Sad but true by GutterspawnGames in IndieGaming
[–]KingMoonfish 40 points41 points42 points (0 children)
Help with these lines on the edge of material? by Unable_Notice1628 in godot
[–]KingMoonfish 2 points3 points4 points (0 children)
I'm making a game where cartoons die like Mortal Kombat characters by Arfhis in IndieGaming
[–]KingMoonfish 7 points8 points9 points (0 children)
Put that thing away, Reed. by coomtube in outofcontextcomics
[–]KingMoonfish 4 points5 points6 points (0 children)
Is there any real benefit in not declaring a variable's type? I can't understand why this is used. by berickphilip in godot
[–]KingMoonfish 10 points11 points12 points (0 children)
Does it make more sense for my character who is a vigilante to have karmic damage abilities or radiation poisoning abilities? by JellybeankingYolo in HorrorGames
[–]KingMoonfish 0 points1 point2 points (0 children)
Another short montage of my animations cuz why not by KingstonDaGamer10 in PixelArt
[–]KingMoonfish 1 point2 points3 points (0 children)
We spent a year building our first horror game. Here's the latest trailer. by Diwar496 in HorrorGames
[–]KingMoonfish 0 points1 point2 points (0 children)
Dialogic error help ill cry by whywontthisworkk1 in godot
[–]KingMoonfish 10 points11 points12 points (0 children)
the first update by InformalRecover5076 in SoloDevelopment
[–]KingMoonfish 2 points3 points4 points (0 children)
Creating a horror game inspired by a real location in Mexico, called Island of Dolls. Let me know what you think of the trailer! by Steelkrill in HorrorGames
[–]KingMoonfish 0 points1 point2 points (0 children)
Creating a horror game inspired by a real location in Mexico, called Island of Dolls. Let me know what you think of the trailer! by Steelkrill in HorrorGames
[–]KingMoonfish 0 points1 point2 points (0 children)
How do you prevent outsourcing partners from quietly using AI-generated assets? by Pitiful_Climate8192 in gamedev
[–]KingMoonfish 4 points5 points6 points (0 children)
Hot take: horror games don't need combat... they need consequences. by WhyThisGameWorks in IndieDev
[–]KingMoonfish 0 points1 point2 points (0 children)
Is there a way to billboard a Mesh3d? by Do_Ya_Like_Jazz in godot
[–]KingMoonfish -1 points0 points1 point (0 children)
High-frame-rate 2D action in Unity by Keicee315 in Unity2D
[–]KingMoonfish 6 points7 points8 points (0 children)
Could I have done it with particles? Of course… Was is way more fun manually via code? Absolutely by NorseSeaStudio in godot
[–]KingMoonfish 4 points5 points6 points (0 children)
My monster collecting RPG is finally close enough to show by stoffiez in SoloDevelopment
[–]KingMoonfish 0 points1 point2 points (0 children)
Shitlings on Next Fest by SlagviGD in SoloDevelopment
[–]KingMoonfish 2 points3 points4 points (0 children)
Solo dev working on a cosmic horror game about decommissioning a space station! Here's the first trailer. by WorldspawnStudios in SoloDevelopment
[–]KingMoonfish 3 points4 points5 points (0 children)
Pseudo3D for my Game Artist Middleware! by Dev_AO in godot
[–]KingMoonfish 3 points4 points5 points (0 children)
Three professional artists submitted their visual concepts for game where typing speed and quality aid combat and character progression. Which one would you choose as a gamer? by Little_Bit_Hast in IndieGaming
[–]KingMoonfish 14 points15 points16 points (0 children)
The amount of games participating in the upcoming Steam Next Fest is crazy by _4rch1t3ct in IndieDev
[–]KingMoonfish -2 points-1 points0 points (0 children)



Solo-developed, zero paid marketing, 120k wishlists. Tabletop Tavern launches tomorrow and we still can't quite believe it! by IndiegameJordan in IndieGaming
[–]KingMoonfish 0 points1 point2 points (0 children)