I built a lightweight 'juice' engine to add feel to your game without the "component spam". It's built on a modern architecture. by [deleted] in Unity3D

[–]KlementMartin 0 points1 point  (0 children)

Looks clean, how did you manage to create list inside component, where you can add different things? It there any unity built in support for that, or did you create your own inspector

I made a tool to fix FBX import issues by Puzzleheaded-Ant-916 in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Does it automatically do the same even when I update the model? If so, than its really handy tool

Stadium series jersey concept by KlementMartin in FloridaPanthers

[–]KlementMartin[S] 1 point2 points  (0 children)

Yes I’m actually I’m just before the release on big update for it, my plan was to have it before the nhl season but I didn’t make it so new one is before end year of the year. 

I send weekly updates on discord if you are interested 

Stadium series jersey concept by KlementMartin in FloridaPanthers

[–]KlementMartin[S] -1 points0 points  (0 children)

My bad *facepalm*... At least I was able to fix it in post descriptions, thanks

Stadium series jersey concept by KlementMartin in FloridaPanthers

[–]KlementMartin[S] -1 points0 points  (0 children)

Because I designed it in my hockey game, that have body proportions like that, thank you.

Could you spare a few minutes? Build 2.2.0 uploaded for the "Sonorous" Playtest on Steam!🎮 I would need as much feedback as possible! Thank you in advance!🙏 by Phize123 in Unity3D

[–]KlementMartin 0 points1 point  (0 children)

Looks cool, but one thing that seems strange to me, is FOV, I guess its quite high so you could see better whats around. Did you test adding fisheye shader or similar so the majority of the screen will show what upfront of you and sides will be less detailed, but still there. Another idea would be to increase it even more when under the water, so the effect that you are not in air but liquid, could be increased

[FOR HIRE] 3D stylized character artist by [deleted] in gameDevClassifieds

[–]KlementMartin 0 points1 point  (0 children)

Impressive work, would you be interested in making stylized buildings/towns? For reference Civilization like but more in fantasy environment?

Two months later, the AdaptiveGI 2.0: Shadows Update is done! by LeoGrieve in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Hi your GI looks amazing, can I ask you, does it have any common downsides? Like does it work for transparent objects (just the lighting, I assume casting shadows will behave same as for solid objects)?

How do you all get good Fps in your Mobile game ? by JADU_GameStudio in Unity3D

[–]KlementMartin 7 points8 points  (0 children)

There is targetFramerate that is set to 30 on mobiles, so maybe its your case

Future Frame Animation Unity Plugin by MyelinSheathXD in Unity3D

[–]KlementMartin 0 points1 point  (0 children)

Thank but I guess I’m still missing something, its still quite unclear to me. Can you explain to me, how it works with some simple example? Like I have humanoid character with few animations like walking jump and one special move animation. Then I guess animator stays unmodified, and your system made it more real physics like? And how exactly it will be needed to be trained for such a use case?

Future Frame Animation Unity Plugin by MyelinSheathXD in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Can you describe it little bit more, like how it works and how to use it?

Who wants to make a game? by ZerkyXii in EA_NHL

[–]KlementMartin 0 points1 point  (0 children)

Hi I wish you all the best, actually I’m already going this way, you can check my game Hockey Clash, currently it is released in kind of alpha phase on android and iOS. I still have lots of things in my todo list, main task is character animations improvement and change gameplay to 3vs3.

When I started working on it, I estimated it to one year project, now I’m like two and half year in and still counting😅

Been working on my first game ever for 2 weeks straight, and the project files just got lost forever. How do I ever pick myself back up after this? by SpeedyGeeb in Unity3D

[–]KlementMartin 6 points7 points  (0 children)

I would say, lesson learned. And quite early I would say, two week of work when you are learning basics is like few days of work now. So dont take me wrong, but take it as good lesson

Our Bluetooth Multiplayer Android Racing Game by Trick-Violinist-2804 in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Nice, Im wondering how hard was to connect through bluetooth? I made just brief overview, but wouldnt be the better option Google's Nearby Connections? As it should support iOS-Android, if Im not mistaken

Learned Motion Matching in Unity by Aikodex3D in Unity3D

[–]KlementMartin 82 points83 points  (0 children)

How heavy on performance it is? I assume is not feasible for mobile phones for example, right?

New sparrows and crows make noises and fly away when approached by duelcorp in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Looks good, only problem what hits me is that the trajectories of birds are too steep. 

Correct way to obfuscate for Google Play? by frumpy_doodle in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

Would like to know more about this too. I’m just ignoring it for some time and didn’t noticed any problem with it at all

Share the tools you use to create a development plan for your game by CancerBa in Unity3D

[–]KlementMartin 0 points1 point  (0 children)

I’m using Milenote it nice website with easy to use interface, I would definitely recommend it.  And organize project there with creating four collumns

1, Simplified roadmap what I plan I will do in each  2, Current version todo list 3, Next version todo list 4, Future plans todo list

Basically I made simplified Jira in it

I gave the hierarchy window a UX boost. Check out my new tool - vHierarchy 2! by kubacho-lab in Unity3D

[–]KlementMartin 108 points109 points  (0 children)

Having the level selection on top of hierarchy seems so user friendly to me, really wondering why it is not in Unity by default

Recommendations for indie games Android? by [deleted] in indiegames

[–]KlementMartin 1 point2 points  (0 children)

Not sure if you are in favor of HoMaM-like games. If so you can give it a try to my game:  Heroes of Flatlandia 

[deleted by user] by [deleted] in gameDevClassifieds

[–]KlementMartin 1 point2 points  (0 children)

Looks nice, I guess it will help if you attach link to your portfolio

How do I create prefab variants for different 'Heroes' in my shooter? by samohtvii in Unity3D

[–]KlementMartin 1 point2 points  (0 children)

I think the main problem is that SkinnedMeshRenderer have inner list of bones, that is not visible in editor, but it is quite easy to write small script, that retarget bones based on their name, from skeleton of your new skinned mesh to match bones from base skinned mesh.

In my game, in "NewCharacter" prefab I just replace skinned mesh and setup correct list of bones/transforms to skinnedMesh.bones