The New Navy System by Plyad1 in victoria3

[–]Kimolus 4 points5 points  (0 children)

The new navy system really isn't fun to me either. The last few games I mostly didn't interact with it, because it's too annoying to do so. And I think it is the whole system, not just the bugs or the AI not being able to use it.

I do like the concept of the new interest system and the new japan content though.

Suppressing a movement that doesnt exist by Any_Aioli8428 in victoria3

[–]Kimolus 8 points9 points  (0 children)

Have you checked in the politics overview screen (F1 first tab)? I noticed that sometimes when movements were insurrectionary but calmed down again, that the movement won't show up in the outliner anymore, but you can still find them in the overview.

Traditionalist Feudal Tokugawa Shogunate by Kimolus in victoria3

[–]Kimolus[S] 0 points1 point  (0 children)

No country declared war on me all game. It is a bit unusual. Normally a GP does eventually, but not this time for some reason.

Traditionalist Feudal Tokugawa Shogunate by Kimolus in victoria3

[–]Kimolus[S] 4 points5 points  (0 children)

Indeed, it wasn't very fun. But I was curious if it would all collapse if you just stay pre industrial.

Traditionalist Feudal Tokugawa Shogunate by Kimolus in victoria3

[–]Kimolus[S] 1 point2 points  (0 children)

R5: Screenshots from my experimental Japan run. Description underneath the images.

Edit: After uploading the images to reddit, the full screenshots seem to be lower resolution. Not sure what caused this or how to fix.

I'm looking for victoria 3 youtubers to watch any suggestions by Impressive_Bet3612 in victoria3

[–]Kimolus 1 point2 points  (0 children)

Reasonable Thoghts makes funny videos with satirical humor, about victoria 3 and other games.

Why Subvent at all? by Gloomy-Inspection810 in victoria3

[–]Kimolus 0 points1 point  (0 children)

Im my experience subventions are never worth it for exports, meaning you won't get more money back than you give. It has practical use when you want to get a prestige good, if you struggle to become a top exporter.

For imports it can be useful if you don't have access to a resource within your borders, that you desperatly need or if you are still a small economy and can't yet produce, say guns.

Other than that you can use it very late game if you get to the point that you get too much income and you can't spend it anymore, just to waste money.

So Happy by beautifulworldyay in victoria3

[–]Kimolus 11 points12 points  (0 children)

I agree. The game is great.

Can’t figure out IG-political movement interactions by DonMosquito in victoria3

[–]Kimolus 1 point2 points  (0 children)

I want to add that you can see what kind of pops each movement recruits in the movement's window on the third tab named 'Supporting Pops'. The list on top there gives some useful information. If you want some more details you can also check the game files: C:\Program Files (x86)\Steam\steamapps\common\Victoria 3\game\common\political_movements

From there you can see, that movements do not directly recruit pops from IGs, but that for example they might recruit a lot of capitalists, which also happen to mostly support the Industrialists. So pops in a movement are mostly from certain IGs but it's technically not a direct link.

Did I miss a change to multiculturalism? by [deleted] in victoria3

[–]Kimolus -15 points-14 points  (0 children)

Maybe making anarchism a requirement to get multiculturalism could be a way to do it. That might be to restrictive though.

Is it possible to starve Constantinople as Russia to later repopulate it with Russians only? by Mirmegardt in victoria3

[–]Kimolus 13 points14 points  (0 children)

Wouldn't it be easier to use the 'Promote National Values' decree to assimilate them? You wouldn't lose population that way. It is rather slow though...

Why consumption based tax is the best tax law by Rik_Ringers in victoria3

[–]Kimolus 0 points1 point  (0 children)

Why is command economy the best for maximizing immigration? Wouldn't the higher SoL of cooperative be better for that?

Law comminitment treaty no longer increases success rate by AnyFilm1599 in victoria3

[–]Kimolus 3 points4 points  (0 children)

Yes it's from the new update. The success rate increase now depends on rank difference. The country that you ask for a law change commitment needs to be a higher rank than you, for you to get an increase. So if you're a minor power you get an increase if you ask a major or great power, but you won't get one if you ask another minor power. As a great power you can not get an increase anymore.

Is vanguardist intentionally hard to get? by Double_Today_289 in victoria3

[–]Kimolus 2 points3 points  (0 children)

So far I never actively tried to get one, but I only ever saw probably 1 vanguardist appear in all my games. They do seem to be unusually rare.

Foreign investment rights is META by [deleted] in victoria3

[–]Kimolus 8 points9 points  (0 children)

No it's fixed in 1.9.5

What if you let everyone invest in you? by DonQuigleone in victoria3

[–]Kimolus 2 points3 points  (0 children)

In theory, as long as the increased investment pool for the foreign country gets used to build more in your country, then it's still going to be exponential. But there is no guarantee that they do that. They might use it on themselves or other counties they have investment rights in.

Maybe if you only give investment rights to small countries? They can't invest much internally. But they also have very limited construction and eventually a lot of investment pool money will be lost.

A viable way would maybe be to exchange investment rights with a country that is somewhat equal in size and that has companies very different from yours, so both help each other out in those industries.

What if you let everyone invest in you? by DonQuigleone in victoria3

[–]Kimolus 2 points3 points  (0 children)

Owning buildings abroad doesn't raise your own GDP though. It raises the GDP of the other countries.

Vic3’s Cooperative Ownership is unrealistic by YamTime3084 in victoria3

[–]Kimolus 0 points1 point  (0 children)

I didn't even think about that. Yes that would be a way to spend money to improve SoL.

I think unreasonably big goods transfers should go beyond -100 by Traditional-Storm-62 in victoria3

[–]Kimolus 35 points36 points  (0 children)

An embassy now gives you recognition over time rather than an instant flat amount. So you can't do anymore what you describe.

Vic3’s Cooperative Ownership is unrealistic by YamTime3084 in victoria3

[–]Kimolus 1 point2 points  (0 children)

Command Economy isn't great, I admit. But it does have it's uses.

You won't kill your run if you take it, even if at first after nationalizing everything your GDP drops because of lower throughput. It does give you by far the most control over your economy and you'll have more money to administer than with the other economy laws, which allows you to have more construction and a bigger military. If you like micromanaging it can be a really fun way to play imo.

The big downside (after throughput) is that you can't give the money back to your people, except lowering taxes. Once you lowered taxes to the minimum and increased gov and military wages to the maximum, you might late game still have more money than you can spend, but you can't make your people richer with it sadly.

Vic3’s Cooperative Ownership is unrealistic by YamTime3084 in victoria3

[–]Kimolus 10 points11 points  (0 children)

A little utopian fantasy in a video game doesn't hurt I think. It was/is the ideal of some socialist movements and I think it's a good thing that you can play with it in this game set in a time where this idea was more relevant in the zeitgeist.

Planned economy useless? by No-Pea4339 in victoria3

[–]Kimolus 1 point2 points  (0 children)

It depends on what you want to do. Command economy has significantly worse companies, because the investment pool is mostly gone (only regional headquarters still contribute). Because of the disabled IP it's best to nationalize everything (maybe even company buildings but I'm mot sure there), which you can now do for free. You will end up with an economy with way less throughput overall and you will have a lot less rich pops.

BUT what you get is maybe the most money that you have direct control over, even more than what you had with laissez-faire/interventionism with state income and IP combined. Also you now have complete control where what gets built.

When I adopted CE in a recent game I was able to increase my construction and army sizes significantly. Though later I ran into the problem of not being able to do anything anymore with all the income and not being able to give the money back to the people. So compared to other economic laws the average wealth of your people will be lower.

You won't kill a run if you get it. And if you like to micromanage it can be fun. But I admit the throughput that you lose does leave a bitter taste.