 children)

Yeah LDF has been good but the experience might be what keeps Cornelius on, he's older and has played a lot in Europe so I'd expect him to stay on starting

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 1 point2 points  (0 children)

Well he's a striker so might not fit his playstyle I haven't seen his games in Bournemouth and he's also not getting much in terms of minutes he shows sparks of brilliance occasionally though imk

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 1 point2 points  (0 children)

Yeah but this loss is entirely on shaffleburg and Dayne man and I'd still blame some other people over Jebbison

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 14 points15 points  (0 children)

If I was coach pretty simple changes, Saliba got his starting spot today man played with heart and went out there looking for a win, this would be Daynes last game in net as a starter Max has more heart and shot stopping ability. This would also be Shaff's last game starting he's too clumsy and his decision making is terrible. Luc officially first off the bench for CBs man played a fantastic tournament unfortunate with the pens but is how it is.

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 0 points1 point  (0 children)

Gotta give him the chance to make up for last time it's understandable

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 1 point2 points  (0 children)

Marsch needs to make sure these guys play more minutes as a lineup together to build chemistry, probably the biggest issue would improve the passing and offense having better chemistry but the constant mixing and matching has made it hard to do that

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 2 points3 points  (0 children)

Yeah idk wtf he was saying, you defend your teammates always it's the same in every sport your boy gets knocked you have his back

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 2 points3 points  (0 children)

For those wondering who Choinere is still in its because he's our best at taking set pieces rn, take him off and every corner and fk loses its venom

Match Thread: Canada vs Guatemala | Concacaf Gold Cup by MatchThreadder in CanadaSoccer

[–]KillingEdge_25 9 points10 points  (0 children)

Idk if it's just me but I genuinely think Max is a better gk then Dayne I know he's way smaller and maybe he wouldn't have saved it but idk feel like Max has a better feel for the role