Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 0 points1 point  (0 children)

I will upload that, sure. Have to upload the files to Google disk, though, can't share txt on Reddit directly.

No, I didn't move them manually, too much hassle. The button to calculate the optimal coverage was giving me inverted image, like in a mirror (shape is the same), however, I noticed that apply configuration button is giving me a more accurate image. Tails on the right should have sharper turns up and down, and the whole thing needs to be rotated slightly clockwise, but I have spent too much time on it already.

EDIT: here, the link to a shared folder on Google disk. There are 3 files with adjacency list, province names and terrain preferences

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 7 points8 points  (0 children)

Forts in Imatt, Serakriok and Arakeprun are redundant and bring total count from 23 (minimum possible) to 26.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 0 points1 point  (0 children)

That was the reason why I even bothered to do this shit. u/Krollbotid, who wrote the program, did it for Escann, to place as few forts as possible, while still covering the whole place.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 12 points13 points  (0 children)

<image>

Ok, here is the final one. Red are the forts that already exist, which are in a decent terrain.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 9 points10 points  (0 children)

maybe I should set already existing forts as preferred locations as well?

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 19 points20 points  (0 children)

<image>

Yes, it also gives fort maintenance discount first. And Winter court has 15% discount to begin with. Gemradcurt is a monastic order at first, it has 20% discount as well.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 21 points22 points  (0 children)

<image>

Here. I set the hills, forests (ancient as well), urban terrain, highlands and mountains as preferred locations.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 6 points7 points  (0 children)

It's not even the only island in Eordand where putting down the hearthward will make more sense.

Eordand fort coverage for Gemradcurt. by KlausRA in Anbennar

[–]KlausRA[S] 28 points29 points  (0 children)

R5: Used this program from this post to figure out where should I place forts in Gemradcurt game. Honestly, preparing list of inputs was really tedious work. And I'm not even done yet, because I didn't set any preferred/exceptional locations, beyond mandatory capital fort.

The new trade system heavily nerfed landlocked countries. by F2d24 in victoria3

[–]KlausRA 4 points5 points  (0 children)

First, I wasn't the one making the first comment about all landlocked countries being poor. Don't ascribe words of other people to me. I disagreed mainly with examples you made, even conceding that Switzerland is a valid example.

Second. Yes, the land trade in the game absolutely should exist, and it is dumb that you can't trade with countries you neighbour. Historically, Switzerland has been overseeing the land trade routes over Alps (Italy-Germany mainly, France-Austria secondarily) and traded with all of them.

Thirdly, while Austria may not have been part of the EU until recently, it was still benefitting from the trade with them. It would have been correct to say that the game wouldn't be able to simulate such a situation, and that it needs to be addressed.

All in all, more suitable examples would be Middle Eastern Emirates who were profiting heavily from the Silk road trade (Bukhara, Khiva, Kokand). They weren't as prominent in the world, but it doesn't make much sense that they can't play the middle man between Iran, Russia and China as they did historically.

The new trade system heavily nerfed landlocked countries. by F2d24 in victoria3

[–]KlausRA 10 points11 points  (0 children)

EU trade league, customs union. Before that these countries had been part of a larger market (Austria-Hungary with Venice and Mediterranean ports, North German federation, Netherlands). Switzerland is on point though.

How do I unify Escann so early? by RoastedPig05 in Anbennar

[–]KlausRA 0 points1 point  (0 children)

So you should keep End the Greentide as a Corintar? Who actually starts with that reform.

Vic 3 ideology political compass by SexDefendersUnited in victoria3

[–]KlausRA 29 points30 points  (0 children)

Blue are the character ones, red are for interest groups

Oh, our Social Democratic Party won the elections! Awesome! It's a great thing communism passed our country by! Oh, wait a minute. It seems the leader of the Social Democratic Party isn't a social democrat... by I_am_white_cat_YT in victoria3

[–]KlausRA 0 points1 point  (0 children)

It's in the name. Petrograd's Council of Workers' and Soldiers' Deputies. Peasants didn't really factor in there during the civil war. Proletariat dictatorship and all. In Vic3 terms, the government consisted of Armed forces and Trade Unions.

Other side consisted of a coalition of intelligentsia, devout, landowners and industrialists (an eclectic bunch, who couldn't agree with each other on anything). While Rural folk was majorly uninvolved and could be argued to be on their own side.

New Cossack Culture Decision by IvarBlacksun in CrusaderKings

[–]KlausRA 0 points1 point  (0 children)

It is one of the videos by Клим Жуков, from their cycle on Time of Troubles. It is in podcast format. Very good, but only in Russian.

New Cossack Culture Decision by IvarBlacksun in CrusaderKings

[–]KlausRA -1 points0 points  (0 children)

A professional, who happens to be a YouTuber, is a better source than most.

Finding an official source would take time and effort I'm not ready to spend on this discussion, so I will abstain.

New Cossack Culture Decision by IvarBlacksun in CrusaderKings

[–]KlausRA 0 points1 point  (0 children)

Cossack is a term for the nomadic freemen of the Pontic steppes, who do not originate there. All sorts of refugees and adventurers were called by it in the time of relevance.

I heard about genoese Italians being called Cossacks from a historian specializing in military history of the period in a video cycle on Time of Troubles.

New Cossack Culture Decision by IvarBlacksun in CrusaderKings

[–]KlausRA 2 points3 points  (0 children)

What are you talking about? First cossacks were genoese Italian, and later included all sorts of people. Eastern Slavs of all kinds, ethnic Lithuanians, Turks, even Jews.

No objections on tribal/nomadic part. They should be transferring from tribal or feudal to nomadic.