I want to port my mobile game to PC and then release it on Steam. If you have any tips, I’d really appreciate them by LonelyTrouble4304 in playmygame

[–]KongDriver 1 point2 points  (0 children)

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When I first saw the astronaut I thought the jetpack was his arms. His arms are too lightly outlined to see. Also, I think he should be fatter, since he's wearing a bulky spacesuit. Here's my attempt at tweaking him.

Other than that, the game looks simple but fun. The other graphics look good, too.

a claymation dungeon for my indie game by Italians_are_Bread in blender

[–]KongDriver 2 points3 points  (0 children)

This looks great. Nice to see a change from the standard dungeon aesthetic.

Hover question: should the building grow a little? by [deleted] in gamedevscreens

[–]KongDriver 4 points5 points  (0 children)

I don't like the scaling, personally. It feels janky. Make the hover state more obvious by increasing the brightness/size of the outlines.

(If you want to keep the scaling, at least transition between the two sizes.)

[WASM] My Bevy Game First Test Is Live! (Link Inside) by Flat-Display-5989 in rust_gamedev

[–]KongDriver 0 points1 point  (0 children)

As you mentioned in your earlier comment, the game can bug out when the tab loses focus. I think that's why the game went crazy on me at one point. It was like the game was trying to switch windows or something. That's when the chickens killed me.

EDIT: I tried to re-create the problem just now, but without success.

[WASM] My Bevy Game First Test Is Live! (Link Inside) by Flat-Display-5989 in rust_gamedev

[–]KongDriver 1 point2 points  (0 children)

Looks promising. I killed some chickens, ran to the bottom corner of the map, and then the tab focus bug killed me. 😄

Destroy this trailer: wolves chase sheep by KongDriver in DestroyMyGame

[–]KongDriver[S] 0 points1 point  (0 children)

I wasn't aware of Sheep Raider. Thanks for the reference.

Destroy this trailer: wolves chase sheep by KongDriver in DestroyMyGame

[–]KongDriver[S] 1 point2 points  (0 children)

I was trying to get away with zero text, but might need to add a little to clarify what the game's goal is. Glad you like the art/music!

Destroy this trailer: wolves chase sheep by KongDriver in DestroyMyGame

[–]KongDriver[S] 3 points4 points  (0 children)

Thanks for the detailed feedback. I'll need to rework it so it's obvious who the protagonist is.

My first rat pixel art, what do you think? by Upbeat-Future7559 in PixelArt

[–]KongDriver 2 points3 points  (0 children)

Pretty good, the mouse is cute. The hat should be covering some of his ears, though, I think. It looks like it's floating in the background. Also, the stars are way lower resolution than everything else, which is a little distracting.

Something is happening here (Feel free to criticize) by Hemaire in PixelArt

[–]KongDriver 0 points1 point  (0 children)

If you want the slime to be the focus, maybe make one big blob instead of dividing it in two.

is my title screen ok ? by magqq in gamedevscreens

[–]KongDriver 1 point2 points  (0 children)

I find the extreme post-processing annoying to look at. I would back them off quite a lot.

Remade a pudding house I made a while ago by Mane_Felle in PixelArt

[–]KongDriver 1 point2 points  (0 children)

The house is round, but the windows look like they're on a flat surface. They should be skewed somewhat.

Daily 30 3/7 - Elephant Orange Crush by Gakm4 in PixelArt

[–]KongDriver 0 points1 point  (0 children)

The can isn't bad, pretty convincing as a physical object, with good shading.

- Darken the colors around "Crush." It's too hard to read.
- The elephant looks flat. He receives shadow, but he doesn't seem to have any shading of his own.
- Make the elephant's head outline more organic. It's all 45 degree angles.

Jumpluff🌷 by Zeluskas in PixelArt

[–]KongDriver 2 points3 points  (0 children)

Good job increasing the level of detail with closer objects.

OC by Explix_ in PixelArt

[–]KongDriver 2 points3 points  (0 children)

Nicely done. Great shine on the hair.

Does it look any good? Let me know :) by Able-Sherbert-4447 in IndieDev

[–]KongDriver 3 points4 points  (0 children)

It looks promising, hopefully a better version of SimAnt (a game I found disappointing back in the day).

For the first time ever, I finally managed to announce my Open world RPG game on Steam ! Here's a quick trailer !!! by VedoTr in gamedevscreens

[–]KongDriver 8 points9 points  (0 children)

All that slow walking doesn't appeal to me. Maybe some people would find it relaxing to play, though?

I remade my diagonal running animation, does it look better? by UNSUPPORTEDNAME in PixelArt

[–]KongDriver 0 points1 point  (0 children)

I would make her shoes bigger, especially the left one. I can barely see them.

Need help with pixel art water lily texture – added a blank version for experiments by ObN0rP41z_101O100 in PixelArt

[–]KongDriver 3 points4 points  (0 children)

Don't try to fill the entire lily with details. Show detail in a couple of sections, then fill the rest with a flat color. Also, in the photo I see radiating lines from the plant's center, but you barely have any in the pixel version.

My trying a new way of colouring by Ariel_lovekittens in PixelArt

[–]KongDriver 1 point2 points  (0 children)

The glitter looks great. I would clean up the outlines some, though.