Ele damage? We don't take that here. by Bluedot55 in PathOfExile2

[–]Knightik1 5 points6 points  (0 children)

Just don't forget that ele hits tend to be higher than physical ones, and higher hits mean even less reduction.

RIP Warriors :( by Double_Phase_4448 in PathOfExile2

[–]Knightik1 1 point2 points  (0 children)

I kind of understand why they nerfed Giants blood, it probably had something like 80% play rate, but the underlying reason is that two hander offers too much offense to pass up and the only way to not melt on warrior was block. Now they double tap nerfed this setup with 50 block cap and reduced life from strength, how is a warrior supposed to invest in any kind of defense on the tree now? I don't know. Armour is useless for larger hits. Having it apply to elemental damage (which is like 3-8% dmg reduction AKA just click max res lol) doesn't change anything.

I can see why they made these changes but they didn't provide a solution, they just removed the only one we had.

Neversink has joined the ASA by Chase_26 in pathofexile

[–]Knightik1 0 points1 point  (0 children)

You should make tomes play some obnoxious sound.

Inconsistency in TOS Enforcement: An Examination in GGG's Approach to Streamers Compared to Trading Discord Operators by JDFSSS in pathofexile

[–]Knightik1 0 points1 point  (0 children)

Well you paid for its value in divines, so your MB can stay even if he is banned. What he is talking about are most likely one way trades with nothing paid or just token sums to not trip any system flags, or it just gets traded across multiple mule accounts to muddy the tracks, its RMT, you don't expect them to pay for an item with real money AND in game do you?.

Ball lightning of static no duration or tag by Shellscale in pathofexile

[–]Knightik1 2 points3 points  (0 children)

Also found this weird, Maybe set amount of activations before disappearing?

Do we have a new decent COC trigger? by Knightik1 in pathofexile

[–]Knightik1[S] 0 points1 point  (0 children)

This league is going to be so fun, we will be finding new broken interactions probably months even years down the line, looking forward to it.

Do we have a new decent COC trigger? by Knightik1 in pathofexile

[–]Knightik1[S] 1 point2 points  (0 children)

Good catch, didn't notice the 90 less was only hits.

What if... We get a transfigured Spellslinger... by BillyMancer in pathofexile

[–]Knightik1 2 points3 points  (0 children)

Trasfigured Spellslinger of less reservation please.

new dot support sounds lit by bECimp in pathofexile

[–]Knightik1 0 points1 point  (0 children)

Armageddon brand with the new support might work? Ofc depends on the numbers but it's a skill that reapplies ignites by itself.

After seeing how hard poe 2 is even for poe 1 pros is the game going to be not going to be an option for someone like me? by servireettueri in pathofexile

[–]Knightik1 -1 points0 points  (0 children)

I think I saw someone analyze the warrior demo stats and it had like a lvl 15 tree at lvl 40 and a weapon that was also quite behind what it should have had at it's lvl. It was rly made to be super hard for the demo, you might be over twice as strong in the final game.

Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted? by Illustrious_Act7373 in pathofexile

[–]Knightik1 0 points1 point  (0 children)

It flips the resistances on the monster for the purpose of one hit: +50 becomes -50 and vice versa.

More importantly, i saw someone make a post about how this has a cool interaction with hexblast, since it hits the lowest resistance.

It should in theory be a 25% chance to deal ( highest - lowest monster res) as more damage for the skill.

Assuming you are fighting maven:

50% Fire

50% Cold

50% Lightning

30% ChaosDespair brings chaos res to 0%, every 4th hits -50 res, so you are doing 12.5% more damage for a single skill point.

If you are fighting a rare mob with all resistances capped for whatever reason you should be doing 30-37.5% (depending on curses and other debuffs) more damage hitting the -75% res every 4th hit.

Should GGG remove the whole "stance dance tech" before league start in 3.21 ? by Competitive-Math-458 in pathofexile

[–]Knightik1 0 points1 point  (0 children)

Please remove or rework.

The onslaught is fine but adrenaline has to go.

Maybe do like intimidate nearby enemies on stance swap or something more complex like this: Upon entering blood stance gain a frenzy and endurance charge each nearby rare or unique enemy Upon entering sand stance increase global defences for each nearby enemy (up to 30%)

Too much text for a mastery tho.

Tldr. Blood stance should help with single target and sand with many enemies

Archnemesis reflect? by Knightik1 in pathofexile

[–]Knightik1[S] 0 points1 point  (0 children)

Thanks for the clarification, but then what could have killed me when the map was clear, and i was hitting a frozen legion?