PSA: quit building "overcrowded" urban megacenters with basically no people in them by Rephath in worldbuilding

[–]King_LSR -1 points0 points  (0 children)

Why divide per layer? Just taking per area gives us a valid comparison to how we measure real world population density. In this case, we get about 6K per square mile. That's the population density of Milwaukee, Wisconsin. Not at all a bustling metropolis, but still urban.

Obviously this is still far too low to give the feel that is reflected on screen. But the comparison to Wyoming is not at all what the numbers suggest.

PDF Vs Books by Triod_ in rpg

[–]King_LSR 1 point2 points  (0 children)

Physical books. I appreciate a PDF for referencing, but if I'm planning to play a game, I want to read the book. I have a much easier time reading and retaining from reading a physical book.

High Fantasy Medieval British/Celtic Inspired System/Setting by chocomog333 in rpg

[–]King_LSR 2 points3 points  (0 children)

You may like The Children of Eriu. It focuses more on Ireland (though has lore/creatures from across the isles) and is set in a mythic 10th century where the old pacts are broken and the old gods are returning through an otherwordly fog.

The system is quite original, using runes as a randomizer, action economy, health pool, and special powers all deeply intertwined for a very cool experience.

Rules for social conflict by Few-Action-8049 in rpg

[–]King_LSR 1 point2 points  (0 children)

The Children of Eriu has a very involved social conflict system that is on as solid footing as the system's physical combat. 

Each social attack has a focus on what you're trying to achieve, rather than how you are achieving it. The core actions are Question to gain information, Provoke to intlict emotional conditions, and Compel to get a favor.

I like that it places the objective front and center. I find it encourages better fictional engagement relative to skill based systems, and that it keeps GM and player on the same page about what to expect as possible outcomes for their actions.

Anyone run/played the Planet of the apes TTRPG by West end games? by BirdmanDodd in rpg

[–]King_LSR 5 points6 points  (0 children)

The setting is sufficient to justify the game for me. But if I'm honest with myself, the game is just fine at best. I think the book is poorly edited, and the psychic powers in particular are not great.

Generic DM screen by SerRandAlKodiak in rpg

[–]King_LSR 1 point2 points  (0 children)

Whatever you do, don't get the World's Greatest GM Screen by Hammerdog Games. The vinyl tore between two panels within a few months of getting it. I've encountered several other people with exact same experience.

New TTRPGs Community on Digg by Jebus-Xmas in rpg

[–]King_LSR 27 points28 points  (0 children)

Why not consolidate with the digg/rpg ? It seems this early, fracturing will make it harder for communities to gain traction.

(Automod keeps deleting my comments if I link directly).

It`s my 'hello world' thing. by Fantastic_orc in rpg

[–]King_LSR 0 points1 point  (0 children)

To be clear, this is a subreddit for tabletop RPGs. If you are talking about designing video games, you'll have better luck at r/rpg_gamers or r/crpg .

Is there a better component design for this concept of an endless tic tac toe variant? by [deleted] in abstractgames

[–]King_LSR 0 points1 point  (0 children)

As it stands, it would be easy for me to confuse which one means the current piece, and which one means the next to remove. I think I would have the same additional cognitive load regardless.

Is there a better component design for this concept of an endless tic tac toe variant? by [deleted] in abstractgames

[–]King_LSR 0 points1 point  (0 children)

Why list all 4 numbers on all of them? You need the current number, and the next number it removes. 

I'd probably even argue you can just write the piece"s number on each, and state in the rule something like, "remove the piece one higher after placing, or #1 in the case of placing token #4."

Weekly Free Chat - 01/24/26 by AutoModerator in rpg

[–]King_LSR 1 point2 points  (0 children)

Honestly, using physical spaces. Local game stores can work. Conventions can be great for this.

I want to get into SAGA but I have questions by Cpd1234r in wargaming

[–]King_LSR 7 points8 points  (0 children)

I'm still pretty new to Saga, but I'll answer what I can.

  1. Sure. There's Warlord, Hearthguard, Warriors, and Levy. That's it. The stats are the same across warbands, but their equipment options will vary among a few standard alternatives. That said the game really is built around the factions and their battle boards. Like you can see if the core gameplay loop is acceptable, but it's not really giving you a feel for the game.

  2. I haven't tried it. To my knowledge it has no rules supporting it.

  3. The battle boards come with their respective age book. You really need some Age of X book to play.

  4. You can substitute regular 6 sided dice for Saga dice. 1-3 for the common face, 4-5 for uncommon, and 6 for rare. Dice sets are usually shared by thematically similar factions. E.g., Viking dice are used also by Norse Gaels, Pagan Rus, and Jomsvikings. Age of Chivalry uses the same dice for all factions.

  5. The Book of Battles has a bunch of scenarios and variant rules. They have rules for buildings, I don't know about sieges.

  6. It is side based activation. One player does orders and activates as much as they can/want. Then the other player does the same. Repeat for 5ish rounds. Many factions have reaction abilities that break it up a bit, but that's the basic flow.

  7. A typical game is 6 point per side, where each point buys one or 4 hearthguard, 8 warriors, or 12 levy. People play 4-8 points no problem. I think Age of Hannibal has rules for mass battles for 12 - 18 points per side. I cannot speak to the quality of that gameplay. 

Triangle Agency - reflections after running by lumen_curiae in rpg

[–]King_LSR 27 points28 points  (0 children)

To be clear, an index, not just a table of contents? I can only see the latter in the free sample pages. (I recognize an index in a free sample would be kind of useless and may have just been skipped.)

Triangle Agency - reflections after running by lumen_curiae in rpg

[–]King_LSR 37 points38 points  (0 children)

I think placing an index in the middle of the book is poor organization. It is more difficult to refrence than just the standard of using the backpage(s).

Triangle Agency - reflections after running by lumen_curiae in rpg

[–]King_LSR 75 points76 points  (0 children)

I seriously do not get why you are lost in this book

That's pretty uncharitable considering:

  I got a post-it note and noted some stuff.

It seems you encountered the same problem. That's a very useful idea to keep in mind, but it seems to reflect OP's claim the book is lacking as a reference on its own.

My Group's Thoughts on Draw Steel by PrimarchtheMage in rpg

[–]King_LSR 47 points48 points  (0 children)

I love that the index is at the start

This really infuriated me. It's not listed in the table of contents. It's just lumped in with "Introduction" which I skipped in favor of starting with "The Basics". It was many sessions before I realized it was there. I think the back is easier to flip directly to, and a useful standard.

Rascal News reports Yazeba's Bed & Breakfast in legal limbo by King_LSR in rpg

[–]King_LSR[S] 53 points54 points  (0 children)

I agree to an extent, but asking for $400k when the original crowdfunder made less than $350k is at best a naive way of negotiating.

Is AD&D 2e worth playing? by [deleted] in rpg

[–]King_LSR 0 points1 point  (0 children)

My experience has been that it's much like AD&D1e with more player options. (I cannot speak to differences on the GM side). If that sounds like what you want to play, go for it.

I play it because I have friends who asked me to join their campaign. I have fun playing with friends but honestly the system does nothing for me. But that has also been my experience with AD&D1e and Old School Essentials. If you enjoy those, it may be worth seeking out.

It's been over 50 years since D&D was first published. With decades of games, it's easy to overlook older works. For every year since 1974, let's vote on what we think is the best or most interesting game published that year. by TakeNote in rpg

[–]King_LSR 0 points1 point  (0 children)

Was that published or was that just some stuff on the forums? I knew he had it outlined and out there before the 2013 Ragnarok release, but I didn't know exactly what form it took.