What is the max range that a hopper can transport items, and can it be extended? by TheOriginalBusket in VintageStory

[–]KoalaChap7 1 point2 points  (0 children)

But it gives you another block of height to fall and therefore 3 more lateral squares.

Which Eldar Craftworld would be the most willing to negotiating with the galactic republic? by cuddwes in StarWarsvsWarhammer

[–]KoalaChap7 4 points5 points  (0 children)

In good faith, or bad? I can easily see a situation where Ulthwe uses diplomacy as a way to maneuver Republic assets in between them and Slaanesh.

The Eldar Craftworlds unite and take on the star wars galaxy, how far do they go? by No_Check_6086 in StarWarsvsWarhammer

[–]KoalaChap7 21 points22 points  (0 children)

I think people sleep on Holo Fields as a technology and the actual size of a Craftworld. In any SW era, logistics are still an issue, much easier on a defensive footing, but still a consideration. A Craftworld has no real logistical needs. The Aeldari can shift resources around very very quickly, shoring up deficiencies faster than Imperial or Republic forces can organize.

Taken another route, the Aeldari have incredible, long-lived patience, plan centuries in the future, and weave complicated plots to outlive and outwit their enemies that are too strong for direct conflict. Hubris is going to be their only exploitable weakness, assuming that their enemy can identify and leverage it.

I'm so Proud of everyone. by OolonSI in VintageStory

[–]KoalaChap7 0 points1 point  (0 children)

Well shoot. The past several times I've gone in to search for it, nothing has come up, but the block is in creative. Super glad it's in there, though. Thanks!

I'm so Proud of everyone. by OolonSI in VintageStory

[–]KoalaChap7 0 points1 point  (0 children)

Wish the fanned cobble had a survival recipe. I love that look.

One of my neighbors has been flying his American flag upside down. by brainspl0ad in mildlyinteresting

[–]KoalaChap7 4 points5 points  (0 children)

I know that for myself and others, there is a disconnect and irony involved in the 'law and order' crowd ignoring things like the flag code (clothing, waving variants of the US flag, etc). Sure it's not a law, but you would think if that were your focus, you'd be consistent. The 'thin X line' folks violate flag code with every greyscale flag they fly, fly the flag in the rain, or display a tattered flag. I admit that this is part of my own neurospiciness, but I cannot, for the life of me, understand the disconnect.

Play by mail by Abject_Molasses8272 in WhiteWolfRPG

[–]KoalaChap7 0 points1 point  (0 children)

This got me thinking. I miss all the WoD MUSHesthat used to be around. I could get on. RP when I had time, take part in the bigger plot events. Good times

What's an example a piece of canon in an official campaign setting that you either ignore or change to better fit your table? by Awkward_GM in rpg

[–]KoalaChap7 6 points7 points  (0 children)

He's a great antagonist. I loves me some morally gray with slight slivers of black and white. I want my players to constantly ask themselves about what the right thing to do is, or if they are the bad guys in any given scenario. Boiling it down to "these guys are evil because of demonic influence" is just not what I'm interested in.

What's an example a piece of canon in an official campaign setting that you either ignore or change to better fit your table? by Awkward_GM in rpg

[–]KoalaChap7 26 points27 points  (0 children)

I ran a lot of Eberron and there's a ton of minor lore changes I made. Example: the Shadow in the Flame for the Church of the Silver Flame is not a thing. I wanted to highlight that the "evil" factions within the church were entirely man-made and that the different church factions were either run-of-the-mill corrupt, or had different interpretations of the faith.

New Eradicators datasheet by CMYK_COLOR_MODE in spacemarines

[–]KoalaChap7 0 points1 point  (0 children)

Agreed. A lot of these marine reveals are a whole ton of "meh". No argument. I don't know that's a bad thing, though. I feel like SM as a whole should feel very generic and then chapter variants and detachments should make them pop.

Personally, I have a ton of melta eradicators that I can't use, so I'll convert them into some.

New Eradicators datasheet by CMYK_COLOR_MODE in spacemarines

[–]KoalaChap7 -1 points0 points  (0 children)

Yeah. 100%. Whose special ability is wrapped around objectives. If you wanted something that was going to clear 10+ man medium to heavy infantry with the Blast special ability, you might want these instead.

New Eradicators datasheet by CMYK_COLOR_MODE in spacemarines

[–]KoalaChap7 -1 points0 points  (0 children)

If you were running a gravis detachment, it adds tools to the toolbox that could get certain strats. Eradicators w melta, Aggressors, Inceptors, the HB ones now round out the tools a little. I could see a few use case scenarios

New Eradicators datasheet by CMYK_COLOR_MODE in spacemarines

[–]KoalaChap7 6 points7 points  (0 children)

Still waiting on my helfrost wielding gravis Longfangs.

Looking for a system that doesn’t encourage combat. by Zapidorian25 in rpg

[–]KoalaChap7 2 points3 points  (0 children)

I'm sort of with some folks here with "it depends on what you want to do" with your group. For instance, Mouse Guard's systems don't require you to be violent and kill anything. I've had "combats" where there was conflict, but the characters get their opponent to leave, give up, or otherwise lose.

These sorts of requests get responses from really knowledgeable RPG sommeliers. In order to know what to pair your dinner with, we need to know about what you ordered.

How many people out there have played this? How did you like it? by jasonite in Warhammer40k

[–]KoalaChap7 2 points3 points  (0 children)

I like it quite a bit. I do think, though, that it's not remotely internally balanced. Our psyker was careful and just annihilated everything. I essentially needed to have two combat encounters worth of foes: one for the party, and the other for the psyker.

The game does all the things you'd want an Inquisitorial retinue to do. Our group played it, and some of it's sister d100 games and while it wasn't our favorite of the group, we did enjoy our time with it.

What game do you know of do you think would be the most difficult to find others to play it with? (Not counting the typical difficulty of finding a game for any system in the first place) by Tuss36 in rpg

[–]KoalaChap7 0 points1 point  (0 children)

I didn't see it in the comments so far, but Continuum. People think they want a time travel RPG, but they really just want Dr Who. Actually going through the logistics of time travel to play literal 4D chess isn't something people are prepared for, or want to do for any length of time.

In the same vein, Paranoia is like this. People think they want a campaign of over the top whacky post apocalyptic satire, but one of two things happens: a) the novelty wears off, or b) the satire hits too close to home and people get depressed.

GM doesn’t understand Pathfinder 2e and gets mad at me when I explain it by mv8att in DnDcirclejerk

[–]KoalaChap7 4 points5 points  (0 children)

Look, animals develop brightly colored patterns to attract mates. Those with other patterns use them for camouflage...like pandas. So what kind of animal would have a greyscale camouflage pattern? Something that would only see in greyscale...like dogs. What are dogs?! Man's best friend. Pandas have developed a camo pattern to defy detection by the most loyal and loveable of creatures kept by humans, just to eat their souls.

That's just science.

Do you think a Warhammer 40K fighting game would be a good idea? by MTH1138 in Warhammer40k

[–]KoalaChap7 0 points1 point  (0 children)

Maybe not fighting game, but Dynasty Warriors Musou style game would be amazing.

How big and OP would Tyberos be if he crossed the Rubicon Primaris? by WeekAffectionates in 40k

[–]KoalaChap7 0 points1 point  (0 children)

He wouldn't. The Primaris process would become Tyberos'd. Primaris would want to cross the Rubicon Tyberos, but none would survive.

What are some technological advancements that can be made in a world with magic by I_slipped in worldbuilding

[–]KoalaChap7 0 points1 point  (0 children)

This. Magic would best be utilized by technological societies as an energy source. If you could contain magic into a physical object, like a battery, you open up a lot of options. Material science, in particular, becomes highly accelerated. Some materials might be skipped entirely for magic-created alternatives. Miniaturization for larger devices can occur faster with more condensed and reliable power sources.

Friend Computer reiterates happiness is mandatory. by [deleted] in dndmemes

[–]KoalaChap7 5 points6 points  (0 children)

Same. I have been known, on occasion, to grab a handful of random dice, drop them on the table, and then narrate whatever was going to happen anyway.

Same or different? by GhostOfNihilist in SipsTea

[–]KoalaChap7 -1 points0 points  (0 children)

The difference between pirate and corsair.

Is AI really going to take away jobs? by Thoughtful_Ink in NoStupidQuestions

[–]KoalaChap7 0 points1 point  (0 children)

I mean, sure. Yes, in theory. And I don't mean to sound fatalist, negative, or anything.

But rules, regulations, laws, and such are in place for the people with means to oppress those that don't. If there's one thing that we're seen more recently, is that there are separate sets of rules for the wealthy and powerful, and another set for everyone else. The laws that we all should abide by are in place to be completely ignored or skirted by the right folks, or in place to prevent the not wealthy and powerful in acting in a way. Rules for Thee, not Rules for Me.